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Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents (#6888);
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parent
e5529d5835
commit
96155ec799
4 changed files with 86 additions and 55 deletions
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@ -22,6 +22,7 @@ import mage.game.command.CommandObject;
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import mage.game.command.Plane;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.util.RandomUtil;
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import java.io.File;
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@ -572,7 +573,7 @@ public final class SystemUtil {
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// move card from exile to stack
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for (Card card : cardsToLoad) {
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swapWithAnyCard(game, player, card, Zone.STACK);
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putCardToZone(game, player, card, Zone.STACK);
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}
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continue;
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@ -647,7 +648,7 @@ public final class SystemUtil {
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} else {
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// as other card
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for (Card card : cardsToLoad) {
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swapWithAnyCard(game, player, card, gameZone);
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putCardToZone(game, player, card, gameZone);
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}
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}
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}
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@ -657,38 +658,33 @@ public final class SystemUtil {
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}
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/**
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* Swap cards between specified card from library and any hand card.
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*
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* @param game
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* @param card Card to put to player's hand
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* Put card to specified (battlefield zone will be tranformed to permanent with initialized effects)
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*/
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private static void swapWithAnyCard(Game game, Player player, Card card, Zone zone) {
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// Put the card in Exile to start. Otherwise the game doesn't know where to remove the card from.
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game.getExile().getPermanentExile().add(card);
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game.setZone(card.getId(), Zone.EXILED);
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private static void putCardToZone(Game game, Player player, Card card, Zone zone) {
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// TODO: replace by player.move?
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switch (zone) {
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case BATTLEFIELD:
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card.putOntoBattlefield(game, Zone.EXILED, null, player.getId());
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CardUtil.putCardOntoBattlefieldWithEffects(game, card, player);
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break;
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case LIBRARY:
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card.setZone(Zone.LIBRARY, game);
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game.getExile().getPermanentExile().remove(card);
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player.getLibrary().putOnTop(card, game);
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break;
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case STACK:
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card.cast(game, Zone.EXILED, card.getSpellAbility(), player.getId());
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card.cast(game, game.getState().getZone(card.getId()), card.getSpellAbility(), player.getId());
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break;
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case EXILED:
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// nothing to do
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card.setZone(Zone.EXILED, game);
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game.getExile().getPermanentExile().add(card);
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break;
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case OUTSIDE:
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card.setZone(Zone.OUTSIDE, game);
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game.getExile().getPermanentExile().remove(card);
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break;
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default:
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card.moveToZone(zone, null, game, false);
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break;
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}
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game.applyEffects();
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logger.info("Added card to player's " + zone.toString() + ": " + card.getName() + ", player = " + player.getName());
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}
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@ -1,9 +1,5 @@
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package mage.game;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import mage.MageException;
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import mage.MageObject;
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import mage.abilities.*;
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@ -64,6 +60,7 @@ import mage.target.Target;
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import mage.target.TargetCard;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import mage.util.CardUtil;
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import mage.util.GameLog;
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import mage.util.MessageToClient;
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import mage.util.RandomUtil;
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@ -71,6 +68,11 @@ import mage.util.functions.ApplyToPermanent;
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import mage.watchers.common.*;
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import org.apache.log4j.Logger;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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public abstract class GameImpl implements Game, Serializable {
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private static final int ROLLBACK_TURNS_MAX = 4;
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@ -1805,7 +1807,7 @@ public abstract class GameImpl implements Game, Serializable {
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break;
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}
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// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -1880,7 +1882,7 @@ public abstract class GameImpl implements Game, Serializable {
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Zone currentZone = this.getState().getZone(card.getId());
