Fixed SkylineCascade Test usage of addTarget

This commit is contained in:
drmDev 2016-03-03 14:50:10 -05:00
parent b46c2d5b45
commit 95d9191236

View file

@ -29,14 +29,14 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
/**
* Skyline Cascade enters the battlefield tapped.
* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
* Tap: Add {B} to your mana pool.
* Tap: Add {U} to your mana pool.
*/
addCard(Zone.HAND, playerB, "Skyline Cascade");
attack(1, playerA, "Savannah Lions");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
addTarget(playerA, "Savannah Lions");
addTarget(playerB, "Savannah Lions");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
@ -64,12 +64,12 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
/**
* Skyline Cascade enters the battlefield tapped.
* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
* Tap: Add {B} to your mana pool.
* Tap: Add {U} to your mana pool.
*/
addCard(Zone.HAND, playerB, "Skyline Cascade");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
addTarget(playerA, "Savannah Lions");
addTarget(playerB, "Savannah Lions");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
@ -78,4 +78,4 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
assertTapped("Savannah Lions", false);
assertTapped("Skyline Cascade", true);
}
}
}