[MH2] Implemented Abundant Harvest

This commit is contained in:
Evan Kranzler 2021-03-26 07:38:58 -04:00
parent c774d29be8
commit 97541eeeab

View file

@ -0,0 +1,84 @@
package mage.cards.a;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class AbundantHarvest extends CardImpl {
public AbundantHarvest(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{G}");
// Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
this.getSpellAbility().addEffect(new AbundantHarvestEffect());
}
private AbundantHarvest(final AbundantHarvest card) {
super(card);
}
@Override
public AbundantHarvest copy() {
return new AbundantHarvest(this);
}
}
class AbundantHarvestEffect extends OneShotEffect {
AbundantHarvestEffect() {
super(Outcome.Benefit);
staticText = "Choose land or nonland. Reveal cards from the top of your library " +
"until you reveal a card of the chosen kind. Put that card into your hand " +
"and the rest on the bottom of your library in a random order.";
}
private AbundantHarvestEffect(final AbundantHarvestEffect effect) {
super(effect);
}
@Override
public AbundantHarvestEffect copy() {
return new AbundantHarvestEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
boolean land = player.chooseUse(
Outcome.Neutral, "Choose land or nonland", null,
"Land", "Nonland", source, game
);
Cards toReveal = new CardsImpl();
Card toHand = null;
for (Card card : player.getLibrary().getCards(game)) {
if (card == null) {
continue;
}
toReveal.add(card);
if (card.isLand() == land) {
toHand = card;
break;
}
}
player.revealCards(source, toReveal, game);
if (toHand != null) {
toReveal.remove(toHand);
player.moveCards(toHand, Zone.HAND, source, game);
}
player.putCardsOnBottomOfLibrary(toReveal, game, source, false);
return true;
}
}