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String currentZoneInfo = (currentZone == null ? "(error)" : "(" + currentZone.name() + ")");
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if (player.chooseUse(Outcome.Benefit, "Move " + card.getIdName()
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+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
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+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
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"Move to command", "Leave in current zone " + currentZoneInfo, null, this)) {
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toMove.add(card);
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} else {
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@ -2602,7 +2604,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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//20100423 - 800.4a
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Set<Card> toOutside = new HashSet<>();
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
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Permanent perm = it.next();
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if (perm.isOwnedBy(playerId)) {
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if (perm.getAttachedTo() != null) {
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@ -2652,7 +2654,7 @@ public abstract class GameImpl implements Game, Serializable {
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player.moveCards(toOutside, Zone.OUTSIDE, null, this);
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// triggered abilities that don't use the stack have to be executed
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List<TriggeredAbility> abilities = state.getTriggered(player.getId());
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -2672,7 +2674,7 @@ public abstract class GameImpl implements Game, Serializable {
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// Remove cards from the player in all exile zones
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for (ExileZone exile : this.getExile().getExileZones()) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
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Card card = this.getCard(it.next());
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if (card != null && card.isOwnedBy(playerId)) {
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it.remove();
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@ -2682,7 +2684,7 @@ public abstract class GameImpl implements Game, Serializable {
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//Remove all commander/emblems/plane the player controls
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boolean addPlaneAgain = false;
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext();) {
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
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CommandObject obj = it.next();
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if (obj.isControlledBy(playerId)) {
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if (obj instanceof Emblem) {
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@ -3063,28 +3065,10 @@ public abstract class GameImpl implements Game, Serializable {
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throw new IllegalArgumentException("Command zone supports in commander test games");
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}
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// warning, permanents go to battlefield without resolve, continuus effects must be init
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for (PermanentCard permanentCard : battlefield) {
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permanentCard.setZone(Zone.BATTLEFIELD, this);
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permanentCard.setOwnerId(ownerId);
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PermanentCard newPermanent = new PermanentCard(permanentCard.getCard(), ownerId, this);
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getPermanentsEntering().put(newPermanent.getId(), newPermanent);
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newPermanent.entersBattlefield(newPermanent.getId(), this, Zone.OUTSIDE, false);
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addPermanent(newPermanent, getState().getNextPermanentOrderNumber());
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getPermanentsEntering().remove(newPermanent.getId());
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newPermanent.removeSummoningSickness();
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if (permanentCard.isTapped()) {
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newPermanent.setTapped(true);
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}
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// init effects on static abilities (init continuous effects, warning, game state contains copy)
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for (ContinuousEffect effect : this.getState().getContinuousEffects().getLayeredEffects(this)) {
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Optional<Ability> ability = this.getState().getContinuousEffects().getLayeredEffectAbilities(effect).stream().findFirst();
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if (ability.isPresent() && newPermanent.getId().equals(ability.get().getSourceId())) {
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effect.init(ability.get(), this, activePlayerId); // game is not setup yet, game.activePlayer is null -- need direct id
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}
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}
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CardUtil.putCardOntoBattlefieldWithEffects(this, permanentCard, player);
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}
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applyEffects();
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}
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}
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@ -1,6 +1,5 @@
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package mage.game;
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import java.util.*;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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@ -19,6 +18,8 @@ import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.TargetCard;
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import java.util.*;
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/**
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* Created by samuelsandeen on 9/6/16.
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*/
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@ -52,7 +53,7 @@ public final class ZonesHandler {
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public static List<ZoneChangeInfo> moveCards(List<ZoneChangeInfo> zoneChangeInfos, Game game) {
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// Handle Unmelded Meld Cards
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for (ListIterator<ZoneChangeInfo> itr = zoneChangeInfos.listIterator(); itr.hasNext();) {
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for (ListIterator<ZoneChangeInfo> itr = zoneChangeInfos.listIterator(); itr.hasNext(); ) {
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ZoneChangeInfo info = itr.next();
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MeldCard card = game.getMeldCard(info.event.getTargetId());
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// Copies should be handled as normal cards.
