Pick the Brain implementation SOI

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drmDev 2016-04-01 13:29:19 -04:00
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package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.effects.common.search.SearchTargetGraveyardHandLibraryForCardNameAndExileEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetOpponent;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class PickTheBrain extends CardImpl {
public PickTheBrain(UUID ownerId) {
super(ownerId, 129, "Pick the Brain", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}");
this.expansionSetCode = "SOI";
// Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
// <i>Delirium</i> &mdash; If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
this.getSpellAbility().addEffect(new PickTheBrainEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
}
public PickTheBrain(final PickTheBrain card) {
super(card);
}
@Override
public PickTheBrain copy() {
return new PickTheBrain(this);
}
}
class PickTheBrainEffect extends SearchTargetGraveyardHandLibraryForCardNameAndExileEffect {
private static final FilterCard filter = new FilterCard("a nonland card");
static {
filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
}
public PickTheBrainEffect() {
super(true, "that card's controller", "all cards with the same name as that card");
}
public PickTheBrainEffect(final PickTheBrainEffect effect) {
super(effect);
}
@Override
public PickTheBrainEffect copy() {
return new PickTheBrainEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player opponent = game.getPlayer(this.getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (opponent != null && controller != null) {
if (!opponent.getHand().isEmpty()) {
opponent.revealCards("Exile " + filter.getMessage(), opponent.getHand(), game);
TargetCard target = new TargetCard(Zone.HAND, filter);
if (controller.choose(Outcome.Exile, opponent.getHand(), target, game)) {
Card card = opponent.getHand().get(target.getFirstTarget(), game);
if (card != null) {
controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND, true);
// Check the Delirium condition
if (!DeliriumCondition.getInstance().apply(game, source)) {
return true;
}
return this.applySearchAndExile(game, source, card.getName(), opponent.getId());
}
}
}
}
return false;
}
@Override
public String getText(Mode mode) {
return "Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.<br><br>"
+ "<i>Delirium</i> &mdash; If there are four or more card types among cards in your graveyard, "
+ "search that player's graveyard, hand, and library for any number of cards "
+ "with the same name as the exiled card, exile those cards, then that player shuffles his or her library";
}
}