Implemented Morningtide: Roar of the Crowd

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mnapoleon 2015-03-17 14:03:35 -04:00
parent 24a5fc010b
commit 9810d7f3cf

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package mage.sets.morningtide;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageAllControlledTargetEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.CardImpl;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author michael.napoleon@gmail.com
*/
public class RoarOfTheCrowd extends CardImpl {
public RoarOfTheCrowd(UUID ownerId) {
super(ownerId, 100, "Roar of the Crowd", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{R}");
this.expansionSetCode = "MOR";
// Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
TargetCreatureOrPlayer target = new TargetCreatureOrPlayer();
this.getSpellAbility().addTarget(target);
this.getSpellAbility().addEffect(new RoarOfTheCrowdEffect());
}
public RoarOfTheCrowd(final RoarOfTheCrowd card) {
super(card);
}
@Override
public RoarOfTheCrowd copy() {
return new RoarOfTheCrowd(this);
}
}
class RoarOfTheCrowdEffect extends OneShotEffect {
RoarOfTheCrowdEffect() {
super(Outcome.LoseLife);
this.staticText = "Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.";
}
RoarOfTheCrowdEffect(final RoarOfTheCrowdEffect effect) {
super(effect);
}
@Override
public RoarOfTheCrowdEffect copy() {
return new RoarOfTheCrowdEffect(this);
}
@Override public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Choice typeChoice = new ChoiceImpl(true);
typeChoice.setMessage("Choose a creature type:");
typeChoice.setChoices(CardRepository.instance.getCreatureTypes());
while (!player.choose(Outcome.LoseLife, typeChoice, game)) {
if (!player.isInGame()) {
return false;
}
}
FilterControlledPermanent filter = new FilterControlledPermanent();
filter.add(new SubtypePredicate(typeChoice.getChoice()));
PermanentsOnBattlefieldCount count = new PermanentsOnBattlefieldCount(filter);
DamageTargetEffect effect = new DamageTargetEffect(count);
return effect.apply(game, source);
}
return false;
}
}