Fixed PlayerImpl by adding some missing attributes to copy and restore method (fixes an undo bug). Added new PutTopCardOfTargetPlayerLibraryIntoGraveEffect.

This commit is contained in:
LevelX2 2013-05-06 15:14:18 +02:00
parent 38ea2d91d6
commit 97505873aa
2 changed files with 157 additions and 32 deletions

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@ -0,0 +1,92 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.effects.common;
import mage.Constants;
import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
/**
* @author LevelX2
*/
public class PutTopCardOfTargetPlayerLibraryIntoGraveEffect extends OneShotEffect<PutTopCardOfTargetPlayerLibraryIntoGraveEffect> {
private int numberCards;
public PutTopCardOfTargetPlayerLibraryIntoGraveEffect(int numberCards) {
super(Outcome.Discard);
this.numberCards = numberCards;
this.staticText = setText();
}
public PutTopCardOfTargetPlayerLibraryIntoGraveEffect(final PutTopCardOfTargetPlayerLibraryIntoGraveEffect effect) {
super(effect);
this.numberCards = effect.numberCards;
}
@Override
public PutTopCardOfTargetPlayerLibraryIntoGraveEffect copy() {
return new PutTopCardOfTargetPlayerLibraryIntoGraveEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
int cardsCount = Math.min(numberCards, player.getLibrary().size());
for (int i = 0; i < cardsCount; i++) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
card.moveToZone(Constants.Zone.GRAVEYARD, source.getId(), game, true);
}
}
return true;
}
return false;
}
private String setText() {
StringBuilder sb = new StringBuilder("Target player puts the top ");
if (numberCards == 1) {
sb.append(" card");
} else {
sb.append(CardUtil.numberToText(numberCards));
sb.append(" cards");
}
sb.append(" of his or her library into his or her graveyard");
return sb.toString();
}
}

View file

@ -148,35 +148,97 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
public PlayerImpl(final PlayerImpl<T> player) {
this.abort = player.abort;
this.playerId = player.playerId;
this.name = player.name;
this.human = player.human;
this.life = player.life;
this.wins = player.wins;
this.loses = player.loses;
this.library = player.library.copy();
this.sideboard = player.sideboard.copy();
this.hand = player.hand.copy();
this.graveyard = player.graveyard.copy();
this.abilities = player.abilities.copy();
this.counters = player.counters.copy();
this.landsPlayed = player.landsPlayed;
this.landsPerTurn = player.landsPerTurn;
this.maxHandSize = player.maxHandSize;
this.manaPool = player.manaPool.copy();
this.passed = player.passed;
this.passedTurn = player.passedTurn;
this.passedAllTurns = player.passedAllTurns;
this.turns = player.turns;
this.left = player.left;
this.range = player.range;
this.canGainLife = player.canGainLife;
this.canLoseLife = player.canLoseLife;
this.attachments.addAll(player.attachments);
this.inRange.addAll(player.inRange);
this.userData = player.userData;
this.canPayLifeCost = player.canPayLifeCost;
this.canPaySacrificeCost = player.canPaySacrificeCost;
this.storedBookmark = player.storedBookmark;
this.topCardRevealed = player.topCardRevealed;
this.playersUnderYourControl.clear();
this.playersUnderYourControl.addAll(player.playersUnderYourControl);
this.isTestMode = player.isTestMode;
this.isGameUnderControl = player.isGameUnderControl;
this.turnController = player.turnController;
this.passed = player.passed;
this.passedTurn = player.passedTurn;
this.passedAllTurns = player.passedAllTurns;
}
@Override
public void restore(Player player) {
this.name = player.getName();
this.human = player.isHuman();
this.life = player.getLife();
this.wins = player.hasWon();
this.loses = player.hasLost();
this.library = player.getLibrary().copy();
this.sideboard = player.getSideboard().copy();
this.hand = player.getHand().copy();
this.graveyard = player.getGraveyard().copy();
this.abilities = player.getAbilities().copy();
this.counters = player.getCounters().copy();
this.landsPlayed = player.getLandsPlayed();
this.landsPerTurn = player.getLandsPerTurn();
this.maxHandSize = player.getMaxHandSize();
this.manaPool = player.getManaPool().copy();
this.turns = player.getTurns();
this.left = player.hasLeft();
this.range = player.getRange();
this.canGainLife = player.isCanGainLife();
this.canLoseLife = player.isCanLoseLife();
this.attachments.clear();
this.attachments.addAll(player.getAttachments());
this.inRange.clear();
this.inRange.addAll(player.getInRange());
this.userData = player.getUserData();
this.canPayLifeCost = player.canPayLifeCost();
this.canPaySacrificeCost = player.canPaySacrificeCost();
this.storedBookmark = player.getStoredBookmark();
this.topCardRevealed = player.isTopCardRevealed();
this.playersUnderYourControl.clear();
this.playersUnderYourControl.addAll(player.getPlayersUnderYourControl());
this.isTestMode = player.isTestMode();
this.isGameUnderControl = player.isGameUnderControl();
this.turnController = player.getTurnControlledBy();
this.passed = player.isPassed();
}
@Override
@ -1038,35 +1100,6 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
@Override
public void setResponseInteger(Integer responseInteger) {}
@Override
public void restore(Player player) {
this.library = player.getLibrary().copy();
this.sideboard = player.getSideboard().copy();
this.hand = player.getHand().copy();
this.graveyard = player.getGraveyard().copy();
this.abilities = player.getAbilities().copy();
this.manaPool = player.getManaPool().copy();
this.life = player.getLife();
this.counters = player.getCounters().copy();
this.inRange.clear();
this.inRange.addAll(player.getInRange());
this.landsPlayed = player.getLandsPlayed();
this.name = player.getName();
this.range = player.getRange();
this.passed = player.isPassed();
this.human = player.isHuman();
this.wins = player.hasWon();
this.loses = player.hasLost();
this.landsPerTurn = player.getLandsPerTurn();
this.maxHandSize = player.getMaxHandSize();
this.left = player.hasLeft();
this.canGainLife = player.isCanGainLife();
this.canLoseLife = player.isCanLoseLife();
this.attachments.clear();
this.attachments.addAll(player.getAttachments());
this.userData = player.getUserData();
}
@Override
public boolean isPassed() {
return passed;