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Tests for #5630
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commit
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5 changed files with 180 additions and 52 deletions
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@ -24,11 +24,8 @@ public final class PeaceTalks extends CardImpl {
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public PeaceTalks(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{W}");
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// This turn and next turn, creatures can't attack,
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// and players and permanents can't be the targets
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// of spells or activated abilities.
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// This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
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this.getSpellAbility().addEffect(new PeaceTalksEffect());
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}
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private PeaceTalks(final PeaceTalks card) {
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@ -3,13 +3,14 @@ package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.HexproofAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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* @author LevelX2
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* @author LevelX2, JayDi85
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*/
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public class HexproofTest extends CardTestPlayerBase {
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public class HexproofTest extends CardTestPlayerBaseWithAIHelps {
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/**
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* Tests one target gets hexproof
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@ -103,4 +104,113 @@ public class HexproofTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Knight of Grace", 0);
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}
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@Test
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public void test_Human_CanTargetValid() {
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// +1: Target player discards a card.
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addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
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addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
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addCard(Zone.HAND, playerA, "Swamp", 1);
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addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
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addCard(Zone.HAND, playerB, "Mountain", 1);
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//
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// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
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addTarget(playerA, playerA);
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setChoice(playerA, "Swamp");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Swamp", 1);
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}
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@Test
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public void test_Human_CantTargetInvalid() {
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// +1: Target player discards a card.
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addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
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addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
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addCard(Zone.HAND, playerA, "Swamp", 1);
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addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
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addCard(Zone.HAND, playerB, "Mountain", 1);
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//
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// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
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addTarget(playerA, playerB);
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try {
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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Assert.fail("must throw exception on execute");
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} catch (Throwable e) {
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if (!e.getMessage().contains("setup good targets")) {
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Assert.fail("must thow error about bad targets, but got:\n" + e.getMessage());
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}
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}
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}
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@Test
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public void test_AI_MustTargetOnlyValid() {
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// +1: Target player discards a card.
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addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
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addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
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addCard(Zone.HAND, playerA, "Swamp", 1);
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addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
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addCard(Zone.HAND, playerB, "Mountain", 1);
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//
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// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
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// ai must not use +1 on itself (due bad score) and must not use on opponent (due hexproof)
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aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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// no discarded cards
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assertGraveyardCount(playerA, 0);
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assertGraveyardCount(playerB, 0);
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}
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@Test
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public void test_RulesModificationForPlayers() {
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// This turn and next turn, creatures can't attack, and players and permanents can't be the targets
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// of spells or activated abilities.
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addCard(Zone.HAND, playerA, "Peace Talks", 1); // {1}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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//
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
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// activate restriction
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {W}", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Peace Talks");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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// playable doesn't check illegal targets, so it will be active
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// ai can cast on turn 3 only
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aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkLife("after 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
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aiPlayStep(2, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkLife("after 2", 2, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
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aiPlayStep(3, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkLife("after 3", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, 20 - 3);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -2,6 +2,7 @@ package mage.game.events;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.players.Player;
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import java.util.UUID;
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@ -20,6 +21,11 @@ public class TargetEvent extends GameEvent {
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this.setSourceId(sourceId);
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}
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public TargetEvent(Player target, UUID sourceId, UUID sourceControllerId) {
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super(GameEvent.EventType.TARGET, target.getId(), null, sourceControllerId);
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this.setSourceId(sourceId);
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}
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/**
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* @param targetId
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* @param source
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@ -1117,8 +1117,9 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return false;
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}
