mirror of
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[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
This commit is contained in:
parent
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commit
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18 changed files with 226 additions and 1357 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.FutureTask;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeoutException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import mage.Constants.Outcome;
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import mage.Constants.PhaseStep;
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import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.SearchEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.choices.Choice;
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import mage.filter.FilterAbility;
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import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackAbility;
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import mage.game.stack.StackObject;
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import mage.game.turn.BeginCombatStep;
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import mage.game.turn.BeginningPhase;
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import mage.game.turn.CleanupStep;
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import mage.game.turn.CombatDamageStep;
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import mage.game.turn.CombatPhase;
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import mage.game.turn.DeclareAttackersStep;
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import mage.game.turn.DeclareBlockersStep;
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import mage.game.turn.DrawStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndStep;
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import mage.game.turn.Phase;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainStep;
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import mage.game.turn.PreCombatMainPhase;
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import mage.game.turn.PreCombatMainStep;
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import mage.game.turn.UntapStep;
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import mage.game.turn.UpkeepStep;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import mage.util.Logging;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ComputerPlayer4 extends ComputerPlayer<ComputerPlayer4> implements Player {
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private static final transient Logger logger = Logging.getLogger(ComputerPlayer4.class.getName());
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private static final ExecutorService pool = Executors.newFixedThreadPool(1);
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protected int maxDepth;
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protected int maxNodes;
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protected LinkedList<Ability> actions = new LinkedList<Ability>();
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protected List<UUID> targets = new ArrayList<UUID>();
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protected List<String> choices = new ArrayList<String>();
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protected Combat combat;
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protected int currentScore;
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protected SimulationNode2 root;
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public ComputerPlayer4(String name, RangeOfInfluence range) {
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super(name, range);
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maxDepth = Config2.maxDepth;
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maxNodes = Config2.maxNodes;
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}
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public ComputerPlayer4(final ComputerPlayer4 player) {
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super(player);
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this.maxDepth = player.maxDepth;
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this.currentScore = player.currentScore;
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if (player.combat != null)
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this.combat = player.combat.copy();
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for (Ability ability: player.actions) {
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actions.add(ability);
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}
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for (UUID targetId: player.targets) {
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targets.add(targetId);
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}
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for (String choice: player.choices) {
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choices.add(choice);
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}
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}
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@Override
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public ComputerPlayer4 copy() {
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return new ComputerPlayer4(this);
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}
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@Override
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public void priority(Game game) {
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logState(game);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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case DRAW:
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pass();
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break;
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case PRECOMBAT_MAIN:
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case POSTCOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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Player player = game.getPlayer(playerId);
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System.out.println("Turn::"+game.getTurnNum());
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System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
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String s = "[";
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for (Card card : player.getHand().getCards(game)) {
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s += card.getName() + ";";
