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* Celestial Crusader - Fixed that the boost was wrongly only given to own white creatures.
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1 changed files with 11 additions and 2 deletions
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@ -34,7 +34,7 @@ import mage.constants.Rarity;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continious.BoostControlledEffect;
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import mage.abilities.effects.common.continious.BoostAllEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.SplitSecondAbility;
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@ -49,6 +49,7 @@ import mage.filter.predicate.mageobject.ColorPredicate;
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* @author Loki
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*/
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public class CelestialCrusader extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("white creatures");
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static {
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@ -64,10 +65,18 @@ public class CelestialCrusader extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Flash (You may cast this spell any time you could cast an instant.)
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this.addAbility(FlashAbility.getInstance());
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// Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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this.addAbility(new SplitSecondAbility());
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
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// Other white creatures get +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
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}
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public CelestialCrusader(final CelestialCrusader card) {
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