This commit is contained in:
Oleg Agafonov 2021-09-25 18:09:21 +04:00
parent b895611c4d
commit 95b782d519
5 changed files with 180 additions and 52 deletions

View file

@ -24,11 +24,8 @@ public final class PeaceTalks extends CardImpl {
public PeaceTalks(UUID ownerId, CardSetInfo setInfo) { public PeaceTalks(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{W}"); super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{W}");
// This turn and next turn, creatures can't attack, // This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
// and players and permanents can't be the targets
// of spells or activated abilities.
this.getSpellAbility().addEffect(new PeaceTalksEffect()); this.getSpellAbility().addEffect(new PeaceTalksEffect());
} }
private PeaceTalks(final PeaceTalks card) { private PeaceTalks(final PeaceTalks card) {

View file

@ -3,13 +3,14 @@ package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.HexproofAbility; import mage.abilities.keyword.HexproofAbility;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
/** /**
* @author LevelX2 * @author LevelX2, JayDi85
*/ */
public class HexproofTest extends CardTestPlayerBase { public class HexproofTest extends CardTestPlayerBaseWithAIHelps {
/** /**
* Tests one target gets hexproof * Tests one target gets hexproof
@ -103,4 +104,113 @@ public class HexproofTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Knight of Grace", 0); assertPermanentCount(playerA, "Knight of Grace", 0);
} }
@Test
public void test_Human_CanTargetValid() {
// +1: Target player discards a card.
addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
addCard(Zone.HAND, playerB, "Mountain", 1);
//
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
addTarget(playerA, playerA);
setChoice(playerA, "Swamp");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Swamp", 1);
}
@Test
public void test_Human_CantTargetInvalid() {
// +1: Target player discards a card.
addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
addCard(Zone.HAND, playerB, "Mountain", 1);
//
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
addTarget(playerA, playerB);
try {
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().contains("setup good targets")) {
Assert.fail("must thow error about bad targets, but got:\n" + e.getMessage());
}
}
}
@Test
public void test_AI_MustTargetOnlyValid() {
// +1: Target player discards a card.
addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
addCard(Zone.HAND, playerB, "Mountain", 1);
//
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
// ai must not use +1 on itself (due bad score) and must not use on opponent (due hexproof)
aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
// no discarded cards
assertGraveyardCount(playerA, 0);
assertGraveyardCount(playerB, 0);
}
@Test
public void test_RulesModificationForPlayers() {
// This turn and next turn, creatures can't attack, and players and permanents can't be the targets
// of spells or activated abilities.
addCard(Zone.HAND, playerA, "Peace Talks", 1); // {1}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
//
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
// activate restriction
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {W}", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Peace Talks");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
// playable doesn't check illegal targets, so it will be active
// ai can cast on turn 3 only
aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
checkLife("after 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
aiPlayStep(2, PhaseStep.PRECOMBAT_MAIN, playerA);
checkLife("after 2", 2, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
aiPlayStep(3, PhaseStep.PRECOMBAT_MAIN, playerA);
checkLife("after 3", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, 20 - 3);
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
} }

View file

@ -2,6 +2,7 @@ package mage.game.events;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.cards.Card; import mage.cards.Card;
import mage.players.Player;
import java.util.UUID; import java.util.UUID;
@ -20,6 +21,11 @@ public class TargetEvent extends GameEvent {
this.setSourceId(sourceId); this.setSourceId(sourceId);
} }
public TargetEvent(Player target, UUID sourceId, UUID sourceControllerId) {
super(GameEvent.EventType.TARGET, target.getId(), null, sourceControllerId);
this.setSourceId(sourceId);
}
/** /**
* @param targetId * @param targetId
* @param source * @param source

