* Fixed a bug of auras leaving and returning to battlefield multiple times not be able to target new targets.

This commit is contained in:
LevelX2 2015-08-03 16:21:38 +02:00
parent 300c12c06a
commit 96bbe01aae
3 changed files with 96 additions and 90 deletions

View file

@ -119,8 +119,8 @@ public class AuraReplacementEffect extends ReplacementEffectImpl {
if (targetId == null) {
Target target = card.getSpellAbility().getTargets().get(0);
enchantCardInGraveyard = target instanceof TargetCardInGraveyard;
if (enchantCardInGraveyard && target != null) {
target.clearChosen();
if (target != null) {
target.clearChosen(); // neccessary if e.g. aura is blinked multiple times
}
Player player = game.getPlayer(card.getOwnerId());
Outcome auraOutcome = Outcome.BoostCreature;

View file

@ -25,7 +25,6 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.keyword;
import java.util.ArrayList;
@ -63,93 +62,97 @@ import mage.players.Player;
*
* 502.59. Suspend
*
* 502.59a Suspend is a keyword that represents three abilities. The first is a static
* ability that functions while the card with suspend is in a player's hand. The second
* and third are triggered abilities that function in the removed-from-the-game zone.
* "Suspend N--[cost]" means "If you could play this card from your hand, you may pay
* [cost] and remove it from the game with N time counters on it. This is a special
* action that doesn't use the stack," and "At the beginning of your upkeep, if this
* card is suspended, remove a time counter from it," and "When the last time counter
* is removed from this card, if it's removed from the game, play it without paying its
* mana cost if able. If you can't, it remains removed from the game. If you play it
* this way and it's a creature, it gains haste until you lose control of it."
* 502.59a Suspend is a keyword that represents three abilities. The first is a
* static ability that functions while the card with suspend is in a player's
* hand. The second and third are triggered abilities that function in the
* removed-from-the-game zone. "Suspend N--[cost]" means "If you could play this
* card from your hand, you may pay [cost] and remove it from the game with N
* time counters on it. This is a special action that doesn't use the stack,"
* and "At the beginning of your upkeep, if this card is suspended, remove a
* time counter from it," and "When the last time counter is removed from this
* card, if it's removed from the game, play it without paying its mana cost if
* able. If you can't, it remains removed from the game. If you play it this way
* and it's a creature, it gains haste until you lose control of it."
*
* 502.59b A card is "suspended" if it's in the removed-from-the-game zone, has suspend,
* and has a time counter on it.
* 502.59b A card is "suspended" if it's in the removed-from-the-game zone, has
* suspend, and has a time counter on it.
*
* 502.59c Playing a spell as an effect of its suspend ability follows the rules for
* paying alternative costs in rules 409.1b and 409.1f-h.
* 502.59c Playing a spell as an effect of its suspend ability follows the rules
* for paying alternative costs in rules 409.1b and 409.1f-h.
*
* The phrase "if you could play this card from your hand" checks only for timing
* restrictions and permissions. This includes both what's inherent in the card's
* type (for example, if the card with suspend is a creature, it must be your main
* phase and the stack must be empty) and what's imposed by other abilities, such
* as flash or Meddling Mage's ability. Whether you could actually follow all steps
* in playing the card is irrelevant. If the card is impossible to play due to a
* lack of legal targets or an unpayable mana cost, for example, it may still be
* removed from the game with suspend.
* The phrase "if you could play this card from your hand" checks only for
* timing restrictions and permissions. This includes both what's inherent in
* the card's type (for example, if the card with suspend is a creature, it must
* be your main phase and the stack must be empty) and what's imposed by other
* abilities, such as flash or Meddling Mage's ability. Whether you could
* actually follow all steps in playing the card is irrelevant. If the card is
* impossible to play due to a lack of legal targets or an unpayable mana cost,
* for example, it may still be removed from the game with suspend.
*
* Removing a card from the game with its suspend ability is not playing that card.
* This action doesn't use the stack and can't be responded to.
* Removing a card from the game with its suspend ability is not playing that
* card. This action doesn't use the stack and can't be responded to.
*
* If a spell with suspend has targets, the targets are chosen when the spell is
* played, not when it's removed from the game.
*
* If the first triggered ability of suspend is countered, no time counter is removed.
* The ability will trigger again during its owner's next upkeep.
* If the first triggered ability of suspend is countered, no time counter is
* removed. The ability will trigger again during its owner's next upkeep.
*
* When the last time counter is removed from a suspended card, the second triggered
