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Fixed SkylineCascade Test usage of addTarget
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1 changed files with 5 additions and 5 deletions
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@ -29,14 +29,14 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
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/**
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* Skyline Cascade enters the battlefield tapped.
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* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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* Tap: Add {B} to your mana pool.
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* Tap: Add {U} to your mana pool.
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*/
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addCard(Zone.HAND, playerB, "Skyline Cascade");
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attack(1, playerA, "Savannah Lions");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
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addTarget(playerA, "Savannah Lions");
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addTarget(playerB, "Savannah Lions");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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@ -64,12 +64,12 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
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/**
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* Skyline Cascade enters the battlefield tapped.
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* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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* Tap: Add {B} to your mana pool.
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* Tap: Add {U} to your mana pool.
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*/
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addCard(Zone.HAND, playerB, "Skyline Cascade");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
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addTarget(playerA, "Savannah Lions");
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addTarget(playerB, "Savannah Lions");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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@ -78,4 +78,4 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
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assertTapped("Savannah Lions", false);
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assertTapped("Skyline Cascade", true);
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}
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}
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}
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