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* Fixed a bug of auras leaving and returning to battlefield multiple times not be able to target new targets.
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parent
300c12c06a
commit
96bbe01aae
3 changed files with 96 additions and 90 deletions
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@ -119,8 +119,8 @@ public class AuraReplacementEffect extends ReplacementEffectImpl {
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if (targetId == null) {
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Target target = card.getSpellAbility().getTargets().get(0);
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enchantCardInGraveyard = target instanceof TargetCardInGraveyard;
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if (enchantCardInGraveyard && target != null) {
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target.clearChosen();
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if (target != null) {
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target.clearChosen(); // neccessary if e.g. aura is blinked multiple times
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}
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Player player = game.getPlayer(card.getOwnerId());
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Outcome auraOutcome = Outcome.BoostCreature;
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import java.util.ArrayList;
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@ -63,93 +62,97 @@ import mage.players.Player;
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*
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* 502.59. Suspend
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*
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* 502.59a Suspend is a keyword that represents three abilities. The first is a static
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* ability that functions while the card with suspend is in a player's hand. The second
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* and third are triggered abilities that function in the removed-from-the-game zone.
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* "Suspend N--[cost]" means "If you could play this card from your hand, you may pay
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* [cost] and remove it from the game with N time counters on it. This is a special
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* action that doesn't use the stack," and "At the beginning of your upkeep, if this
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* card is suspended, remove a time counter from it," and "When the last time counter
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* is removed from this card, if it's removed from the game, play it without paying its
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* mana cost if able. If you can't, it remains removed from the game. If you play it
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* this way and it's a creature, it gains haste until you lose control of it."
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* 502.59a Suspend is a keyword that represents three abilities. The first is a
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* static ability that functions while the card with suspend is in a player's
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* hand. The second and third are triggered abilities that function in the
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* removed-from-the-game zone. "Suspend N--[cost]" means "If you could play this
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* card from your hand, you may pay [cost] and remove it from the game with N
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* time counters on it. This is a special action that doesn't use the stack,"
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* and "At the beginning of your upkeep, if this card is suspended, remove a
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* time counter from it," and "When the last time counter is removed from this
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* card, if it's removed from the game, play it without paying its mana cost if
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* able. If you can't, it remains removed from the game. If you play it this way
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* and it's a creature, it gains haste until you lose control of it."
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*
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* 502.59b A card is "suspended" if it's in the removed-from-the-game zone, has suspend,
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* and has a time counter on it.
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* 502.59b A card is "suspended" if it's in the removed-from-the-game zone, has
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* suspend, and has a time counter on it.
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*
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* 502.59c Playing a spell as an effect of its suspend ability follows the rules for
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* paying alternative costs in rules 409.1b and 409.1f-h.
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* 502.59c Playing a spell as an effect of its suspend ability follows the rules
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* for paying alternative costs in rules 409.1b and 409.1f-h.
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*
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* The phrase "if you could play this card from your hand" checks only for timing
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* restrictions and permissions. This includes both what's inherent in the card's
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* type (for example, if the card with suspend is a creature, it must be your main
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* phase and the stack must be empty) and what's imposed by other abilities, such
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* as flash or Meddling Mage's ability. Whether you could actually follow all steps
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* in playing the card is irrelevant. If the card is impossible to play due to a
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* lack of legal targets or an unpayable mana cost, for example, it may still be
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* removed from the game with suspend.
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* The phrase "if you could play this card from your hand" checks only for
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* timing restrictions and permissions. This includes both what's inherent in
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* the card's type (for example, if the card with suspend is a creature, it must
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* be your main phase and the stack must be empty) and what's imposed by other
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* abilities, such as flash or Meddling Mage's ability. Whether you could
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* actually follow all steps in playing the card is irrelevant. If the card is
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* impossible to play due to a lack of legal targets or an unpayable mana cost,
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* for example, it may still be removed from the game with suspend.
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*
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* Removing a card from the game with its suspend ability is not playing that card.
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* This action doesn't use the stack and can't be responded to.
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* Removing a card from the game with its suspend ability is not playing that
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* card. This action doesn't use the stack and can't be responded to.
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*
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* If a spell with suspend has targets, the targets are chosen when the spell is
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* played, not when it's removed from the game.
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*
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* If the first triggered ability of suspend is countered, no time counter is removed.
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* The ability will trigger again during its owner's next upkeep.
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* If the first triggered ability of suspend is countered, no time counter is
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* removed. The ability will trigger again during its owner's next upkeep.
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*
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* When the last time counter is removed from a suspended card, the second triggered
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* ability of suspend will trigger. It doesn't matter why the time counter was removed
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* or whose effect removed it. (The _Time Spiral_ reminder text is misleading on this point.)
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* When the last time counter is removed from a suspended card, the second
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* triggered ability of suspend will trigger. It doesn't matter why the time
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* counter was removed or whose effect removed it. (The _Time Spiral_ reminder
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* text is misleading on this point.)
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*
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* If the second triggered ability of suspend is countered, the card can't be played.