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}
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if (game.getPlayer(this.getControllerId()).hasOpponent(sourceControllerId, game)
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
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&& null == game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
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&& abilities.stream()
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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@ -1129,9 +1130,14 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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if (hasProtectionFrom(source, game)) {
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return false;
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}
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// needed to get the correct possible targets if target rule modification effects are active
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// e.g. Fiendslayer Paladin tried to target with Ultimate Price
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return !game.getContinuousEffects().preventedByRuleModification(new TargetEvent(this, source.getId(), sourceControllerId), null, game, true);
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// example: Fiendslayer Paladin tried to target with Ultimate Price
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return !game.getContinuousEffects().preventedByRuleModification(
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new TargetEvent(this, source.getId(), sourceControllerId),
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null,
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game,
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true
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);
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}
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return true;
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@ -634,24 +634,32 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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}
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if (source != null) {
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// there is only variant of shroud, so check the instance and any asthougheffects that would ignore it
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if (abilities.containsKey(ShroudAbility.getInstance().getId())
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.SHROUD, null, sourceControllerId, game) == null) {
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&& null == game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.SHROUD, null, sourceControllerId, game)) {
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return false;
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}
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// check for all variants of hexproof and any asthougheffects that would ignore it
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// TODO there may be "prevented by rule-modification" effects, so add them if known
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if (sourceControllerId != null
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&& this.hasOpponent(sourceControllerId, game)) {
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for (Ability a : abilities) {
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if (a instanceof HexproofBaseAbility
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&& ((HexproofBaseAbility) a).checkObject(source, game)
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null) {
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return false;
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}
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}
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&& this.hasOpponent(sourceControllerId, game)
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&& null == game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
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&& abilities.stream()
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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.anyMatch(ability -> ability.checkObject(source, game))) {
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return false;
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}
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return !hasProtectionFrom(source, game);
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if (hasProtectionFrom(source, game)) {
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return false;
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}
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// example: Peace Talks
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return !game.getContinuousEffects().preventedByRuleModification(
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new TargetEvent(this, source.getId(), sourceControllerId),
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null,
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game,
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true
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);
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}
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return true;
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}
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@ -686,7 +694,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.informPlayers(getLogName() + " discards down to "
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+ this.maxHandSize
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+ (this.maxHandSize == 1
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? " hand card" : " hand cards"));
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? " hand card" : " hand cards"));
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}
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discard(hand.size() - this.maxHandSize, false, false, null, game);
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}
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@ -1159,7 +1167,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param originalAbility
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* @param game
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* @param noMana cast it without paying mana costs
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* @param noMana cast it without paying mana costs
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* @param approvingObject which object approved the cast
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* @return
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*/
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@ -2921,7 +2929,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @return
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*/
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private Object rollDieInner(Outcome outcome, Game game, Ability source, RollDieType rollDieType,
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int rollsAmount) {
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int rollsAmount) {
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if (rollsAmount == 1) {
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return rollDieInnerWithReplacement(game, source, rollDieType, sidesAmount, chaosSidesAmount, planarSidesAmount);
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}
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@ -3017,8 +3025,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param outcome
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* @param source
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* @param game
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* @param sidesAmount number of sides the dice has
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* @param rollsAmount number of tries to roll the dice
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* @param sidesAmount number of sides the dice has
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* @param rollsAmount number of tries to roll the dice
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* @param ignoreLowestAmount remove the lowest rolls from the results
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* @return the number that the player rolled
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*/
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@ -3036,18 +3044,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param outcome
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* @param source
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* @param game
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* @param rollDieType die type to roll, e.g. planar or numerical
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* @param sidesAmount sides per die
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* @param chaosSidesAmount for planar die: chaos sides
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* @param planarSidesAmount for planar die: planar sides
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* @param rollsAmount rolls
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* @param rollDieType die type to roll, e.g. planar or numerical
