* Blizzard Specter - Fixed that the seond mode (discard) did not work.

This commit is contained in:
LevelX2 2015-10-09 14:22:21 +02:00
parent 816c4bf652
commit 987280c4e7
8 changed files with 322 additions and 201 deletions

View file

@ -32,7 +32,6 @@ import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.keyword.FlyingAbility;
@ -41,7 +40,6 @@ import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
@ -65,14 +63,17 @@ public class BlizzardSpecter extends CardImpl {
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
Ability ability2 = new DealsCombatDamageToAPlayerTriggeredAbility(new ReturnToHandEffect(), false);
Mode mode2 = new Mode();
mode2.getEffects().add(new DiscardTargetEffect(1, false));
ability2.addMode(mode2);
this.addAbility(ability2);
// Whenever Blizzard Specter deals combat damage to a player, choose one
// - That player returns a permanent he or she controls to its owner's hand;
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new ReturnToHandEffect(), false, true);
// or that player discards a card.
Mode mode = new Mode();
mode.getEffects().add(new DiscardTargetEffect(1, false));
ability.addMode(mode);
this.addAbility(ability);
}
public BlizzardSpecter(final BlizzardSpecter card) {
@ -103,26 +104,19 @@ class ReturnToHandEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
boolean result = false;
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player == null) {
Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
if (targetPlayer == null) {
return false;
}
Target target = new TargetControlledPermanent(1, 1, new FilterControlledPermanent(), true);
if (target.canChoose(player.getId(), game)) {
while (player.canRespond() && !target.isChosen() && target.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
if (target.canChoose(targetPlayer.getId(), game)) {
targetPlayer.chooseTarget(Outcome.ReturnToHand, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
targetPlayer.moveCards(permanent, null, Zone.HAND, source, game);
}
for (UUID targetId: target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
result |= permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
return result;
return true;
}
}

View file

@ -41,7 +41,6 @@ import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledPermanent;
/**

View file

@ -0,0 +1,95 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.modal;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ModalTriggeredAbilityTest extends CardTestPlayerBase {
@Test
public void testBlizzardSpecterReturn() {
// Flying
// Whenever Blizzard Specter deals combat damage to a player, choose one
// - That player returns a permanent he or she controls to its owner's hand;
// or that player discards a card.
addCard(Zone.BATTLEFIELD, playerB, "Blizzard Specter");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Pillarfield Ox");
attack(2, playerB, "Blizzard Specter");
setModeChoice(playerB, "1");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertHandCount(playerA, "Silvercoat Lion", 1);
assertHandCount(playerA, "Pillarfield Ox", 1);
assertLife(playerA, 18);
assertLife(playerB, 20);
}
@Test
public void testBlizzardSpecterDiscard() {
// Flying
// Whenever Blizzard Specter deals combat damage to a player, choose one
// - That player returns a permanent he or she controls to its owner's hand;
// or that player discards a card.
addCard(Zone.BATTLEFIELD, playerB, "Blizzard Specter");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Pillarfield Ox");
attack(2, playerB, "Blizzard Specter");
setModeChoice(playerB, "2");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertHandCount(playerA, "Silvercoat Lion", 0);
assertHandCount(playerA, "Pillarfield Ox", 0);
assertGraveyardCount(playerA, "Pillarfield Ox", 1);
assertLife(playerA, 18);
assertLife(playerB, 20);
}
}