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}
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s += "]";
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System.out.println("Hand: " + s);
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s = "[";
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for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
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if (permanent.getOwnerId().equals(player.getId())) {
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s += permanent.getName() + ";";
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}
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}
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s += "]";
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System.out.println("Permanents: " + s);
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}
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if (actions.size() == 0) {
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calculateActions(game);
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}
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act(game);
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break;
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case BEGIN_COMBAT:
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case DECLARE_ATTACKERS:
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case DECLARE_BLOCKERS:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case END_TURN:
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pass();
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break;
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case CLEANUP:
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pass();
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break;
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}
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}
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protected void act(Game game) {
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if (actions == null || actions.size() == 0)
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pass();
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else {
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boolean usedStack = false;
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while (actions.peek() != null) {
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Ability ability = actions.poll();
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System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: " + ability.toString());
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this.activateAbility((ActivatedAbility) ability, game);
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if (ability.isUsesStack())
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usedStack = true;
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}
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if (usedStack)
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pass();
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}
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}
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protected void calculateActions(Game game) {
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currentScore = GameStateEvaluator2.evaluate(playerId, game);
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if (!getNextAction(game)) {
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Game sim = createSimulation(game);
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SimulationNode2.resetCount();
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root = new SimulationNode2(sim, maxDepth, playerId);
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logger.info("simulating actions");
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addActionsTimed(new FilterAbility());
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if (root.children.size() > 0) {
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root = root.children.get(0);
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int bestScore = GameStateEvaluator2.evaluate(playerId, root.getGame());
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if (bestScore > currentScore) {
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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}
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}
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}
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}
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protected boolean getNextAction(Game game) {
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if (root != null && root.children.size() > 0) {
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SimulationNode2 test = root;
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root = root.children.get(0);
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while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
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test = root;
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root = root.children.get(0);
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}
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logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
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if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
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logger.info("simulating -- continuing previous action chain");
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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return true;
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}
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else {
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return false;
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}
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}
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return false;
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}
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protected int minimaxAB(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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SimulationNode2 bestChild = null;
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for (SimulationNode2 child: node.getChildren()) {
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if (alpha >= beta) {
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logger.info("alpha beta pruning");
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break;
