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Fixed miss code for reversed turn order (see Aeon Engine, #8804)
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parent
182f9ae2c7
commit
94dc91d8e1
2 changed files with 14 additions and 8 deletions
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@ -200,6 +200,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.commandersToStay.addAll(state.commandersToStay);
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this.hasDayNight = state.hasDayNight;
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this.isDaytime = state.isDaytime;
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this.reverseTurnOrder = state.reverseTurnOrder;
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}
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public void clearOnGameRestart() {
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@ -290,6 +291,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.commandersToStay = state.commandersToStay;
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this.hasDayNight = state.hasDayNight;
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this.isDaytime = state.isDaytime;
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this.reverseTurnOrder = state.reverseTurnOrder;
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}
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@Override
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@ -25,12 +25,12 @@ public class PlayerList extends CircularList<UUID> {
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public Player getNextInRange(Player basePlayer, Game game) {
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UUID currentPlayerBefore = this.get();
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UUID nextPlayerId = super.getNext();
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UUID nextPlayerId = game.isTurnOrderReversed() ? super.getPrevious() : super.getNext();
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do {
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if (basePlayer.getInRange().contains(nextPlayerId)) {
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return game.getPlayer(nextPlayerId);
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}
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nextPlayerId = super.getNext();
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nextPlayerId = game.isTurnOrderReversed() ? super.getPrevious() : super.getNext();
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} while (!nextPlayerId.equals(currentPlayerBefore));
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return null;
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}
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@ -47,11 +47,7 @@ public class PlayerList extends CircularList<UUID> {
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}
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Player player;
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while (true) {
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if(game.isTurnOrderReversed()){
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player = game.getPlayer(super.getPrevious());
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} else{
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player = game.getPlayer(super.getNext());
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}
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player = getAffectedNext(game);
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if (player.isInGame()) {
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break;
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}
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@ -76,7 +72,7 @@ public class PlayerList extends CircularList<UUID> {
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return null;
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}
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while (true) {
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player = game.getPlayer(super.getPrevious());
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player = getAffectedPrevious(game);
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if (player.isInGame()) {
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break;
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}
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@ -88,6 +84,14 @@ public class PlayerList extends CircularList<UUID> {
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return player;
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}
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private Player getAffectedNext(Game game) {
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return game.isTurnOrderReversed() ? game.getPlayer(super.getPrevious()) : game.getPlayer(super.getNext());
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}
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private Player getAffectedPrevious(Game game) {
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return game.isTurnOrderReversed() ? game.getPlayer(super.getNext()) : game.getPlayer(super.getPrevious());
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}
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@Override
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public PlayerList copy() {
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return new PlayerList(this);
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