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@ -201,7 +202,7 @@ public final class ZonesHandler {
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if (info instanceof ZoneChangeInfo.Unmelded) {
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ZoneChangeInfo.Unmelded unmelded = (ZoneChangeInfo.Unmelded) info;
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MeldCard meld = game.getMeldCard(info.event.getTargetId());
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for (Iterator<ZoneChangeInfo> itr = unmelded.subInfo.iterator(); itr.hasNext();) {
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for (Iterator<ZoneChangeInfo> itr = unmelded.subInfo.iterator(); itr.hasNext(); ) {
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ZoneChangeInfo subInfo = itr.next();
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if (!maybeRemoveFromSourceZone(subInfo, game)) {
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itr.remove();
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@ -233,6 +234,7 @@ public final class ZonesHandler {
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if (!game.replaceEvent(event)) {
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Zone fromZone = event.getFromZone();
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if (event.getToZone() == Zone.BATTLEFIELD) {
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// prepare card and permanent
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// If needed take attributes from the spell (e.g. color of spell was changed)
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card = takeAttributesFromSpell(card, event, game);
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// controlling player can be replaced so use event player now
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@ -245,15 +247,18 @@ public final class ZonesHandler {
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} else {
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permanent = new PermanentCard(card, event.getPlayerId(), game);
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}
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// put onto battlefield with possible counters
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game.getPermanentsEntering().put(permanent.getId(), permanent);
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card.checkForCountersToAdd(permanent, game);
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permanent.setTapped(
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info instanceof ZoneChangeInfo.Battlefield && ((ZoneChangeInfo.Battlefield) info).tapped);
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permanent.setFaceDown(info.faceDown, game);
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permanent.setTapped(info instanceof ZoneChangeInfo.Battlefield
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&& ((ZoneChangeInfo.Battlefield) info).tapped);
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permanent.setFaceDown(info.faceDown, game);
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if (info.faceDown) {
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card.setFaceDown(false, game);
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}
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// make sure the controller of all continuous effects of this card are switched to the current controller
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game.setScopeRelevant(true);
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game.getContinuousEffects().setController(permanent.getId(), permanent.getControllerId());
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@ -8,18 +8,20 @@ import mage.abilities.Mode;
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import mage.abilities.SpellAbility;
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import mage.abilities.costs.VariableCost;
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import mage.abilities.costs.mana.*;
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import mage.abilities.effects.ContinuousEffect;
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import mage.cards.Card;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.EmptyNames;
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import mage.constants.ManaType;
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import mage.constants.SpellAbilityType;
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import mage.cards.MeldCard;
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import mage.constants.*;
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import mage.filter.Filter;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.game.CardState;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.permanent.PermanentMeld;
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import mage.game.permanent.token.Token;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.Target;
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import mage.util.functions.CopyTokenFunction;
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@ -829,4 +831,48 @@ public final class CardUtil {
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.flatMap(Collection::stream)
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.collect(Collectors.toSet());
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}
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/**
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* Put card to battlefield without resolve
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*
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* @param game
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* @param card
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* @param player
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*/
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public static void putCardOntoBattlefieldWithEffects(Game game, Card card, Player player) {
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// same logic as ZonesHandler->maybeRemoveFromSourceZone
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// prepare card and permanent
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card.setZone(Zone.BATTLEFIELD, game);
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card.setOwnerId(player.getId());
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PermanentCard permanent;
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if (card instanceof MeldCard) {
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permanent = new PermanentMeld(card, player.getId(), game);
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} else {
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permanent = new PermanentCard(card, player.getId(), game);
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}
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// put onto battlefield with possible counters
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game.getPermanentsEntering().put(permanent.getId(), permanent);
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card.checkForCountersToAdd(permanent, game);
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permanent.entersBattlefield(permanent.getId(), game, Zone.OUTSIDE, false);
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game.addPermanent(permanent, game.getState().getNextPermanentOrderNumber());
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game.getPermanentsEntering().remove(permanent.getId());
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// workaround for special tapped status from test framework's command (addCard)
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if (card instanceof PermanentCard && ((PermanentCard) card).isTapped()) {
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permanent.setTapped(true);
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}
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// remove sickness
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permanent.removeSummoningSickness();
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// init effects on static abilities (init continuous effects; warning, game state contains copy)
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for (ContinuousEffect effect : game.getState().getContinuousEffects().getLayeredEffects(game)) {
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Optional<Ability> ability = game.getState().getContinuousEffects().getLayeredEffectAbilities(effect).stream().findFirst();
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if (ability.isPresent() && permanent.getId().equals(ability.get().getSourceId())) {
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effect.init(ability.get(), game, player.getId());
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}
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}
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}
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}
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