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fixed TargetCardInOpponentsGraveyard not working properly
fixed ignoring allFromOneOpponent in canChoose fixed including own graveyard in canChoose fixed including own graveyard for possibleTargets fixed not overriding one canTarget at all which allowed targeting cards in different graveyards should also fix #6472
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1 changed files with 54 additions and 0 deletions
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@ -1,8 +1,11 @@
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package mage.target.common;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.Game;
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@ -33,6 +36,23 @@ public class TargetCardInOpponentsGraveyard extends TargetCard {
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this.allFromOneOpponent = target.allFromOneOpponent;
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}
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@Override
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public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
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Card card = game.getCard(id);
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if (card != null && zone.match(game.getState().getZone(id))) {
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if (game.getPlayer(source.getControllerId()).hasOpponent(card.getOwnerId(), game)) {
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if (allFromOneOpponent && !targets.isEmpty()) {
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Card firstCard = game.getCard(targets.keySet().iterator().next());
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if (firstCard != null && !card.isOwnedBy(firstCard.getOwnerId())) {
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return false;
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}
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}
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return filter.match(card, source.getId(), playerId, game);
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}
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}
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return false;
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}
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@Override
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public boolean canTarget(UUID id, Ability source, Game game) {
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Card card = game.getCard(id);
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@ -69,7 +89,14 @@ public class TargetCardInOpponentsGraveyard extends TargetCard {
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if (getNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
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return true;
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}
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Player sourceController = game.getPlayer(sourceControllerId);
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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if (!sourceController.hasOpponent(playerId, game)) {
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continue;
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}
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if (this.allFromOneOpponent) {
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possibleTargets = 0;
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}
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if (!playerId.equals(sourceControllerId)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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@ -86,6 +113,33 @@ public class TargetCardInOpponentsGraveyard extends TargetCard {
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}
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return false;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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Player sourceController = game.getPlayer(sourceControllerId);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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if (!sourceController.hasOpponent(playerId, game)) {
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continue;
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}
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Player player = game.getPlayer(playerId);
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if (player != null) {
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Set<UUID> targetsInThisGraveyeard = new HashSet<>();
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for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
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targetsInThisGraveyeard.add(card.getId());
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}
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}
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// if there is not enough possible targets, the can't be any
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if (this.allFromOneOpponent && targetsInThisGraveyeard.size() < this.minNumberOfTargets) {
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continue;
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}
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possibleTargets.addAll(targetsInThisGraveyeard);
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}
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}
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return possibleTargets;
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}
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@Override
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public TargetCardInOpponentsGraveyard copy() {
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return new TargetCardInOpponentsGraveyard(this);
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