diff --git a/Mage.Sets/src/mage/sets/newphyrexia/SwordofWarandPeace.java b/Mage.Sets/src/mage/sets/newphyrexia/SwordofWarandPeace.java new file mode 100644 index 0000000000..9f12256add --- /dev/null +++ b/Mage.Sets/src/mage/sets/newphyrexia/SwordofWarandPeace.java @@ -0,0 +1,157 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ + +package mage.sets.newphyrexia; + +import java.util.UUID; + +import mage.Constants; +import mage.Constants.CardType; +import mage.Constants.Rarity; +import mage.abilities.Ability; +import mage.abilities.TriggeredAbilityImpl; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.costs.mana.GenericManaCost; +import mage.abilities.dynamicvalue.common.CardsInControlledPlayerHandCount; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.DiscardTargetEffect; +import mage.abilities.effects.common.GainLifeEffect; +import mage.abilities.effects.common.UntapAllLandsControllerEffect; +import mage.abilities.effects.common.continious.BoostEquippedEffect; +import mage.abilities.effects.common.continious.GainAbilityAttachedEffect; +import mage.abilities.keyword.EquipAbility; +import mage.abilities.keyword.ProtectionAbility; +import mage.cards.CardImpl; +import mage.filter.Filter; +import mage.filter.FilterCard; +import mage.game.Game; +import mage.game.events.DamagedPlayerEvent; +import mage.game.events.GameEvent; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.TargetPlayer; + +/** + * + * @author Loki + */ +public class SwordofWarandPeace extends CardImpl { + private static FilterCard filter = new FilterCard("red and from white"); + + static { + filter.setUseColor(true); + filter.getColor().setRed(true); + filter.getColor().setWhite(true); + filter.setScopeColor(Filter.ComparisonScope.Any); + } + + public SwordofWarandPeace (UUID ownerId) { + super(ownerId, 161, "Sword of War and Peace", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}"); + this.expansionSetCode = "NPH"; + this.subtype.add("Equipment"); + this.addAbility(new EquipAbility(Constants.Outcome.AddAbility, new GenericManaCost(2))); + this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2))); + this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), Constants.AttachmentType.EQUIPMENT))); + this.addAbility(new SwordofWarandPeaceAbility()); + } + + public SwordofWarandPeace (final SwordofWarandPeace card) { + super(card); + } + + @Override + public SwordofWarandPeace copy() { + return new SwordofWarandPeace(this); + } + +} + +class SwordofWarandPeaceAbility extends TriggeredAbilityImpl { + + public SwordofWarandPeaceAbility() { + super(Constants.Zone.BATTLEFIELD, new SwordofWarandPeaceDamageEffect()); + this.addEffect(new GainLifeEffect(new CardsInControlledPlayerHandCount())); + this.addTarget(new TargetPlayer()); + } + + public SwordofWarandPeaceAbility(final SwordofWarandPeaceAbility ability) { + super(ability); + } + + @Override + public SwordofWarandPeaceAbility copy() { + return new SwordofWarandPeaceAbility(this); + } + + @Override + public boolean checkTrigger(GameEvent event, Game game) { + if (event instanceof DamagedPlayerEvent) { + DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event; + Permanent p = game.getPermanent(event.getSourceId()); + if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) { + this.targets.get(0).add(event.getPlayerId(), game); + return true; + } + } + return false; + } + + @Override + public String getRule() { + return "Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand."; + } +} + +class SwordofWarandPeaceDamageEffect extends OneShotEffect { + SwordofWarandPeaceDamageEffect() { + super(Constants.Outcome.Damage); + } + + SwordofWarandPeaceDamageEffect(final SwordofWarandPeaceDamageEffect effect) { + super(effect); + } + + @Override + public boolean apply(Game game, Ability source) { + Player target = game.getPlayer(source.getFirstTarget()); + if (target != null) { + target.damage(target.getHand().size(), source.getSourceId(), game, false, true); + } + return false; + } + + @Override + public SwordofWarandPeaceDamageEffect copy() { + return new SwordofWarandPeaceDamageEffect(this); + } + + @Override + public String getText(Ability source) { + return "Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand"; + } +} \ No newline at end of file diff --git a/Mage/src/mage/abilities/dynamicvalue/common/CardsInControlledPlayerHandCount.java b/Mage/src/mage/abilities/dynamicvalue/common/CardsInControlledPlayerHandCount.java new file mode 100644 index 0000000000..4f8322843c --- /dev/null +++ b/Mage/src/mage/abilities/dynamicvalue/common/CardsInControlledPlayerHandCount.java @@ -0,0 +1,22 @@ +package mage.abilities.dynamicvalue.common; + +import mage.abilities.Ability; +import mage.abilities.dynamicvalue.DynamicValue; +import mage.game.Game; +import mage.players.Player; + +public class CardsInControlledPlayerHandCount implements DynamicValue { + @Override + public int calculate(Game game, Ability sourceAbility) { + Player controller = game.getPlayer(sourceAbility.getControllerId()); + if (controller != null) { + return controller.getHand().size(); + } + return 0; + } + + @Override + public DynamicValue clone() { + return new CardsInControlledPlayerHandCount(); + } +}