Added some more Morph tests.

This commit is contained in:
LevelX2 2014-10-02 16:19:43 +02:00
parent 267b63cfd2
commit 96d2351d09

View file

@ -29,6 +29,7 @@ package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -212,4 +213,83 @@ public class MorphTest extends CardTestPlayerBase {
}
/**
*
*
*/
@Test
public void testPineWalkerWithUnboostEffect() {
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 8);
// Doomwake Giant {4}{B}
// Creature - Giant
// 4/6
// Constellation - When Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
addCard(Zone.HAND, playerB, "Doomwake Giant", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Doomwake Giant");
// activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{R}{W}{B}: Turn this face-down permanent face up.");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerB, 20);
assertHandCount(playerA, "Pine Walker", 0);
assertHandCount(playerB, "Doomwake Giant", 0);
assertPermanentCount(playerA, "", 0);
assertPermanentCount(playerB, "Doomwake Giant", 1);
assertPermanentCount(playerA, "Pine Walker", 1);
assertPowerToughness(playerA, "Pine Walker", 4,4);
}
/**
* If a morph is on the table and an enemy Doomwake Giant comes down, the morph goes
* down to 1/1 correctly. If you unmorph the 2/2 and is also a 2/2 after umorphing,
* the morph will be erroneously reduced to 0/0 and die.
*
*/
@Test
public void testDoomwakeGiantEffect() {
addCard(Zone.HAND, playerA, "Ponyback Brigade");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
// Doomwake Giant {4}{B}
// Creature - Giant
// 4/6
// Constellation - When Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
addCard(Zone.HAND, playerB, "Doomwake Giant", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ponyback Brigade");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Doomwake Giant");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{R}{W}{B}: Turn this face-down permanent face up.");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerB, 20);
assertHandCount(playerA, "Ponyback Brigade", 0);
assertHandCount(playerB, "Doomwake Giant", 0);
assertPermanentCount(playerA, "", 0);
assertPermanentCount(playerA, "Goblin", 3);
assertPowerToughness(playerA, "Goblin", 1,1,Filter.ComparisonScope.Any);
assertPermanentCount(playerB, "Doomwake Giant", 1);
assertPermanentCount(playerA, "Ponyback Brigade", 1);
assertPowerToughness(playerA, "Ponyback Brigade", 1,1);
}
}