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}
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if (SimulationNode2.nodeCount > maxNodes) {
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logger.info("simulating -- reached end-state, count=" + SimulationNode2.nodeCount);
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break;
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}
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int val = addActions(child, filter, depth-1, alpha, beta);
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if (!currentPlayerId.equals(playerId)) {
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if (val < beta) {
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beta = val;
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bestChild = child;
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if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestChild = child;
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if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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}
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}
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}
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node.children.clear();
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if (bestChild != null)
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node.children.add(bestChild);
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if (!currentPlayerId.equals(playerId)) {
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//logger.info("returning minimax beta: " + beta);
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return beta;
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}
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else {
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//logger.info("returning minimax alpha: " + alpha);
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return alpha;
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}
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}
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protected SearchEffect getSearchEffect(StackAbility ability) {
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for (Effect effect: ability.getEffects()) {
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if (effect instanceof SearchEffect) {
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return (SearchEffect) effect;
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}
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}
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return null;
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}
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protected void resolve(SimulationNode2 node, int depth, Game game) {
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StackObject ability = game.getStack().pop();
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if (ability instanceof StackAbility) {
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SearchEffect effect = getSearchEffect((StackAbility) ability);
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if (effect != null && ability.getControllerId().equals(playerId)) {
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Target target = effect.getTarget();
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if (!target.doneChosing()) {
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for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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Game sim = game.copy();
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StackAbility newAbility = (StackAbility) ability.copy();
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SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
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newEffect.getTarget().addTarget(targetId, newAbility, sim);
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sim.getStack().push(newAbility);
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SimulationNode2 newNode = new SimulationNode2(sim, depth, ability.getControllerId());
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node.children.add(newNode);
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newNode.getTargets().add(targetId);
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logger.fine("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
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}
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return;
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}
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}
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}
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//logger.info("simulating resolve ");
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ability.resolve(game);
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game.applyEffects();
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game.getPlayers().resetPassed();
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game.getPlayerList().setCurrent(game.getActivePlayerId());
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}
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protected void addActionsTimed(final FilterAbility filter) {
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FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
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public Integer call() throws Exception
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{
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return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
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}
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});
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pool.execute(task);
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try {
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task.get(Config2.maxThinkSeconds, TimeUnit.MINUTES);
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} catch (TimeoutException e) {
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logger.info("simulating - timed out");
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task.cancel(true);
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} catch (ExecutionException e) {
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e.printStackTrace();
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
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logger.fine("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
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Game game = node.getGame();