* ability of suspend will trigger. It doesn't matter why the time counter was removed
* or whose effect removed it. (The _Time Spiral_ reminder text is misleading on this point.)
* When the last time counter is removed from a suspended card, the second
* triggered ability of suspend will trigger. It doesn't matter why the time
* counter was removed or whose effect removed it. (The _Time Spiral_ reminder
* text is misleading on this point.)
*
* If the second triggered ability of suspend is countered, the card can't be played.
* It remains in the removed-from-the-game zone without any time counters on it for the
* rest of the game, and it's no longer considered suspended.
* If the second triggered ability of suspend is countered, the card can't be
* played. It remains in the removed-from-the-game zone without any time
* counters on it for the rest of the game, and it's no longer considered
* suspended.
*
* If the second triggered ability of suspend resolves, the card's owner must play the
* spell if possible, even if that player doesn't want to. Normal timing considerations
* for the spell are ignored (for example, if the suspended card is a creature and this
* ability resolves during your upkeep, youre able to play the card), but other play
* restrictions are not ignored.
* If the second triggered ability of suspend resolves, the card's owner must
* play the spell if possible, even if that player doesn't want to. Normal
* timing considerations for the spell are ignored (for example, if the
* suspended card is a creature and this ability resolves during your upkeep,
* youre able to play the card), but other play restrictions are not ignored.
*
* If the second triggered ability of suspend resolves and the suspended card can't be
* played due to a lack of legal targets or a play restriction, for example, it remains
* in the removed-from-the-game zone without any time counters on it for the rest of the
* game, and it's no longer considered suspended.
* If the second triggered ability of suspend resolves and the suspended card
* can't be played due to a lack of legal targets or a play restriction, for
* example, it remains in the removed-from-the-game zone without any time
* counters on it for the rest of the game, and it's no longer considered
* suspended.
*
* As the second triggered ability of suspend resolves, if playing the suspended card
* involves an additional cost, the card's owner must pay that cost if able. If he or
* she can't, the card remains removed from the game. If the additional cost includes
* mana, the situation is more complex. If the player has enough mana in his or her mana
* pool to pay the cost, that player must do so. If the player can't possibly pay the
* cost, the card remains removed from the game. However, if the player has the means
* to produce enough mana to pay the cost, then he or she has a choice: The player may
* play the spell, produce mana, and pay the cost. Or the player may choose to play no
* mana abilities, thus making the card impossible to play because the additional mana
* can't be paid.
* As the second triggered ability of suspend resolves, if playing the suspended
* card involves an additional cost, the card's owner must pay that cost if
* able. If he or she can't, the card remains removed from the game. If the
* additional cost includes mana, the situation is more complex. If the player
* has enough mana in his or her mana pool to pay the cost, that player must do
* so. If the player can't possibly pay the cost, the card remains removed from
* the game. However, if the player has the means to produce enough mana to pay
* the cost, then he or she has a choice: The player may play the spell, produce
* mana, and pay the cost. Or the player may choose to play no mana abilities,
* thus making the card impossible to play because the additional mana can't be
* paid.
*
* A creature played via suspend comes into play with haste. It still has haste after
* the first turn it's in play as long as the same player controls it. As soon as another
* player takes control of it, it loses haste.
* A creature played via suspend comes into play with haste. It still has haste
* after the first turn it's in play as long as the same player controls it. As
* soon as another player takes control of it, it loses haste.
*
*
* @author LevelX2
*
*/
public class SuspendAbility extends ActivatedAbilityImpl {
private String ruleText;
private boolean gainedTemporary;
/**
* Gives the card the SuspendAbility
*
* @param suspend - amount of time counters, if Integer.MAX_VALUE is set there will be {X} costs and X counters added
* @param cost - null is used for temporary gained suspend ability
* @param card - card that has the suspend ability
*/
* Gives the card the SuspendAbility
*
* @param suspend - amount of time counters, if Integer.MAX_VALUE is set
* there will be {X} costs and X counters added
* @param cost - null is used for temporary gained suspend ability
* @param card - card that has the suspend ability
*/
public SuspendAbility(int suspend, ManaCost cost, Card card) {
this(suspend, cost, card, false);
}
@ -165,16 +168,16 @@ public class SuspendAbility extends ActivatedAbilityImpl {
}
StringBuilder sb = new StringBuilder("Suspend ");
if (cost != null) {