View file

@ -1117,8 +1117,9 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
return false; return false;
} }
} }
if (game.getPlayer(this.getControllerId()).hasOpponent(sourceControllerId, game) if (game.getPlayer(this.getControllerId()).hasOpponent(sourceControllerId, game)
&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null && null == game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
&& abilities.stream() && abilities.stream()
.filter(HexproofBaseAbility.class::isInstance) .filter(HexproofBaseAbility.class::isInstance)
.map(HexproofBaseAbility.class::cast) .map(HexproofBaseAbility.class::cast)
@ -1129,9 +1130,14 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
if (hasProtectionFrom(source, game)) { if (hasProtectionFrom(source, game)) {
return false; return false;
} }
// needed to get the correct possible targets if target rule modification effects are active
// e.g. Fiendslayer Paladin tried to target with Ultimate Price // example: Fiendslayer Paladin tried to target with Ultimate Price
return !game.getContinuousEffects().preventedByRuleModification(new TargetEvent(this, source.getId(), sourceControllerId), null, game, true); return !game.getContinuousEffects().preventedByRuleModification(
new TargetEvent(this, source.getId(), sourceControllerId),
null,
game,
true
);
} }
return true; return true;

View file

@ -634,24 +634,32 @@ public abstract class PlayerImpl implements Player, Serializable {
return false; return false;
} }
if (source != null) { if (source != null) {
// there is only variant of shroud, so check the instance and any asthougheffects that would ignore it
if (abilities.containsKey(ShroudAbility.getInstance().getId()) if (abilities.containsKey(ShroudAbility.getInstance().getId())
&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.SHROUD, null, sourceControllerId, game) == null) { && null == game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.SHROUD, null, sourceControllerId, game)) {
return false; return false;
} }
// check for all variants of hexproof and any asthougheffects that would ignore it
// TODO there may be "prevented by rule-modification" effects, so add them if known
if (sourceControllerId != null if (sourceControllerId != null
&& this.hasOpponent(sourceControllerId, game)) { && this.hasOpponent(sourceControllerId, game)
for (Ability a : abilities) { && null == game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
if (a instanceof HexproofBaseAbility && abilities.stream()
&& ((HexproofBaseAbility) a).checkObject(source, game) .filter(HexproofBaseAbility.class::isInstance)
&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null) { .map(HexproofBaseAbility.class::cast)
return false; .anyMatch(ability -> ability.checkObject(source, game))) {
} return false;
}
} }
return !hasProtectionFrom(source, game);
if (hasProtectionFrom(source, game)) {
return false;
}
// example: Peace Talks
return !game.getContinuousEffects().preventedByRuleModification(
new TargetEvent(this, source.getId(), sourceControllerId),
null,
game,
true
);
} }
return true; return true;
} }
@ -686,7 +694,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.informPlayers(getLogName() + " discards down to " game.informPlayers(getLogName() + " discards down to "
+ this.maxHandSize + this.maxHandSize
+ (this.maxHandSize == 1 + (this.maxHandSize == 1
? " hand card" : " hand cards")); ? " hand card" : " hand cards"));
} }
discard(hand.size() - this.maxHandSize, false, false, null, game); discard(hand.size() - this.maxHandSize, false, false, null, game);
} }
@ -1159,7 +1167,7 @@ public abstract class PlayerImpl implements Player, Serializable {
/** /**
* @param originalAbility * @param originalAbility
* @param game * @param game
* @param noMana cast it without paying mana costs * @param noMana cast it without paying mana costs
* @param approvingObject which object approved the cast * @param approvingObject which object approved the cast
* @return * @return
*/ */
@ -2921,7 +2929,7 @@ public abstract class PlayerImpl implements Player, Serializable {
* @return * @return
*/ */
private Object rollDieInner(Outcome outcome, Game game, Ability source, RollDieType rollDieType, private Object rollDieInner(Outcome outcome, Game game, Ability source, RollDieType rollDieType,
int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int rollsAmount) { int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int rollsAmount) {
if (rollsAmount == 1) { if (rollsAmount == 1) {
return rollDieInnerWithReplacement(game, source, rollDieType, sidesAmount, chaosSidesAmount, planarSidesAmount); return rollDieInnerWithReplacement(game, source, rollDieType, sidesAmount, chaosSidesAmount, planarSidesAmount);