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* It remains in the removed-from-the-game zone without any time counters on it for the
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* rest of the game, and it's no longer considered suspended.
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* If the second triggered ability of suspend is countered, the card can't be
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* played. It remains in the removed-from-the-game zone without any time
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* counters on it for the rest of the game, and it's no longer considered
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* suspended.
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*
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* If the second triggered ability of suspend resolves, the card's owner must play the
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* spell if possible, even if that player doesn't want to. Normal timing considerations
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* for the spell are ignored (for example, if the suspended card is a creature and this
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* ability resolves during your upkeep, you’re able to play the card), but other play
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* restrictions are not ignored.
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* If the second triggered ability of suspend resolves, the card's owner must
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* play the spell if possible, even if that player doesn't want to. Normal
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* timing considerations for the spell are ignored (for example, if the
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* suspended card is a creature and this ability resolves during your upkeep,
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* you’re able to play the card), but other play restrictions are not ignored.
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*
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* If the second triggered ability of suspend resolves and the suspended card can't be
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* played due to a lack of legal targets or a play restriction, for example, it remains
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* in the removed-from-the-game zone without any time counters on it for the rest of the
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* game, and it's no longer considered suspended.
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* If the second triggered ability of suspend resolves and the suspended card
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* can't be played due to a lack of legal targets or a play restriction, for
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* example, it remains in the removed-from-the-game zone without any time
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* counters on it for the rest of the game, and it's no longer considered
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* suspended.
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*
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* As the second triggered ability of suspend resolves, if playing the suspended card
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* involves an additional cost, the card's owner must pay that cost if able. If he or
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* she can't, the card remains removed from the game. If the additional cost includes
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* mana, the situation is more complex. If the player has enough mana in his or her mana
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* pool to pay the cost, that player must do so. If the player can't possibly pay the
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* cost, the card remains removed from the game. However, if the player has the means
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* to produce enough mana to pay the cost, then he or she has a choice: The player may
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* play the spell, produce mana, and pay the cost. Or the player may choose to play no
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* mana abilities, thus making the card impossible to play because the additional mana
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* can't be paid.
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* As the second triggered ability of suspend resolves, if playing the suspended
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* card involves an additional cost, the card's owner must pay that cost if
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* able. If he or she can't, the card remains removed from the game. If the
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* additional cost includes mana, the situation is more complex. If the player
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* has enough mana in his or her mana pool to pay the cost, that player must do
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* so. If the player can't possibly pay the cost, the card remains removed from
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* the game. However, if the player has the means to produce enough mana to pay
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* the cost, then he or she has a choice: The player may play the spell, produce
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* mana, and pay the cost. Or the player may choose to play no mana abilities,
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* thus making the card impossible to play because the additional mana can't be
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* paid.
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*
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* A creature played via suspend comes into play with haste. It still has haste after
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* the first turn it's in play as long as the same player controls it. As soon as another
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* player takes control of it, it loses haste.
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* A creature played via suspend comes into play with haste. It still has haste
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* after the first turn it's in play as long as the same player controls it. As
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* soon as another player takes control of it, it loses haste.
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*
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*
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* @author LevelX2
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*
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*/
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public class SuspendAbility extends ActivatedAbilityImpl {
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private String ruleText;
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private boolean gainedTemporary;
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/**
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* Gives the card the SuspendAbility
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*
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* @param suspend - amount of time counters, if Integer.MAX_VALUE is set there will be {X} costs and X counters added
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* @param cost - null is used for temporary gained suspend ability
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* @param card - card that has the suspend ability
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*/
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* Gives the card the SuspendAbility
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*
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* @param suspend - amount of time counters, if Integer.MAX_VALUE is set
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* there will be {X} costs and X counters added
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* @param cost - null is used for temporary gained suspend ability
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* @param card - card that has the suspend ability
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*/
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public SuspendAbility(int suspend, ManaCost cost, Card card) {
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this(suspend, cost, card, false);
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}
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@ -165,16 +168,16 @@ public class SuspendAbility extends ActivatedAbilityImpl {
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}
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StringBuilder sb = new StringBuilder("Suspend ");
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if (cost != null) {
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sb.append(suspend == Integer.MAX_VALUE ? "X":suspend).append(" - ").append(cost.getText());
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sb.append(suspend == Integer.MAX_VALUE ? "X" : suspend).append(" - ").append(cost.getText());
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if (!shortRule) {
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sb.append(" <i>(Rather than cast this card from your hand, pay ")
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.append(cost.getText())
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.append(" and exile it with ")
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.append((suspend == 1 ? "a time counter": (suspend == Integer.MAX_VALUE ? "X time counters": suspend + " time counters")))
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.append(" on it.")
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.append(" At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.")
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.append(card.getCardType().contains(CardType.CREATURE)? " If you play it this way and it's a creature, it gains haste until you lose control of it.":"")
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.append(")</i>");
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.append(cost.getText())
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.append(" and exile it with ")
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.append((suspend == 1 ? "a time counter" : (suspend == Integer.MAX_VALUE ? "X time counters" : suspend + " time counters")))
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.append(" on it.")
