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[NEO] added test for Hotshot Mechanic
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1 changed files with 23 additions and 0 deletions
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@ -24,6 +24,8 @@ public class CrewTest extends CardTestPlayerBase {
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private static final String plow = "Colossal Plow";
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private static final String plow = "Colossal Plow";
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private static final String kotori = "Kotori, Pilot Prodigy";
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private static final String kotori = "Kotori, Pilot Prodigy";
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private static final String crusher = "Irontread Crusher";
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private static final String crusher = "Irontread Crusher";
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private static final String mechanic = "Hotshot Mechanic";
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private static final String express = "Aradara Express";
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@Test
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@Test
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public void crewBasicTest() {
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public void crewBasicTest() {
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@ -38,6 +40,7 @@ public class CrewTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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execute();
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assertAllCommandsUsed();
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assertTappedCount(lion, true, 2);
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assertTappedCount(lion, true, 2);
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assertPowerToughness(playerA, caravan, 5, 5);
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assertPowerToughness(playerA, caravan, 5, 5);
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@ -58,6 +61,7 @@ public class CrewTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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execute();
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assertAllCommandsUsed();
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assertTappedCount(fanatic, true, 1);
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assertTappedCount(fanatic, true, 1);
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assertPowerToughness(playerA, copter, 3, 3);
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assertPowerToughness(playerA, copter, 3, 3);
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@ -83,6 +87,7 @@ public class CrewTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.END_TURN);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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execute();
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assertAllCommandsUsed();
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// Only crewed vehicles have card type creature
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// Only crewed vehicles have card type creature
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assertNotType(copter, CardType.CREATURE);
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assertNotType(copter, CardType.CREATURE);
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@ -97,6 +102,7 @@ public class CrewTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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execute();
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assertAllCommandsUsed();
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assertTapped(ox, true);
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assertTapped(ox, true);
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assertType(plow, CardType.CREATURE, true);
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assertType(plow, CardType.CREATURE, true);
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@ -111,9 +117,26 @@ public class CrewTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.END_TURN);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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execute();
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assertAllCommandsUsed();
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assertTapped(kotori, true);
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assertTapped(kotori, true);
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assertType(crusher, CardType.ARTIFACT, true);
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assertType(crusher, CardType.ARTIFACT, true);
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assertType(crusher, CardType.CREATURE, SubType.VEHICLE);
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assertType(crusher, CardType.CREATURE, SubType.VEHICLE);
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}
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}
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@Test
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public void testHotshotMechanic() {
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addCard(Zone.BATTLEFIELD, playerA, mechanic);
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addCard(Zone.BATTLEFIELD, playerA, express);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 4");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertTapped(mechanic, true);
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assertType(express, CardType.ARTIFACT, true);
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assertType(express, CardType.CREATURE, SubType.VEHICLE);
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}
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}
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}
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