prevent Kessig from transforming each turn

it was messing up the test
This commit is contained in:
goblin 2017-01-27 05:00:15 +01:00
parent 89e079fb9d
commit 96aa224652

View file

@ -98,15 +98,26 @@ public class FlameheartWerewolfTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Falkenrath Reaver", 1);
assertPermanentCount(playerB, "Wind Drake", 0);
assertGraveyardCount(playerB, "Wind Drake", 1);
System.out.println("22s end");
}
@Test
public void testKessigForgemaster() {
System.out.println("Forgemaster start");
addCard(Zone.BATTLEFIELD, playerA, "Kessig Forgemaster");
// Both 1/1 creatures should die before the combat starts
addCard(Zone.BATTLEFIELD, playerB, "Wily Bandar");
addCard(Zone.BATTLEFIELD, playerB, "Stern Constable");
// to prevent Kessig from transforming:
addCard(Zone.BATTLEFIELD, playerA, "Island");
addCard(Zone.BATTLEFIELD, playerB, "Island");
addCard(Zone.HAND, playerA, "Explosive Apparatus");
addCard(Zone.HAND, playerB, "Explosive Apparatus");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Explosive Apparatus");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Explosive Apparatus");
attack(3, playerA, "Kessig Forgemaster");
block(3, playerB, "Wily Bandar", "Kessig Forgemaster");
block(3, playerB, "Stern Constable", "Kessig Forgemaster");