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[C17] reworked Shifting Shadow
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48d139393d
commit
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1 changed files with 99 additions and 86 deletions
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@ -1,40 +1,27 @@
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package mage.cards.s;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.cards.*;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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*
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* @author Saga
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* @author TheElk801
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*/
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public final class ShiftingShadow extends CardImpl {
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@ -50,13 +37,7 @@ public final class ShiftingShadow extends CardImpl {
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// Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card.
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// Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order.”
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA));
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Effect effect = new GainAbilityAttachedEffect(new BeginningOfUpkeepTriggeredAbility(
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new ShiftingShadowEffect(this.getId()), TargetController.YOU, false), AttachmentType.AURA);
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effect.setText("and \"At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. "
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+ "Put that card onto the battlefield and attach {this} to it, then put all other cards revealed this way on the bottom of your library in a random order.\"");
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ability.addEffect(effect);
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this.addAbility(ability);
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this.addAbility(new SimpleStaticAbility(new ShiftingShadowGainEffect()));
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}
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private ShiftingShadow(final ShiftingShadow card) {
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@ -69,75 +50,107 @@ public final class ShiftingShadow extends CardImpl {
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}
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}
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class ShiftingShadowEffect extends OneShotEffect {
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class ShiftingShadowGainEffect extends ContinuousEffectImpl {
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private final UUID auraId;
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public ShiftingShadowEffect(UUID auraId) {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "destroy this creature. Reveal cards from the top of your library until you reveal a creature card. "
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+ "Put that card onto the battlefield and attach {this} to it, then put all other cards revealed this way on the bottom of your library in a random order";
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this.auraId = auraId;
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ShiftingShadowGainEffect() {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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staticText = "enchanted creature has haste and \"At the beginning of your upkeep, " +
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"destroy this creature. Reveal cards from the top of your library until you reveal a creature card. " +
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"Put that card onto the battlefield and attach {this} to it, then put all other cards " +
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"revealed this way on the bottom of your library in a random order.\"";
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}
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public ShiftingShadowEffect(final ShiftingShadowEffect effect, UUID auraId) {
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private ShiftingShadowGainEffect(final ShiftingShadowGainEffect effect) {
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super(effect);
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this.auraId = auraId;
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}
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@Override
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public ShiftingShadowEffect copy() {
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return new ShiftingShadowEffect(this, auraId);
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public ShiftingShadowGainEffect copy() {
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return new ShiftingShadowGainEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent enchanted = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (controller != null && enchanted != null) {
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Permanent aura = null;
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int index = 0;
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while (aura == null && index < enchanted.getAttachments().size()) {
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UUID attached = enchanted.getAttachments().get(index);
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if (attached.equals(auraId)) {
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aura = game.getPermanentOrLKIBattlefield(attached);
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} else {
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index += 1;
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}
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}
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if (aura != null) {
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enchanted.destroy(source, game, false);
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// Because this effect has two steps, we have to call the processAction method here, so that triggered effects of the target going to graveyard go to the stack
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// If we don't do it here, gained triggered effects to the target will be removed from the following moveCards method and the applyEffcts done there.
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// Example: {@link org.mage.test.commander.duel.MairsilThePretenderTest#MairsilThePretenderTest Test}
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game.getState().processAction(game);
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Cards revealed = new CardsImpl();
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Cards otherCards = new CardsImpl();
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for (Card card : controller.getLibrary().getCards(game)) {
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revealed.add(card);
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if (card != null && card.isCreature(game)) {
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controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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Permanent newEnchanted = game.getPermanent(card.getId());
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FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
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filter.add(new PermanentIdPredicate(card.getId()));
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Target target = new TargetControlledCreaturePermanent(filter);
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if (newEnchanted != null) {
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target.addTarget(newEnchanted.getId(), source, game);
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aura.getSpellAbility().getTargets().clear();
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aura.getSpellAbility().getTargets().add(target);
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newEnchanted.addAttachment(aura.getId(), source, game);
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}
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break;
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} else {
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otherCards.add(card);
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}
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}
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controller.revealCards(enchanted.getIdName(), revealed, game);
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controller.putCardsOnBottomOfLibrary(otherCards, game, source, false);
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return true;
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}
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}
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Permanent aura = source.getSourcePermanentIfItStillExists(game);
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if (aura == null) {
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return false;
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}
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Permanent permanent = game.getPermanent(aura.getAttachedTo());
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if (permanent == null) {
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return false;
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}
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permanent.addAbility(HasteAbility.getInstance(), source.getSourceId(), game);
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permanent.addAbility(new BeginningOfUpkeepTriggeredAbility(
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new ShiftingShadowEffect(permanent, game), TargetController.YOU, false
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));
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return true;
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}
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}
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class ShiftingShadowEffect extends OneShotEffect {
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private final MageObjectReference mor;
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private final String name;
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ShiftingShadowEffect(Permanent permanent, Game game) {
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super(Outcome.Benefit);
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this.mor = new MageObjectReference(permanent, game);
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this.name = permanent.getName();
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}
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private ShiftingShadowEffect(final ShiftingShadowEffect effect) {
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super(effect);
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mor = effect.mor;
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this.name = effect.name;
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}
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@Override
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public ShiftingShadowEffect copy() {
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return new ShiftingShadowEffect(this);
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}
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private static Card getCard(Player player, Cards cards, Game game) {
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for (Card card : player.getLibrary().getCards(game)) {
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cards.add(card);
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if (card.isCreature(game)) {
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return card;
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}
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}
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return null;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (permanent != null) {
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permanent.destroy(source, game);
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}
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return true;
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}
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Cards cards = new CardsImpl();
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Card card = getCard(player, cards, game);
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player.revealCards(source, cards, game);
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Permanent creature;
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if (card != null) {
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player.moveCards(card, Zone.BATTLEFIELD, source, game);
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creature = game.getPermanent(card.getId());
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} else {
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creature = null;
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}
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if (creature != null && mor.zoneCounterIsCurrent(game)) {
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creature.addAttachment(mor.getSourceId(), source, game);
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}
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cards.retainZone(Zone.LIBRARY, game);
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player.putCardsOnBottomOfLibrary(card, game, source, false);
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return true;
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}
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@Override
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public String getText(Mode mode) {
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return "destroy this creature. Reveal cards from the top of your library until you reveal a creature card. " +
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"Put that card onto the battlefield and attach " + name + " to it, then put all other cards " +
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"revealed this way on the bottom of your library in a random order.";
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}
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}
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