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int val;
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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return GameStateEvaluator2.evaluate(playerId, game);
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}
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if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
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logger.fine("simulating -- reached end state, node count="+ SimulationNode2.nodeCount + ", depth="+depth);
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val = GameStateEvaluator2.evaluate(playerId, game);
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}
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else if (node.getChildren().size() > 0) {
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logger.fine("simulating -- somthing added children:" + node.getChildren().size());
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val = minimaxAB(node, filter, depth-1, alpha, beta);
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}
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else {
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
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if (allPassed(game)) {
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if (!game.getStack().isEmpty()) {
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resolve(node, depth, game);
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}
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else {
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// int testScore = GameStateEvaluator.evaluate(playerId, game);
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// if (testScore < currentScore) {
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// // if score at end of step is worse than original score don't check any further
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// logger.info("simulating -- abandoning current check, no immediate benefit");
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// return testScore;
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// }
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game.getPlayers().resetPassed();
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playNext(game, game.getActivePlayerId(), node);
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}
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}
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if (game.isGameOver()) {
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val = GameStateEvaluator2.evaluate(playerId, game);
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}
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else if (node.getChildren().size() > 0) {
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//declared attackers or blockers or triggered abilities
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logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
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val = minimaxAB(node, filter, depth-1, alpha, beta);
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}
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else {
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val = simulatePriority(node, game, filter, depth, alpha, beta);
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}
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}
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if (logger.isLoggable(Level.FINE))
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logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
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return val;
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}
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protected int simulatePriority(SimulationNode2 node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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return GameStateEvaluator2.evaluate(playerId, game);
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}
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node.setGameValue(game.getState().getValue());
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SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
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//logger.info("simulating -- player " + currentPlayer.getName());
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SimulationNode2 bestNode = null;
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List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
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for (Ability action: allActions) {
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Game sim = game.copy();
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if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
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sim.applyEffects();
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if (!sim.isGameOver() && action.isUsesStack()) {
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// only pass if the last action uses the stack
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sim.getPlayer(currentPlayer.getId()).pass();
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sim.getPlayerList().getNext();
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}
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SimulationNode2 newNode = new SimulationNode2(sim, action, depth, currentPlayer.getId());
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
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sim.checkStateAndTriggered();
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int val = addActions(newNode, filter, depth-1, alpha, beta);
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if (!currentPlayer.getId().equals(playerId)) {
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if (val < beta) {
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beta = val;
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bestNode = newNode;
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node.setCombat(newNode.getCombat());
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestNode = newNode;
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node.setCombat(newNode.getCombat());
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if (node.getTargets().size() > 0)
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targets = node.getTargets();
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if (node.getChoices().size() > 0)
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choices = node.getChoices();