View file

@ -1,31 +1,30 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities;
import java.io.Serializable;
@ -54,48 +53,54 @@ import mage.target.Targets;
import mage.watchers.Watcher;
/**
* Practically everything in the game is started from an Ability. This
* interface describes what an Ability is composed of at the highest level.
* Practically everything in the game is started from an Ability. This interface
* describes what an Ability is composed of at the highest level.
*/
public interface Ability extends Controllable, Serializable {
/**
* Gets the globally unique id of the ability contained within the game.
*
* @return A {@link java.util.UUID} which the game will use to store and retrieve
* the exact instance of this ability.
*
* @return A {@link java.util.UUID} which the game will use to store and
* retrieve the exact instance of this ability.
*/
@Override
UUID getId();
/**
* Assigns a new {@link java.util.UUID}
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility, mage.game.Game)
* @see mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see
* mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see
* mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*/
void newId();
/**
* Assigns a new {@link java.util.UUID}
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility, mage.game.Game)
* @see mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see
* mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see
* mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*/
void newOriginalId();
/**
* Gets the {@link AbilityType} of this ability.
*
*
* @return The {@link AbilityType type} of this ability.
*/
AbilityType getAbilityType();
/**
* Gets the id of the player in control of this ability.
*
*
* @return The {@link java.util.UUID} of the controlling player.
*/
@Override
@ -103,28 +108,29 @@ public interface Ability extends Controllable, Serializable {
/**
* Sets the id of the controller of this ability.
*
*
* @param controllerId The {@link java.util.UUID} of the controller.
*/
void setControllerId(UUID controllerId);
/**
* Gets the id of the object which put this ability in motion.
*
* @return The {@link java.util.UUID} of the object this ability is associated with.
*
* @return The {@link java.util.UUID} of the object this ability is
* associated with.
*/
UUID getSourceId();
/**
* Sets the id of the object which this ability orignates from.
*
*
* @param sourceID {@link java.util.UUID} the source id to set.
*/
void setSourceId(UUID sourceID);
/**
* Gets all {@link Costs} associated with this ability.
*
*
* @return All {@link Costs} associated with this ability.
*/
Costs<Cost> getCosts();
@ -132,25 +138,25 @@ public interface Ability extends Controllable, Serializable {
/**
* Adds a {@link Cost} to this ability that must be paid before this ability
* is activated.
*
*
* @param cost The {@link Cost} to add.
*/
void addCost(Cost cost);
/**
* Gets all {@link ManaCosts} associated with this ability. These returned
* Gets all {@link ManaCosts} associated with this ability. These returned
* costs should never be modified as they represent the base costs before
* any modifications.
*
*
* @return All {@link ManaCosts} that must be paid.
*/
ManaCosts<ManaCost> getManaCosts();
/**
* Gets all the {@link ManaCosts} that must be paid before activating this
* ability. These costs should be modified by any modification effects currently
* present within the game state.
*
* ability. These costs should be modified by any modification effects
* currently present within the game state.
*
* @return All {@link ManaCosts} that must be paid.
*/
ManaCosts<ManaCost> getManaCostsToPay();
@ -158,52 +164,61 @@ public interface Ability extends Controllable, Serializable {
/**
* Adds a {@link ManaCost} to this ability that must be paid before this
* ability is activated.
*
*
* @param cost The {@link ManaCost} to add.
*/
void addManaCost(ManaCost cost);
/**
* Gets all {@link AlternativeCost} associated with this ability.
*
* @return All {@link AlternativeCost}'s that can be paid instead of the {@link ManaCosts}
*
* @return All {@link AlternativeCost}'s that can be paid instead of the
* {@link ManaCosts}
*/
List<AlternativeCost> getAlternativeCosts();
/**
* Adds an {@link AlternativeCost} this ability that may be paid instead of
* any other cost.
*
*
* @param cost The {@link AlternativeCost} to add.
*/
void addAlternativeCost(AlternativeCost cost);
/**
* TODO Method is unused, keep it around?
*
* Gets all costs that are optional to this ability. These costs can be paid
*
* Gets all costs that are optional to this ability. These costs can be paid
* in addition to other costs to have other effects put into place.
*
*
* @return All {@link Costs} that can be paid above and beyond other costs.
*/
Costs<Cost> getOptionalCosts();
/**
* Adds a {@link Cost} that is optional to this ability.
*
*
* @param cost The {@link Cost} to add to the optional costs.
*/
void addOptionalCost(Cost cost);
/**
* Retrieves the effects that are put into the place by the resolution of this
* ability.
*
* Retrieves the effects that are put into the place by the resolution of
* this ability.
*
* @return All {@link Effects} that will be put into place by the resolution
* of this ability.
*/
Effects getEffects();
/**
* Retrieves all effects of an ability. That means effects from all modes
* event those modes that are not seleced (yet).
*
* @return All {@link Effects} of this ability.
*/
Effects getAllEffects();
/**
* Retrieves the effects of the specified {@link EffectType type} that are
* put into place by the resolution of this ability.
@ -216,26 +231,28 @@ public interface Ability extends Controllable, Serializable {
/**
* Adds an effect to this ability.
*
*
* @param effect The {@link Effect} to add.
*/
void addEffect(Effect effect);
/**
* Retrieves all targets that must be satisfied before this ability is
* Retrieves all targets that must be satisfied before this ability is put
* onto the stack.
*
* @return All {@link Targets} that must be satisfied before this ability is
* put onto the stack.
*
* @return All {@link Targets} that must be satisfied before this ability is put onto
* the stack.
*/
Targets getTargets();
/**
* Retrieves the {@link Target} located at the 0th index in the {@link Targets}.
* A call to the method is equivalent to {@link #getTargets()}.get(0).getFirstTarget().
*
* @return The {@link java.util.UUID} of the first target within the targets list.
*
* Retrieves the {@link Target} located at the 0th index in the
* {@link Targets}. A call to the method is equivalent to
* {@link #getTargets()}.get(0).getFirstTarget().
*
* @return The {@link java.util.UUID} of the first target within the targets
* list.
*
* @see mage.target.Target
*/
UUID getFirstTarget();
@ -243,53 +260,54 @@ public interface Ability extends Controllable, Serializable {
/**
* Adds a target to this ability that must be satisfied before this ability
* is put onto the stack.
*
*
* @param target The {@link Target} to add.
*/
void addTarget(Target target);
/**
* Choices
*
* @return
*
* @return
*/
Choices getChoices();
/**
* TODO: Javadoc me
*
* @param choice
*
* @param choice
*/
void addChoice(Choice choice);
/**
* Retrieves the {@link Zone} that this ability is active within.
*
* @return
*
* @return
*/
Zone getZone();
/**
* Retrieves whether or not this abilities activation will use the stack.
*
* @return
*
* @return
*/
boolean isUsesStack();
/**
* Retrieves a human readable string representing what the ability states it
* accomplishes. This call is equivalent to {@link #getRule(boolean) getRule(false)}
*
* accomplishes. This call is equivalent to
* {@link #getRule(boolean) getRule(false)}
*
* @return A human readable string representing what the ability states it
* accomplishes
*/
String getRule();
/**
* Retrieves a human readable string including any costs associated with this
* ability if the all parameter is true, and just the abilities rule text if
* the all parameter is false.
*
* Retrieves a human readable string including any costs associated with
* this ability if the all parameter is true, and just the abilities rule
* text if the all parameter is false.
*
* @param all True if costs are desired in the output, false otherwise.
* @return
*/
@ -297,51 +315,60 @@ public interface Ability extends Controllable, Serializable {
/**
* Retrieves the rule associated with the given source.
*
*
* @param source
* @return
* @return
*/
String getRule(String source);
/**
* Activates this ability prompting the controller to pay any mandatory
* {@link Costs} or {@link AlternativeCost} associated with this ability.
*
* @param game A reference the {@link Game} for which this ability should be activated within.
*
* @param game A reference the {@link Game} for which this ability should be
* activated within.
* @param noMana Whether or not {@link ManaCosts} have to be paid.
* @return True if this ability was successfully activated.
*
* @see mage.players.PlayerImpl#cast(mage.abilities.SpellAbility, mage.game.Game, boolean)
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility, mage.game.Game)
* @see mage.players.PlayerImpl#triggerAbility(mage.abilities.TriggeredAbility, mage.game.Game)
*
* @see mage.players.PlayerImpl#cast(mage.abilities.SpellAbility,
* mage.game.Game, boolean)
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see
* mage.players.PlayerImpl#triggerAbility(mage.abilities.TriggeredAbility,
* mage.game.Game)
*/
boolean activate(Game game, boolean noMana);
boolean isActivated();
/**
* Resolves this ability and puts any effects it produces into play. This
* method should only be called if the {@link #activate(mage.game.Game, boolean)}
* method returned true.
*
* Resolves this ability and puts any effects it produces into play. This
* method should only be called if the
* {@link #activate(mage.game.Game, boolean)} method returned true.
*
* @param game The {@link Game} for which this ability resolves within.
* @return Whether or not this ability successfully resolved.
*
* @see mage.players.PlayerImpl#playManaAbility(mage.abilities.mana.ManaAbility, mage.game.Game)
* @see mage.players.PlayerImpl#specialAction(mage.abilities.SpecialAction, mage.game.Game)
*
* @see
* mage.players.PlayerImpl#playManaAbility(mage.abilities.mana.ManaAbility,
* mage.game.Game)
* @see mage.players.PlayerImpl#specialAction(mage.abilities.SpecialAction,
* mage.game.Game)
*/
boolean resolve(Game game);
/**
* Used to reset the state of this ability.
*
* @param game
*
* @param game
*/
void reset(Game game);
/**
* Overridden by triggered abilities with intervening if clauses - rule 20110715 - 603.4
*
* Overridden by triggered abilities with intervening if clauses - rule
* 20110715 - 603.4
*
* @param game
* @return Whether or not the intervening if clause is satisfied
*/
@ -349,7 +376,7 @@ public interface Ability extends Controllable, Serializable {
/**
* Creates a fresh copy of this ability.
*
*
* @return A new copy of this ability.
*/
Ability copy();
@ -364,43 +391,47 @@ public interface Ability extends Controllable, Serializable {
/**
* Gets the list of sub-abilities associated with this ability.
* @return
*
* @return
*/
List<Ability> getSubAbilities();
/**
* Adds a sub-ability to this ability.
*
*
* @param ability The {@link Ability} to add.
*/
void addSubAbility(Ability ability);
List<Watcher> getWatchers();
void addWatcher(Watcher watcher);
/**
* Returns true if this abilities source is in the zone for the ability
*
*
* @param game
* @param source
* @param event
* @return
* @return
*/
boolean isInUseableZone(Game game, MageObject source, GameEvent event);
/**
* Returns true if the source object has currently the ability
* (e.g. The object can have lost all or some abilities for some time (e.g. Turn to Frog)
*
* Returns true if the source object has currently the ability (e.g. The
* object can have lost all or some abilities for some time (e.g. Turn to
* Frog)
*
* @param game
* @param source
* @param event
* @return
* @return
*/
boolean hasSourceObjectAbility(Game game, MageObject source, GameEvent event);
/**
* Returns true if this ability has to be shown as topmost of all the rules of the object
* Returns true if this ability has to be shown as topmost of all the rules
* of the object
*
* @return
*/
@ -415,10 +446,9 @@ public interface Ability extends Controllable, Serializable {
*/
void setRuleAtTheTop(boolean ruleAtTheTop);
/**
* Returns true if this ability has to work also with face down object
* (set to not visible normally).
* Returns true if this ability has to work also with face down object (set
* to not visible normally).
*
* @return
*/
@ -439,20 +469,20 @@ public interface Ability extends Controllable, Serializable {
* @return
*/
boolean getRuleVisible();
/**
* Sets the value for the ruleVisible attribute
*
* true = rule will be shown for the card / permanent
* false = rule won't be shown
* true = rule will be shown for the card / permanent false = rule won't be
* shown
*
* @param ruleVisible
*/
void setRuleVisible(boolean ruleVisible);
/**
* Returns true if the additional costs of the abilitiy should be visible on the tooltip text
* Returns true if the additional costs of the abilitiy should be visible on
* the tooltip text
*
* @return
*/
@ -461,35 +491,34 @@ public interface Ability extends Controllable, Serializable {
/**
* Sets the value for the additional costs rule attribute
*
* true = rule will be shown for the card / permanent
* false = rule won't be shown
* true = rule will be shown for the card / permanent false = rule won't be
* shown
*
* @param ruleAdditionalCostsVisible
*/
void setAdditionalCostsRuleVisible(boolean ruleAdditionalCostsVisible);
/**
* Get the originalId of the ability
*
*
* @return originalId
*/
UUID getOriginalId();
/**
* Sets the ability word for the given ability.
* An ability word is a word that, in essence, groups, and reminds players of, cards
* that have a common functionality and does not imply any particular rules.
*
* Sets the ability word for the given ability. An ability word is a word
* that, in essence, groups, and reminds players of, cards that have a
* common functionality and does not imply any particular rules.
*
* --- Not usable yet for rule text generation of triggered abilities ---
*
* @param abilityWord
*
* @param abilityWord
*/
void setAbilityWord(AbilityWord abilityWord);
/**
* Creates the message about the ability casting/triggering/activating to post in the game log
* before the ability resolves.
* Creates the message about the ability casting/triggering/activating to
* post in the game log before the ability resolves.
*
* @param game
* @return
@ -497,46 +526,46 @@ public interface Ability extends Controllable, Serializable {
String getGameLogMessage(Game game);
/**
* Used to deactivate cost modification logic of ability activation for some special handling
* (e.g. FlashbackAbility gets cost modifiaction twice because of how it's handled now)
* Used to deactivate cost modification logic of ability activation for some
* special handling (e.g. FlashbackAbility gets cost modifiaction twice
* because of how it's handled now)
*
* @param active execute no cost modification
*/
void setCostModificationActive(boolean active);
boolean activateAlternateOrAdditionalCosts(MageObject sourceObject, boolean noMana, Player controller, Game game);
/**
* Sets the object that actually existed while a ability triggerd or
* an ability was activated.
*
* @param mageObject
* @param game
* Sets the object that actually existed while a ability triggerd or an
* ability was activated.
*
* @param mageObject
* @param game
*/
void setSourceObject(MageObject mageObject, Game game);
/**
* Returns the object that actually existed while a ability triggerd or
* an ability was activated.
* If not set yet, the current object will be retrieved from the game.
*
* Returns the object that actually existed while a ability triggerd or an
* ability was activated. If not set yet, the current object will be
* retrieved from the game.
*
* @param game
* @return
* @return
*/
MageObject getSourceObject(Game game);
int getSourceObjectZoneChangeCounter();
/**
* Returns the object that actually existed while a ability triggerd or
* an ability was activated only if it has not changed zone meanwhile.
* If not set yet, the current object will be retrieved from the game.
*
* Returns the object that actually existed while a ability triggerd or an
* ability was activated only if it has not changed zone meanwhile. If not
* set yet, the current object will be retrieved from the game.
*
* @param game
* @return
* @return
*/
MageObject getSourceObjectIfItStillExists(Game game);
String getTargetDescription(Targets targets, Game game);
}

View file

@ -681,6 +681,15 @@ public abstract class AbilityImpl implements Ability {
return modes.getMode().getEffects();
}
@Override
public Effects getAllEffects() {
Effects allEffects = new Effects();
for (Mode mode : getModes().values()) {
allEffects.addAll(mode.getEffects());
}
return allEffects;
}
@Override
public Effects getEffects(Game game, EffectType effectType) {
Effects typedEffects = new Effects();

View file

@ -77,11 +77,6 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
return true;
}
// TODO: Implement for all TriggeredAbilities so this default method can be removed
/*@Override
public boolean checkEventType(GameEvent event, Game game) {
return true;
}*/
@Override
public boolean resolve(Game game) {
if (isOptional()) {

View file

@ -1,16 +1,16 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,16 +20,16 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.common;
import mage.constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
@ -72,7 +72,7 @@ public class DealsCombatDamageToAPlayerTriggeredAbility extends TriggeredAbility
if (event.getSourceId().equals(getSourceId())
&& ((DamagedPlayerEvent) event).isCombatDamage()) {
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
for (Effect effect : this.getAllEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
effect.setValue("damage", event.getAmount());
}

View file

@ -78,7 +78,7 @@ public class LandfallAbility extends TriggeredAbilityImpl {
&& permanent.getControllerId().equals(this.controllerId)) {
triggeringLand = permanent;
if (setTargetPointer.equals(SetTargetPointer.PERMANENT)) {
for (Effect effect : getEffects()) {
for (Effect effect : getAllEffects()) {
effect.setTargetPointer(new FixedTarget(permanent, game));
}
}