Merge pull request #3365 from drmDev/master

UTs for #3323 and #3252 confirming bugs
This commit is contained in:
Derek M 2017-05-12 16:52:57 -04:00 committed by GitHub
commit 9790d37ab1
2 changed files with 150 additions and 0 deletions

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@ -69,4 +69,33 @@ public class HapatraVizierOfPoisonsTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Snake", 1);
assertAbility(playerA, "Snake", DeathtouchAbility.getInstance(), true);
}
/*
* Reported bug for issue #3252
* Devoted Druid untap ability not triggering Hapatra
*/
@Test
public void devotedDruidTriggersHapatra() {
/*
Devoted Druid {1}{G}
Creature - Elf Druid 0/2
{T}: Add Green to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
*/
String dDruid = "Devoted Druid";
addCard(Zone.BATTLEFIELD, playerA, hapatra);
addCard(Zone.BATTLEFIELD, playerA, dDruid);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Put");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertCounterCount(playerA, dDruid, CounterType.M1M1, 1);
assertPowerToughness(playerA, dDruid, -1, 1); // 0/2 with -1/-1
assertPermanentCount(playerA, "Snake", 1);
assertAbility(playerA, "Snake", DeathtouchAbility.getInstance(), true);
}
}

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@ -0,0 +1,121 @@
package org.mage.test.cards.single.akh;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Created by escplan9
*/
public class NewPerspectivesTest extends CardTestPlayerBase {
/*
New Perspectives {5}{U}
Enchantment
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay 0 rather than pay cycling costs.
*/
private String nPerspectives = "New Perspectives";
// just a basic test for free cycling!
@Test
public void newPerspectives_7Cards_FreeCycling() {
String fJet = "Flame Jet"; // {1}{R} Sorcery deal 3 dmg to player. cycling (2)
removeAllCardsFromHand(playerA);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, nPerspectives);
addCard(Zone.HAND, playerA, "Mountain", 3);
addCard(Zone.HAND, playerA, fJet);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "Cycling");
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerA, nPerspectives, 1);
assertGraveyardCount(playerA, fJet, 1);
assertHandCount(playerA, 7); // 4 + 3 (new perspectives ETB) (+ 1 - 1) (cycling)
}
// fewer than 7 cards in hand, no free cycle!
@Test
public void newPerspectives_LessThan7Cards_CyclingNotFree() {
String fJet = "Flame Jet"; // {1}{R} Sorcery deal 3 dmg to player. cycling (2)
removeAllCardsFromHand(playerA);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, nPerspectives);
addCard(Zone.HAND, playerA, fJet);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "Cycling");
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerA, nPerspectives, 1);
assertGraveyardCount(playerA, fJet, 0);
assertHandCount(playerA, fJet, 1);
assertHandCount(playerA, 4); // 1 + 3 (new perspectives ETB)
}
/*
* Reported bug for #3323:
* If you cast a second copy of New Perspective while the first one is still in play, the client will freeze.
*/
@Test
public void newPerspectives_PlayingSecondOneWithFewerThan7CardsOnCast() {
String fJet = "Flame Jet"; // {1}{R} Sorcery deal 3 dmg to player. cycling (2)
removeAllCardsFromHand(playerA);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, nPerspectives, 2);
addCard(Zone.HAND, playerA, fJet);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
activateAbility(3, PhaseStep.BEGIN_COMBAT, playerA, "Cycling");
setStopAt(3, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerA, nPerspectives, 2);
assertHandCount(playerA, 8); // 1 (flame jet cycled) + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
assertGraveyardCount(playerA, fJet, 1);
}
/*
* Reported bug for #3323: NOTE test failing due to bug in code (game freezes after casting 2nd new perspectives)
* If you cast a second copy of New Perspective while the first one is still in play, the client will freeze.
*/
@Test
public void newPerspectives_PlayingSecondOneWithMoreThan7CardsOnCast() {
String fJet = "Flame Jet"; // {1}{R} Sorcery deal 3 dmg to player. cycling (2)
removeAllCardsFromHand(playerA);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, nPerspectives, 2);
addCard(Zone.HAND, playerA, "Mountain", 3);
addCard(Zone.HAND, playerA, fJet);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, nPerspectives);
activateAbility(3, PhaseStep.BEGIN_COMBAT, playerA, "Cycling");
setStopAt(3, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerA, nPerspectives, 2);
assertGraveyardCount(playerA, fJet, 1);
assertHandCount(playerA, 11); // 1 (flame jet cycled) + 3 Mountains in hand + 3 (new perspectives ETB) + 1 (draw step) + 3 (2nd perspectives etb)
}
}