} }
@ -3017,8 +3025,8 @@ public abstract class PlayerImpl implements Player, Serializable {
* @param outcome * @param outcome
* @param source * @param source
* @param game * @param game
* @param sidesAmount number of sides the dice has * @param sidesAmount number of sides the dice has
* @param rollsAmount number of tries to roll the dice * @param rollsAmount number of tries to roll the dice
* @param ignoreLowestAmount remove the lowest rolls from the results * @param ignoreLowestAmount remove the lowest rolls from the results
* @return the number that the player rolled * @return the number that the player rolled
*/ */
@ -3036,18 +3044,18 @@ public abstract class PlayerImpl implements Player, Serializable {
* @param outcome * @param outcome
* @param source * @param source
* @param game * @param game
* @param rollDieType die type to roll, e.g. planar or numerical * @param rollDieType die type to roll, e.g. planar or numerical
* @param sidesAmount sides per die * @param sidesAmount sides per die
* @param chaosSidesAmount for planar die: chaos sides * @param chaosSidesAmount for planar die: chaos sides
* @param planarSidesAmount for planar die: planar sides * @param planarSidesAmount for planar die: planar sides
* @param rollsAmount rolls * @param rollsAmount rolls
* @param ignoreLowestAmount for numerical die: ignore multiple rolls with * @param ignoreLowestAmount for numerical die: ignore multiple rolls with
* the lowest values * the lowest values
* @return * @return
*/ */
private List<Object> rollDiceInner(Outcome outcome, Ability source, Game game, RollDieType rollDieType, private List<Object> rollDiceInner(Outcome outcome, Ability source, Game game, RollDieType rollDieType,
int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
int rollsAmount, int ignoreLowestAmount) { int rollsAmount, int ignoreLowestAmount) {
RollDiceEvent rollDiceEvent = new RollDiceEvent(source, rollDieType, sidesAmount, rollsAmount); RollDiceEvent rollDiceEvent = new RollDiceEvent(source, rollDieType, sidesAmount, rollsAmount);
if (ignoreLowestAmount > 0) { if (ignoreLowestAmount > 0) {
rollDiceEvent.incIgnoreLowestAmount(ignoreLowestAmount); rollDiceEvent.incIgnoreLowestAmount(ignoreLowestAmount);
@ -3207,10 +3215,10 @@ public abstract class PlayerImpl implements Player, Serializable {
/** /**
* @param source * @param source
* @param game * @param game
* @param chaosSidesAmount The number of chaos sides the planar die * @param chaosSidesAmount The number of chaos sides the planar die
* currently has (normally 1 but can be 5) * currently has (normally 1 but can be 5)
* @param planarSidesAmount The number of chaos sides the planar die * @param planarSidesAmount The number of chaos sides the planar die
* currently has (normally 1) * currently has (normally 1)
* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll * @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
* or BlankRoll * or BlankRoll
*/ */
@ -3268,7 +3276,7 @@ public abstract class PlayerImpl implements Player, Serializable {
for (Card card : getHand().getCards(game)) { for (Card card : getHand().getCards(game)) {
Abilities<ActivatedManaAbilityImpl> manaAbilities Abilities<ActivatedManaAbilityImpl> manaAbilities
= card.getAbilities(game).getAvailableActivatedManaAbilities(Zone.HAND, playerId, game); = card.getAbilities(game).getAvailableActivatedManaAbilities(Zone.HAND, playerId, game);
for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) { for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
ActivatedManaAbilityImpl ability = it.next(); ActivatedManaAbilityImpl ability = it.next();
Abilities<ActivatedManaAbilityImpl> noTapAbilities = new AbilitiesImpl<>(ability); Abilities<ActivatedManaAbilityImpl> noTapAbilities = new AbilitiesImpl<>(ability);
if (ability.getManaCosts().isEmpty() && !ability.isPoolDependant()) { if (ability.getManaCosts().isEmpty() && !ability.isPoolDependant()) {
@ -3285,7 +3293,7 @@ public abstract class PlayerImpl implements Player, Serializable {
boolean useLater = false; // sources with mana costs or mana pool dependency boolean useLater = false; // sources with mana costs or mana pool dependency
Abilities<ActivatedManaAbilityImpl> manaAbilities Abilities<ActivatedManaAbilityImpl> manaAbilities
= permanent.getAbilities(game).getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game); // returns ability only if canActivate is true = permanent.getAbilities(game).getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game); // returns ability only if canActivate is true