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}
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}
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if (alpha >= beta) {
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//logger.info("simulating -- pruning");
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break;
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}
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if (SimulationNode2.nodeCount > maxNodes) {
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logger.fine("simulating -- reached end-state");
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break;
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}
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}
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}
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if (bestNode != null) {
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node.children.clear();
|
||||
node.children.add(bestNode);
|
||||
}
|
||||
if (!currentPlayer.getId().equals(playerId)) {
|
||||
//logger.info("returning priority beta: " + beta);
|
||||
return beta;
|
||||
}
|
||||
else {
|
||||
//logger.info("returning priority alpha: " + alpha);
|
||||
return alpha;
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean allPassed(Game game) {
|
||||
for (Player player: game.getPlayers().values()) {
|
||||
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
||||
if (choices.size() == 0)
|
||||
return super.choose(outcome, choice, game);
|
||||
if (!choice.isChosen()) {
|
||||
for (String achoice: choices) {
|
||||
choice.setChoice(achoice);
|
||||
if (choice.isChosen()) {
|
||||
choices.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
|
||||
if (targets.size() == 0)
|
||||
return super.chooseTarget(cards, target, source, game);
|
||||
if (!target.doneChosing()) {
|
||||
for (UUID targetId: targets) {
|
||||
target.addTarget(targetId, source, game);
|
||||
if (target.doneChosing()) {
|
||||
targets.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean choose(Cards cards, TargetCard target, Game game) {
|
||||
if (targets.size() == 0)
|
||||
return super.choose(cards, target, game);
|
||||
if (!target.doneChosing()) {
|
||||
for (UUID targetId: targets) {
|
||||
target.add(targetId, game);
|
||||
if (target.doneChosing()) {
|
||||
targets.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
|
||||
boolean skip = false;
|
||||
while (true) {
|
||||
Phase currentPhase = game.getPhase();
|
||||
if (!skip)
|
||||
currentPhase.getStep().endStep(game, activePlayerId);
|
||||
game.applyEffects();
|
||||
switch (currentPhase.getStep().getType()) {
|
||||
case UNTAP:
|
||||
game.getPhase().setStep(new UpkeepStep());
|
||||
break;
|
||||
case UPKEEP:
|
||||
game.getPhase().setStep(new DrawStep());
|
||||
break;
|
||||
case DRAW:
|
||||
game.getTurn().setPhase(new PreCombatMainPhase());
|
||||
game.getPhase().setStep(new PreCombatMainStep());
|
||||
break;
|
||||
case PRECOMBAT_MAIN:
|
||||
game.getTurn().setPhase(new CombatPhase());
|
||||
game.getPhase().setStep(new BeginCombatStep());
|
||||
break;
|
||||
case BEGIN_COMBAT:
|
||||
game.getPhase().setStep(new DeclareAttackersStep());
|
||||
break;
|
||||
case DECLARE_ATTACKERS:
|
||||
game.getPhase().setStep(new DeclareBlockersStep());
|
||||
break;
|
||||
case DECLARE_BLOCKERS:
|
||||
game.getPhase().setStep(new CombatDamageStep(true));
|
||||
break;
|
||||
case COMBAT_DAMAGE:
|
||||
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
|
||||
game.getPhase().setStep(new CombatDamageStep(false));
|
||||
else
|
||||
game.getPhase().setStep(new EndOfCombatStep());
|
||||
break;
|
||||
case END_COMBAT:
|
||||
game.getTurn().setPhase(new PostCombatMainPhase());
|
||||
game.getPhase().setStep(new PostCombatMainStep());
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
game.getTurn().setPhase(new EndPhase());
|
||||
game.getPhase().setStep(new EndStep());
|
||||
break;
|
||||
case END_TURN:
|
||||
game.getPhase().setStep(new CleanupStep());
|
||||
break;
|
||||
case CLEANUP:
|
||||
game.getPhase().getStep().beginStep(game, activePlayerId);
|
||||
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
|
||||
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
|
||||
game.getTurn().setPhase(new BeginningPhase());
|
||||
game.getPhase().setStep(new UntapStep());
|
||||
}
|
||||
}
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
|
||||
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(activePlayerId)).addAttackers(game)) {
|
||||
Game sim = game.copy();
|
||||
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID attackerId: group.getAttackers()) {
|
||||
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, activePlayerId);
|
||||
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
|
||||
for (UUID defenderId: game.getCombat().getDefenders()) {
|
||||
//check if defender is being attacked
|
||||
if (game.getCombat().isAttacked(defenderId, game)) {
|
||||
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
|
||||
Game sim = game.copy();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID blockerId: group.getBlockers()) {
|
||||
group.addBlocker(blockerId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, defenderId);
|
||||
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
game.getStep().beginStep(game, activePlayerId);
|
||||
}
|
||||
if (game.getStep().getHasPriority())
|
||||
break;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
}
|
||||
game.checkStateAndTriggered();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectAttackers(Game game) {
|
||||
logger.info("selectAttackers");
|
||||
if (combat != null) {
|
||||
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
||||
for (UUID attackerId: combat.getAttackers()) {
|
||||
logger.info("declare attacker: " + game.getCard(attackerId).getName());
|
||||
this.declareAttacker(attackerId, opponentId, game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectBlockers(Game game) {
|
||||
logger.info("selectBlockers");
|
||||
if (combat != null && combat.getGroups().size() > 0) {
|
||||
List<CombatGroup> groups = game.getCombat().getGroups();
|
||||
for (int i = 0; i < groups.size(); i++) {
|
||||
if (i < combat.getGroups().size()) {
|
||||
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
||||
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies game and replaces all players in copy with simulated players
|
||||
*
|
||||
* @param game
|
||||
* @return a new game object with simulated players
|
||||
*/
|
||||
protected Game createSimulation(Game game) {
|
||||
Game sim = game.copy();
|
||||
|
||||
for (Player copyPlayer: sim.getState().getPlayers().values()) {
|
||||
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
|
||||
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
|
||||
newPlayer.restore(origPlayer);
|
||||
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
|
||||
}
|
||||
return sim;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,564 +0,0 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.UUID;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.Constants.AbilityType;
|
||||
import mage.Constants.PhaseStep;
|
||||
import mage.Constants.RangeOfInfluence;
|
||||
import mage.Constants.Zone;
|
||||
import mage.abilities.Ability;
|
||||
import mage.cards.Card;
|
||||
import mage.filter.FilterAbility;
|
||||
import mage.game.Game;
|
||||
import mage.game.combat.Combat;
|
||||
import mage.game.combat.CombatGroup;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.turn.BeginCombatStep;
|
||||
import mage.game.turn.BeginningPhase;
|
||||
import mage.game.turn.CleanupStep;
|
||||
import mage.game.turn.CombatDamageStep;
|
||||
import mage.game.turn.CombatPhase;
|
||||
import mage.game.turn.DeclareAttackersStep;
|
||||
import mage.game.turn.DeclareBlockersStep;
|
||||
import mage.game.turn.DrawStep;
|
||||
import mage.game.turn.EndOfCombatStep;
|
||||
import mage.game.turn.EndPhase;
|
||||
import mage.game.turn.EndStep;
|
||||
import mage.game.turn.PostCombatMainPhase;
|
||||
import mage.game.turn.PostCombatMainStep;
|
||||
import mage.game.turn.Step;
|
||||
import mage.game.turn.UntapStep;
|
||||
import mage.game.turn.UpkeepStep;
|
||||
import mage.players.Player;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class ComputerPlayer5 extends ComputerPlayer4 implements Player {
|
||||
|
||||
private static final transient Logger logger = Logging.getLogger(ComputerPlayer5.class.getName());
|
||||
|
||||
private static FilterAbility filterLand = new FilterAbility();
|
||||
private static FilterAbility filterNotLand = new FilterAbility();
|
||||
|
||||
static {
|
||||
filterLand.getTypes().add(AbilityType.PLAY_LAND);
|
||||
filterLand.setZone(Zone.HAND);
|
||||
|
||||
filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
|
||||
filterNotLand.setZone(Zone.HAND);
|
||||
filterNotLand.setNotFilter(true);
|
||||
|
||||
logger.setLevel(Level.ALL);
|
||||
}
|
||||
|
||||
public ComputerPlayer5(String name, RangeOfInfluence range) {
|
||||
super(name, range);
|
||||
maxDepth = Config2.maxDepth;
|
||||
maxNodes = Config2.maxNodes;
|
||||
}
|
||||
|
||||
public ComputerPlayer5(final ComputerPlayer5 player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ComputerPlayer5 copy() {
|
||||
return new ComputerPlayer5(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void priority(Game game) {
|
||||
logState(game);
|
||||
game.firePriorityEvent(playerId);
|
||||
switch (game.getTurn().getStepType()) {
|
||||
case UPKEEP:
|
||||
case DRAW:
|
||||
pass();
|
||||
break;
|
||||
case PRECOMBAT_MAIN:
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
Player player = game.getPlayer(playerId);
|
||||
System.out.println("Turn:"+game.getTurnNum());
|
||||
System.out.println("[" + game.getPlayer(playerId).getName() + "] Precombat Main, life=" + player.getLife());
|
||||
String s = "[";
|
||||
for (Card card : player.getHand().getCards(game)) {
|
||||
s += card.getName() + ";";
|
||||
}
|
||||
s += "]";
|
||||
System.out.println("Hand: " + s);
|
||||
s = "[";
|
||||
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
|
||||
if (permanent.getOwnerId().equals(player.getId())) {
|
||||
s += permanent.getName() + ";";
|
||||
}
|
||||
}
|
||||
s += "]";
|
||||
System.out.println("Permanents: " + s);
|
||||
if (actions.size() == 0) {
|
||||
calculatePreCombatActions(game);
|
||||
}
|
||||
act(game);
|
||||
}
|
||||
else
|
||||
pass();
|
||||
break;
|
||||
case BEGIN_COMBAT:
|
||||
pass();
|
||||
break;
|
||||
case DECLARE_ATTACKERS:
|
||||
if (!game.getActivePlayerId().equals(playerId)) {
|
||||
if (actions.size() == 0) {
|
||||
calculatePreCombatActions(game);
|
||||
}
|
||||
act(game);
|
||||
}
|
||||
else
|
||||
pass();
|
||||
break;
|
||||
case DECLARE_BLOCKERS:
|
||||
case COMBAT_DAMAGE:
|
||||
case END_COMBAT:
|
||||
pass();
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
if (actions.size() == 0) {
|
||||
calculatePostCombatActions(game);
|
||||
}
|
||||
act(game);
|
||||
}
|
||||
else
|
||||
pass();
|
||||
break;
|
||||
case END_TURN:
|
||||
case CLEANUP:
|
||||
pass();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected void calculatePreCombatActions(Game game) {
|
||||
//if (!getNextAction(game)) {
|
||||
currentScore = GameStateEvaluator2.evaluate(playerId, game);
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode2.resetCount();
|
||||
root = new SimulationNode2(sim, maxDepth, playerId);
|
||||
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
|
||||
|
||||
addActionsTimed(new FilterAbility());
|
||||
if (root.children.size() > 0) {
|
||||
root = root.children.get(0);
|
||||
int bestScore = GameStateEvaluator2.evaluate(playerId, root.getGame());
|
||||
if (bestScore > currentScore) {
|
||||
actions = new LinkedList<Ability>(root.abilities);
|
||||
combat = root.combat;
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
protected void calculatePostCombatActions(Game game) {
|
||||
if (!getNextAction(game)) {
|
||||
currentScore = GameStateEvaluator2.evaluate(playerId, game);
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode2.resetCount();
|
||||
root = new SimulationNode2(sim, maxDepth, playerId);
|
||||
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
|
||||
addActionsTimed(new FilterAbility());
|
||||
if (root.children.size() > 0) {
|
||||
root = root.children.get(0);
|
||||
int bestScore = GameStateEvaluator2.evaluate(playerId, root.getGame());
|
||||
if (bestScore > currentScore) {
|
||||
actions = new LinkedList<Ability>(root.abilities);
|
||||
combat = root.combat;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
|
||||
boolean stepFinished = false;
|
||||
int val;
|
||||
Game game = node.getGame();
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
|
||||
logger.fine("simulating -- reached end state");
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
else if (node.getChildren().size() > 0) {
|
||||
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
|
||||
val = minimaxAB(node, filter, depth-1, alpha, beta);
|
||||
}
|
||||
else {
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
|
||||
if (allPassed(game)) {
|
||||
if (!game.getStack().isEmpty()) {
|
||||
resolve(node, depth, game);
|
||||
}
|
||||
else {
|
||||
stepFinished = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (game.isGameOver()) {
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
else if (stepFinished) {
|
||||
logger.fine("step finished");
|
||||
int testScore = GameStateEvaluator2.evaluate(playerId, game);
