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* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
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parent
13b8cad131
commit
9609480109
3 changed files with 52 additions and 17 deletions
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@ -239,6 +239,9 @@ public class HumanPlayer extends PlayerImpl {
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updateGameStatePriority("choose(5)", game);
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while (!abort) {
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Set<UUID> cards = target.possibleTargets(null, playerId, game);
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if (cards == null || cards.isEmpty()) {
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return false;
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}
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boolean required = target.isRequired(sourceId, game);
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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@ -278,9 +281,7 @@ public class HumanPlayer extends PlayerImpl {
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if (!target.isRequired(sourceId, game)) {
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return false;
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}
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if (cards == null || cards.isEmpty()) {
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return false;
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}
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}
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}
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return false;
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@ -27,17 +27,20 @@
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*/
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package mage.sets.shardsofalara;
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import mage.abilities.effects.common.discard.DiscardTargetEffect;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.abilities.effects.common.SacrificeEffect;
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import mage.abilities.effects.common.discard.DiscardTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.*;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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@ -59,7 +62,8 @@ public class CruelUltimatum extends CardImpl {
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this.color.setBlue(true);
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this.color.setBlack(true);
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// Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
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// Target opponent sacrifices a creature, discards three cards, then loses 5 life.
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// You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
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this.getSpellAbility().addTarget(new TargetOpponent());
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this.getSpellAbility().addEffect(new SacrificeEffect(new FilterCreaturePermanent(), 1, "Target opponent"));
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this.getSpellAbility().addEffect(new DiscardTargetEffect(3));
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@ -99,13 +103,17 @@ class CruelUltimatumEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard"));
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if (player != null && player.choose(Outcome.ReturnToHand, target, source.getSourceId(), game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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return card.moveToZone(Zone.HAND, source.getId(), game, true);
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}
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if (player == null) {
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return false;
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}
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return false;
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TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard"));
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game) && player.choose(Outcome.ReturnToHand, target, source.getSourceId(), game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card == null) {
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return false;
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}
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return player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD);
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}
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return true;
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}
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}
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@ -28,10 +28,13 @@
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package mage.target.common;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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@ -87,6 +90,29 @@ public class TargetCardInYourGraveyard extends TargetCard {
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return false;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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Player player = game.getPlayer(sourceControllerId);
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for (Card card : player.getGraveyard().getCards(filter, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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return possibleTargets;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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Player player = game.getPlayer(sourceControllerId);
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for (Card card: cards.getCards(filter, game)) {
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if (player.getGraveyard().getCards(game).contains(card)) {
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possibleTargets.add(card.getId());
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}
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}
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return possibleTargets;
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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