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* @param sidesAmount sides per die
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* @param chaosSidesAmount for planar die: chaos sides
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* @param planarSidesAmount for planar die: planar sides
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* @param rollsAmount rolls
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* @param ignoreLowestAmount for numerical die: ignore multiple rolls with
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* the lowest values
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* the lowest values
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* @return
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*/
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private List<Object> rollDiceInner(Outcome outcome, Ability source, Game game, RollDieType rollDieType,
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
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int rollsAmount, int ignoreLowestAmount) {
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
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int rollsAmount, int ignoreLowestAmount) {
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RollDiceEvent rollDiceEvent = new RollDiceEvent(source, rollDieType, sidesAmount, rollsAmount);
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if (ignoreLowestAmount > 0) {
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rollDiceEvent.incIgnoreLowestAmount(ignoreLowestAmount);
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@ -3207,10 +3215,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param source
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* @param game
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* @param chaosSidesAmount The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param chaosSidesAmount The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param planarSidesAmount The number of chaos sides the planar die
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* currently has (normally 1)
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* currently has (normally 1)
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* or BlankRoll
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*/
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@ -3268,7 +3276,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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for (Card card : getHand().getCards(game)) {
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Abilities<ActivatedManaAbilityImpl> manaAbilities
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= card.getAbilities(game).getAvailableActivatedManaAbilities(Zone.HAND, playerId, game);
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) {
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
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ActivatedManaAbilityImpl ability = it.next();
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Abilities<ActivatedManaAbilityImpl> noTapAbilities = new AbilitiesImpl<>(ability);
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if (ability.getManaCosts().isEmpty() && !ability.isPoolDependant()) {
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@ -3285,7 +3293,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean useLater = false; // sources with mana costs or mana pool dependency
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Abilities<ActivatedManaAbilityImpl> manaAbilities
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= permanent.getAbilities(game).getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game); // returns ability only if canActivate is true
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) {
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
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ActivatedManaAbilityImpl ability = it.next();
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if (canUse == null) {
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canUse = permanent.canUseActivatedAbilities(game);
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@ -3327,7 +3335,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean usePoolDependantAbilities = false; // use such abilities later than other if possible because it can maximize mana production
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while (anAbilityWasUsed && !sourceWithCosts.isEmpty()) {
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anAbilityWasUsed = false;
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for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext();) {
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for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext(); ) {
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Abilities<ActivatedManaAbilityImpl> manaAbilities = iterator.next();
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if (usePoolDependantAbilities || !manaAbilities.hasPoolDependantAbilities()) {
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boolean used;
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@ -3363,7 +3371,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* and cleared thereafter
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*
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* @param netManaAvailable the net mana produced by the triggered mana
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* abaility
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* abaility
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*/
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@Override
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public void addAvailableTriggeredMana(List<Mana> netManaAvailable
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@ -3445,7 +3453,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param ability
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* @param availableMana if null, it won't be checked if enough mana is
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* available
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* available
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* @param sourceObject
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* @param game
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* @return
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@ -3877,13 +3885,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* Returns a list of all available spells and abilities the player can
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* currently cast/activate with his available resources
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* currently cast/activate with his available resources.
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* Without target validation.
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*
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* @param game
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* @param hidden also from hidden objects (e.g. turned face down cards ?)
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* @param fromZone of objects from which zone (ALL = from all zones)
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* @param hidden also from hidden objects (e.g. turned face down cards ?)
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* @param fromZone of objects from which zone (ALL = from all zones)
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* @param hideDuplicatedAbilities if equal abilities exist return only the
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* first instance
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* first instance
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* @return
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*/
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public List<ActivatedAbility> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
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@ -4479,7 +4488,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Set<? extends Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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@ -4638,7 +4647,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// identify cards from one owner
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Cards cards = new CardsImpl();
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UUID ownerId = null;
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for (Iterator<? extends Card> it = allCards.iterator(); it.hasNext();) {
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for (Iterator<? extends Card> it = allCards.iterator(); it.hasNext(); ) {
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Card card = it.next();
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if (cards.isEmpty()) {
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ownerId = card.getOwnerId();
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@ -4816,7 +4825,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
|
||||
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
|
||||
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
|
||||
+ ' ' : "") + "to the exile zone" + CardUtil.getSourceLogName(game, source, card.getId()));
|
||||
+ ' ' : "") + "to the exile zone" + CardUtil.getSourceLogName(game, source, card.getId()));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue