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* Kalitas, Bloodchief of Ghet - Fixed that the vampire token was also created if the destroyed creature was not moved to the graveyard.

This commit is contained in:
LevelX2 2017-07-29 12:01:10 +02:00
parent 18cab46b05
commit 94994dd3ec
2 changed files with 15 additions and 5 deletions
Mage.Sets/src/mage/cards/k
Mage.Tests/src/test/java/org/mage/test/cards/single

View file

@ -96,7 +96,12 @@ class KalitasDestroyEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null && permanent.destroy(source.getSourceId(), game, false)) { // if not destroyed or moved to other zone (replacement effect) it returns false
if (permanent != null && permanent.destroy(source.getSourceId(), game, false)) { // if not destroyed it returns false
if (permanent.getZoneChangeCounter(game) + 1 == game.getState().getZoneChangeCounter(permanent.getId())
&& !game.getState().getZone(permanent.getId()).equals(Zone.GRAVEYARD)) {
// A replacement effect has moved the card to another zone as grvayard
return true;
}
new CreateTokenEffect(new KalitasVampireToken(permanent.getPower().getValue(), permanent.getToughness().getValue())).apply(game, source);
}
return true;

View file

@ -6,20 +6,25 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class KalitasBloodchiefOfGhetTest extends CardTestPlayerBase {
@Test
public void testTokenCreatedOnlyIfTargetDies() {
// {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token.
// Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
addCard(Zone.BATTLEFIELD, playerA, "Kalitas, Bloodchief of Ghet", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Rest in Peace", 1);
addCard(Zone.BATTLEFIELD, playerB, "Gray Ogre", 1);
// When Rest in Peace enters the battlefield, exile all cards from all graveyards.
// If a card or token would be put into a graveyard from anywhere, exile it instead.
addCard(Zone.BATTLEFIELD, playerA, "Rest in Peace", 1); // Enchantment
addCard(Zone.BATTLEFIELD, playerB, "Gray Ogre", 1); // Creature - Ogre 2/2
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{B}{B}{B}", "Gray Ogre");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, 5);
assertPermanentCount(playerB, 0);
assertPermanentCount(playerA, "Vampire", 0);
}
}