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- Added Lim-Dul the Necromancer
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Mage.Sets/src/mage/sets/timespiral/LimDulTheNecromancer.java
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Mage.Sets/src/mage/sets/timespiral/LimDulTheNecromancer.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.timespiral;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.RegenerateTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import static mage.constants.Layer.TypeChangingEffects_4;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author jeffwadsworth
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*/
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public class LimDulTheNecromancer extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");
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private static final FilterPermanent filter2 = new FilterPermanent("Zombie");
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static {
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filter.add(new ControllerPredicate(TargetController.OPPONENT));
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filter2.add(new SubtypePredicate("Zombie"));
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}
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public LimDulTheNecromancer(UUID ownerId) {
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super(ownerId, 114, "Lim-Dul the Necromancer", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{B}{B}");
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this.expansionSetCode = "TSP";
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this.supertype.add("Legendary");
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
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this.addAbility(new DiesCreatureTriggeredAbility(new DoIfCostPaid(new LimDulTheNecromancerEffect(), new ManaCostsImpl("{1}{B}")), true, filter, true));
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// {1}{B}: Regenerate target Zombie.
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}{B}"));
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ability2.addTarget(new TargetPermanent(filter2));
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this.addAbility(ability2);
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}
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public LimDulTheNecromancer(final LimDulTheNecromancer card) {
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super(card);
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}
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@Override
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public LimDulTheNecromancer copy() {
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return new LimDulTheNecromancer(this);
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}
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}
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class LimDulTheNecromancerEffect extends OneShotEffect {
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public LimDulTheNecromancerEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = " return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types";
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}
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public LimDulTheNecromancerEffect(final LimDulTheNecromancerEffect effect) {
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super(effect);
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}
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@Override
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public LimDulTheNecromancerEffect copy() {
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return new LimDulTheNecromancerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = game.getCard(targetPointer.getFirst(game, source));
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if (card != null) {
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Zone currentZone = game.getState().getZone(card.getId());
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if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
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Permanent creature = game.getPermanent(card.getId());
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ContinuousEffect effect = new LimDulTheNecromancerContiniousEffect();
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effect.setTargetPointer(new FixedTarget(creature.getId()));
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game.addEffect(effect, source);
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return true;
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}
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}
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return false;
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}
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}
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class LimDulTheNecromancerContiniousEffect extends ContinuousEffectImpl {
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public LimDulTheNecromancerContiniousEffect() {
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super(Duration.Custom, Outcome.Neutral);
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staticText = "If it's a creature, it's a Zombie in addition to its other creature types";
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}
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public LimDulTheNecromancerContiniousEffect(final LimDulTheNecromancerContiniousEffect effect) {
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super(effect);
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}
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@Override
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public LimDulTheNecromancerContiniousEffect copy() {
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return new LimDulTheNecromancerContiniousEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
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if (permanent != null
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&& permanent.getCardType().contains(CardType.CREATURE)) {
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switch (layer) {
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case TypeChangingEffects_4:
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if (sublayer == SubLayer.NA) {
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permanent.getSubtype().add("Zombie");
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}
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break;
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}
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return true;
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} else {
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this.used = true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.TypeChangingEffects_4;
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}
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}
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