sb.append(suspend == Integer.MAX_VALUE ? "X":suspend).append(" - ").append(cost.getText());
sb.append(suspend == Integer.MAX_VALUE ? "X" : suspend).append(" - ").append(cost.getText());
if (!shortRule) {
sb.append(" <i>(Rather than cast this card from your hand, pay ")
.append(cost.getText())
.append(" and exile it with ")
.append((suspend == 1 ? "a time counter": (suspend == Integer.MAX_VALUE ? "X time counters": suspend + " time counters")))
.append(" on it.")
.append(" At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.")
.append(card.getCardType().contains(CardType.CREATURE)? " If you play it this way and it's a creature, it gains haste until you lose control of it.":"")
.append(")</i>");
.append(cost.getText())
.append(" and exile it with ")
.append((suspend == 1 ? "a time counter" : (suspend == Integer.MAX_VALUE ? "X time counters" : suspend + " time counters")))
.append(" on it.")
.append(" At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.")
.append(card.getCardType().contains(CardType.CREATURE) ? " If you play it this way and it's a creature, it gains haste until you lose control of it." : "")
.append(")</i>");
}
if (card.getManaCost().isEmpty()) {
setRuleAtTheTop(true);
@ -186,8 +189,9 @@ public class SuspendAbility extends ActivatedAbilityImpl {
}
/**
* Adds suspend to a card that does not have it regularly
* e.g. Epochrasite or added by Jhoira of the Ghitu
* Adds suspend to a card that does not have it regularly e.g. Epochrasite
* or added by Jhoira of the Ghitu
*
* @param card
* @param source
* @param game
@ -229,10 +233,10 @@ public class SuspendAbility extends ActivatedAbilityImpl {
@Override
public boolean canActivate(UUID playerId, Game game) {
MageObject object = game.getObject(sourceId);
return (object.getCardType().contains(CardType.INSTANT) ||
object.hasAbility(FlashAbility.getInstance().getId(), game) ||
game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game) ||
game.canPlaySorcery(playerId));
return (object.getCardType().contains(CardType.INSTANT)
|| object.hasAbility(FlashAbility.getInstance().getId(), game)
|| game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game)
|| game.canPlaySorcery(playerId));
}
@Override
@ -252,11 +256,12 @@ public class SuspendAbility extends ActivatedAbilityImpl {
}
class SuspendExileEffect extends OneShotEffect {
private int suspend;
public SuspendExileEffect(int suspend) {
super(Outcome.PutCardInPlay);
this.staticText = new StringBuilder("Suspend ").append(suspend == Integer.MAX_VALUE ? "X":suspend).toString();
this.staticText = new StringBuilder("Suspend ").append(suspend == Integer.MAX_VALUE ? "X" : suspend).toString();
this.suspend = suspend;
}
@ -281,8 +286,9 @@ class SuspendExileEffect extends OneShotEffect {
suspend = source.getManaCostsToPay().getX();
}
card.addCounters(CounterType.TIME.createInstance(suspend), game);
if (!game.isSimulation())
game.informPlayers(new StringBuilder(controller.getLogName()).append(" suspends (").append(suspend).append(") ").append(card.getName()).toString());
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " suspends (" + suspend + ") " + card.getLogName());
}
return true;
}
}
@ -357,14 +363,14 @@ class SuspendPlayCardEffect extends OneShotEffect {
List<Ability> abilitiesToRemove = new ArrayList<>();
for (Ability ability : card.getAbilities()) {
if (ability instanceof SuspendAbility) {
if (((SuspendAbility)ability).isGainedTemporary()) {
if (((SuspendAbility) ability).isGainedTemporary()) {
abilitiesToRemove.add(ability);
}
}
}
if (!abilitiesToRemove.isEmpty()) {
for (Ability ability : card.getAbilities()) {
if (ability instanceof SuspendBeginningOfUpkeepTriggeredAbility || ability instanceof SuspendPlayCardAbility ) {
if (ability instanceof SuspendBeginningOfUpkeepTriggeredAbility || ability instanceof SuspendPlayCardAbility) {
abilitiesToRemove.add(ability);
}
}
@ -434,4 +440,4 @@ class SuspendBeginningOfUpkeepTriggeredAbility extends ConditionalTriggeredAbili
public SuspendBeginningOfUpkeepTriggeredAbility copy() {
return new SuspendBeginningOfUpkeepTriggeredAbility(this);
}
}
}

View file

@ -31,14 +31,14 @@ public class VanishingUpkeepAbility extends BeginningOfUpkeepTriggeredAbility {
@Override
public String getRule() {
return new StringBuilder("Vanishing ")
.append(vanishingAmount)
.append(" <i>(This permanent enters the battlefield with ").append(CardUtil.numberToText(vanishingAmount))
.append(" time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)<i>").toString();
return "Vanishing " + vanishingAmount
+ " <i>(This permanent enters the battlefield with " + CardUtil.numberToText(vanishingAmount)
+ " time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)<i>";
}
}
class VanishingEffect extends OneShotEffect {
VanishingEffect() {
super(Outcome.Sacrifice);
}
@ -47,7 +47,6 @@ class VanishingEffect extends OneShotEffect {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent p = game.getPermanent(source.getSourceId());
@ -55,6 +54,7 @@ class VanishingEffect extends OneShotEffect {
int amount = p.getCounters().getCount(CounterType.TIME);
if (amount > 0) {
p.removeCounters(CounterType.TIME.createInstance(), game);
game.informPlayers("Removed a time counter from " + p.getLogName() + " (" + amount + " left)");
}
return true;
}