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.append(" At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.")
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.append(card.getCardType().contains(CardType.CREATURE) ? " If you play it this way and it's a creature, it gains haste until you lose control of it." : "")
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.append(")</i>");
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}
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if (card.getManaCost().isEmpty()) {
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setRuleAtTheTop(true);
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@ -186,8 +189,9 @@ public class SuspendAbility extends ActivatedAbilityImpl {
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}
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/**
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* Adds suspend to a card that does not have it regularly
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* e.g. Epochrasite or added by Jhoira of the Ghitu
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* Adds suspend to a card that does not have it regularly e.g. Epochrasite
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* or added by Jhoira of the Ghitu
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*
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* @param card
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* @param source
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* @param game
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@ -229,10 +233,10 @@ public class SuspendAbility extends ActivatedAbilityImpl {
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@Override
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public boolean canActivate(UUID playerId, Game game) {
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MageObject object = game.getObject(sourceId);
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return (object.getCardType().contains(CardType.INSTANT) ||
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object.hasAbility(FlashAbility.getInstance().getId(), game) ||
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game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game) ||
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game.canPlaySorcery(playerId));
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return (object.getCardType().contains(CardType.INSTANT)
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|| object.hasAbility(FlashAbility.getInstance().getId(), game)
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|| game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game)
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|| game.canPlaySorcery(playerId));
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}
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@Override
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@ -252,11 +256,12 @@ public class SuspendAbility extends ActivatedAbilityImpl {
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}
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class SuspendExileEffect extends OneShotEffect {
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private int suspend;
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public SuspendExileEffect(int suspend) {
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super(Outcome.PutCardInPlay);
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this.staticText = new StringBuilder("Suspend ").append(suspend == Integer.MAX_VALUE ? "X":suspend).toString();
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this.staticText = new StringBuilder("Suspend ").append(suspend == Integer.MAX_VALUE ? "X" : suspend).toString();
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this.suspend = suspend;
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}
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@ -281,8 +286,9 @@ class SuspendExileEffect extends OneShotEffect {
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suspend = source.getManaCostsToPay().getX();
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}
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card.addCounters(CounterType.TIME.createInstance(suspend), game);
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if (!game.isSimulation())
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game.informPlayers(new StringBuilder(controller.getLogName()).append(" suspends (").append(suspend).append(") ").append(card.getName()).toString());
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if (!game.isSimulation()) {
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game.informPlayers(controller.getLogName() + " suspends (" + suspend + ") " + card.getLogName());
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}
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return true;
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}
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}
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@ -357,14 +363,14 @@ class SuspendPlayCardEffect extends OneShotEffect {
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List<Ability> abilitiesToRemove = new ArrayList<>();
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for (Ability ability : card.getAbilities()) {
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if (ability instanceof SuspendAbility) {
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if (((SuspendAbility)ability).isGainedTemporary()) {
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if (((SuspendAbility) ability).isGainedTemporary()) {
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abilitiesToRemove.add(ability);
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}
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}
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}
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if (!abilitiesToRemove.isEmpty()) {
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for (Ability ability : card.getAbilities()) {
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if (ability instanceof SuspendBeginningOfUpkeepTriggeredAbility || ability instanceof SuspendPlayCardAbility ) {
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if (ability instanceof SuspendBeginningOfUpkeepTriggeredAbility || ability instanceof SuspendPlayCardAbility) {
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abilitiesToRemove.add(ability);
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}
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}
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@ -434,4 +440,4 @@ class SuspendBeginningOfUpkeepTriggeredAbility extends ConditionalTriggeredAbili
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public SuspendBeginningOfUpkeepTriggeredAbility copy() {
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return new SuspendBeginningOfUpkeepTriggeredAbility(this);
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}
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}
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}
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@ -31,14 +31,14 @@ public class VanishingUpkeepAbility extends BeginningOfUpkeepTriggeredAbility {
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@Override
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public String getRule() {
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return new StringBuilder("Vanishing ")
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.append(vanishingAmount)
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.append(" <i>(This permanent enters the battlefield with ").append(CardUtil.numberToText(vanishingAmount))
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.append(" time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)<i>").toString();
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return "Vanishing " + vanishingAmount
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+ " <i>(This permanent enters the battlefield with " + CardUtil.numberToText(vanishingAmount)
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+ " time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)<i>";
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}
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}
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class VanishingEffect extends OneShotEffect {
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VanishingEffect() {
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super(Outcome.Sacrifice);
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}
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@ -47,7 +47,6 @@ class VanishingEffect extends OneShotEffect {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent p = game.getPermanent(source.getSourceId());
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@ -55,6 +54,7 @@ class VanishingEffect extends OneShotEffect {
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int amount = p.getCounters().getCount(CounterType.TIME);
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if (amount > 0) {
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p.removeCounters(CounterType.TIME.createInstance(), game);
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game.informPlayers("Removed a time counter from " + p.getLogName() + " (" + amount + " left)");
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}
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return true;
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}
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