for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) { for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
ActivatedManaAbilityImpl ability = it.next(); ActivatedManaAbilityImpl ability = it.next();
if (canUse == null) { if (canUse == null) {
canUse = permanent.canUseActivatedAbilities(game); canUse = permanent.canUseActivatedAbilities(game);
@ -3327,7 +3335,7 @@ public abstract class PlayerImpl implements Player, Serializable {
boolean usePoolDependantAbilities = false; // use such abilities later than other if possible because it can maximize mana production boolean usePoolDependantAbilities = false; // use such abilities later than other if possible because it can maximize mana production
while (anAbilityWasUsed && !sourceWithCosts.isEmpty()) { while (anAbilityWasUsed && !sourceWithCosts.isEmpty()) {
anAbilityWasUsed = false; anAbilityWasUsed = false;
for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext();) { for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext(); ) {
Abilities<ActivatedManaAbilityImpl> manaAbilities = iterator.next(); Abilities<ActivatedManaAbilityImpl> manaAbilities = iterator.next();
if (usePoolDependantAbilities || !manaAbilities.hasPoolDependantAbilities()) { if (usePoolDependantAbilities || !manaAbilities.hasPoolDependantAbilities()) {
boolean used; boolean used;
@ -3363,7 +3371,7 @@ public abstract class PlayerImpl implements Player, Serializable {
* and cleared thereafter * and cleared thereafter
* *
* @param netManaAvailable the net mana produced by the triggered mana * @param netManaAvailable the net mana produced by the triggered mana
* abaility * abaility
*/ */
@Override @Override
public void addAvailableTriggeredMana(List<Mana> netManaAvailable public void addAvailableTriggeredMana(List<Mana> netManaAvailable
@ -3445,7 +3453,7 @@ public abstract class PlayerImpl implements Player, Serializable {
/** /**
* @param ability * @param ability
* @param availableMana if null, it won't be checked if enough mana is * @param availableMana if null, it won't be checked if enough mana is
* available * available
* @param sourceObject * @param sourceObject
* @param game * @param game
* @return * @return
@ -3877,13 +3885,14 @@ public abstract class PlayerImpl implements Player, Serializable {
/** /**
* Returns a list of all available spells and abilities the player can * Returns a list of all available spells and abilities the player can
* currently cast/activate with his available resources * currently cast/activate with his available resources.
* Without target validation.
* *
* @param game * @param game
* @param hidden also from hidden objects (e.g. turned face down cards ?) * @param hidden also from hidden objects (e.g. turned face down cards ?)
* @param fromZone of objects from which zone (ALL = from all zones) * @param fromZone of objects from which zone (ALL = from all zones)
* @param hideDuplicatedAbilities if equal abilities exist return only the * @param hideDuplicatedAbilities if equal abilities exist return only the
* first instance * first instance
* @return * @return
*/ */
public List<ActivatedAbility> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) { public List<ActivatedAbility> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
@ -4479,7 +4488,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override @Override
public boolean moveCards(Set<? extends Card> cards, Zone toZone, public boolean moveCards(Set<? extends Card> cards, Zone toZone,
Ability source, Game game Ability source, Game game
) { ) {
return moveCards(cards, toZone, source, game, false, false, false, null); return moveCards(cards, toZone, source, game, false, false, false, null);
} }
@ -4638,7 +4647,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// identify cards from one owner // identify cards from one owner
Cards cards = new CardsImpl(); Cards cards = new CardsImpl();
UUID ownerId = null; UUID ownerId = null;
for (Iterator<? extends Card> it = allCards.iterator(); it.hasNext();) { for (Iterator<? extends Card> it = allCards.iterator(); it.hasNext(); ) {
Card card = it.next(); Card card = it.next();
if (cards.isEmpty()) { if (cards.isEmpty()) {
ownerId = card.getOwnerId(); ownerId = card.getOwnerId();
@ -4816,7 +4825,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName() game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' ' + (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH) + (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
+ ' ' : "") + "to the exile zone" + CardUtil.getSourceLogName(game, source, card.getId())); + ' ' : "") + "to the exile zone" + CardUtil.getSourceLogName(game, source, card.getId()));
} }
} }