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prevent Kessig from transforming each turn
it was messing up the test
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@ -98,15 +98,26 @@ public class FlameheartWerewolfTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Falkenrath Reaver", 1);
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assertGraveyardCount(playerB, "Falkenrath Reaver", 1);
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assertPermanentCount(playerB, "Wind Drake", 0);
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assertPermanentCount(playerB, "Wind Drake", 0);
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assertGraveyardCount(playerB, "Wind Drake", 1);
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assertGraveyardCount(playerB, "Wind Drake", 1);
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System.out.println("22s end");
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}
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}
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@Test
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@Test
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public void testKessigForgemaster() {
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public void testKessigForgemaster() {
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System.out.println("Forgemaster start");
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addCard(Zone.BATTLEFIELD, playerA, "Kessig Forgemaster");
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addCard(Zone.BATTLEFIELD, playerA, "Kessig Forgemaster");
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// Both 1/1 creatures should die before the combat starts
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// Both 1/1 creatures should die before the combat starts
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addCard(Zone.BATTLEFIELD, playerB, "Wily Bandar");
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addCard(Zone.BATTLEFIELD, playerB, "Wily Bandar");
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addCard(Zone.BATTLEFIELD, playerB, "Stern Constable");
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addCard(Zone.BATTLEFIELD, playerB, "Stern Constable");
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// to prevent Kessig from transforming:
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerB, "Island");
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addCard(Zone.HAND, playerA, "Explosive Apparatus");
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addCard(Zone.HAND, playerB, "Explosive Apparatus");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Explosive Apparatus");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Explosive Apparatus");
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attack(3, playerA, "Kessig Forgemaster");
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attack(3, playerA, "Kessig Forgemaster");
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block(3, playerB, "Wily Bandar", "Kessig Forgemaster");
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block(3, playerB, "Wily Bandar", "Kessig Forgemaster");
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block(3, playerB, "Stern Constable", "Kessig Forgemaster");
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block(3, playerB, "Stern Constable", "Kessig Forgemaster");
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