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
if (testScore <= currentScore) {
|
||||
// if score at end of step is worse than original score don't check further
|
||||
logger.fine("simulating -- abandoning check, no immediate benefit");
|
||||
val = testScore;
|
||||
}
|
||||
else {
|
||||
switch (game.getTurn().getStepType()) {
|
||||
case PRECOMBAT_MAIN:
|
||||
val = -simulateCombat(game, node, depth-1, alpha, beta, false);
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
val = -simulateCounterAttack(game, node, depth-1, alpha, beta);
|
||||
break;
|
||||
default:
|
||||
val = -GameStateEvaluator2.evaluate(playerId, game);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
|
||||
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
|
||||
else
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
}
|
||||
else if (node.getChildren().size() > 0) {
|
||||
logger.fine("simulating -- trigger added children:" + node.getChildren().size());
|
||||
val = minimaxAB(node, filter, depth, alpha, beta);
|
||||
}
|
||||
else {
|
||||
val = simulatePriority(node, game, filter, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
protected int simulateCombat(Game game, SimulationNode2 node, int depth, int alpha, int beta, boolean counter) {
|
||||
Integer val = null;
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
|
||||
game.getTurn().setPhase(new CombatPhase());
|
||||
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
simulateStep(game, new BeginCombatStep());
|
||||
game.getPhase().setStep(new DeclareAttackersStep());
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
|
||||
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
|
||||
}
|
||||
}
|
||||
else if (!counter) {
|
||||
simulateToEnd(game);
|
||||
val = simulatePostCombatMain(game, node, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
|
||||
//only suitable for two player games - only simulates blocks for 1st defender
|
||||
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
|
||||
}
|
||||
}
|
||||
else if (!counter) {
|
||||
finishCombat(game);
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
// val = simulateCounterAttack(game, node, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
}
|
||||
|
||||
|
||||
protected int simulateAttackers(Game game, SimulationNode2 node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
Integer val = null;
|
||||
SimulationNode2 bestNode = null;
|
||||
SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId);
|
||||
|
||||
for (Combat engagement: attacker.addAttackers(game)) {
|
||||
if (alpha >= beta) {
|
||||
//logger.fine("simulating -- pruning attackers");
|
||||
break;
|
||||
}
|
||||
Game sim = game.copy();
|
||||
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID attackId: group.getAttackers()) {
|
||||
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, depth, game.getActivePlayerId());
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating attack -- node#: " + SimulationNode2.getCount());
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
logger.fine("resolving triggered abilities");
|
||||
sim.applyEffects();
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
|
||||
Combat simCombat = sim.getCombat().copy();
|
||||
sim.getPhase().setStep(new DeclareBlockersStep());
|
||||
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
|
||||
if (!attackerId.equals(playerId)) {
|
||||
if (val < beta) {
|
||||
beta = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
if (bestNode != null) {
|
||||
node.children.clear();
|
||||
node.children.add(bestNode);
|
||||
}
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
}
|
||||
|
||||
protected int simulateBlockers(Game game, SimulationNode2 node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
Integer val = null;
|
||||
SimulationNode2 bestNode = null;
|
||||
//check if defender is being attacked
|
||||
if (game.getCombat().isAttacked(defenderId, game)) {
|
||||
SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId);
|
||||
for (Combat engagement: defender.addBlockers(game)) {
|
||||
if (alpha >= beta) {
|
||||
logger.fine("simulating -- pruning blockers");
|
||||
break;
|
||||
}
|
||||
Game sim = game.copy();
|
||||
for (CombatGroup group : engagement.getGroups()) {
|
||||
if (group.getAttackers().size() > 0) {
|
||||
UUID attackerId = group.getAttackers().get(0);
|
||||
for (UUID blockerId : group.getBlockers()) {
|
||||
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, depth, defenderId);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating block -- node#: " + SimulationNode2.getCount());
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
logger.fine("resolving triggered abilities");
|
||||
sim.applyEffects();
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
|
||||
Combat simCombat = sim.getCombat().copy();
|
||||
finishCombat(sim);
|
||||
if (sim.isGameOver()) {
|
||||
val = GameStateEvaluator2.evaluate(playerId, sim);
|
||||
}
|
||||
else if (!counter) {
|
||||
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
|
||||
}
|
||||
else
|
||||
val = GameStateEvaluator2.evaluate(playerId, sim);
|
||||
if (!defenderId.equals(playerId)) {
|
||||
if (val < beta) {
|
||||
beta = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
if (bestNode != null) {
|
||||
node.children.clear();
|
||||
node.children.add(bestNode);
|
||||
}
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
}
|
||||
|
||||
protected int simulateCounterAttack(Game game, SimulationNode2 node, int depth, int alpha, int beta) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
Integer val = null;
|
||||
if (!game.isGameOver()) {
|
||||
logger.fine("simulating -- counter attack");
|
||||
simulateToEnd(game);
|
||||
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
|
||||
game.getTurn().setPhase(new BeginningPhase());
|
||||
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
simulateStep(game, new UntapStep());
|
||||
simulateStep(game, new UpkeepStep());
|
||||
simulateStep(game, new DrawStep());
|
||||
game.getPhase().endPhase(game, game.getActivePlayerId());
|
||||
}
|
||||
val = simulateCombat(game, node, depth-1, alpha, beta, true);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator2.evaluate(playerId, game);
|
||||
return val;
|
||||
}
|
||||
|
||||
protected void simulateStep(Game game, Step step) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return;
|
||||
}
|
||||
if (!game.isGameOver()) {
|
||||
game.getPhase().setStep(step);
|
||||
if (!step.skipStep(game, game.getActivePlayerId())) {
|
||||
step.beginStep(game, game.getActivePlayerId());
|
||||
game.checkStateAndTriggered();
|
||||
while (!game.getStack().isEmpty()) {
|
||||
game.getStack().resolve(game);
|
||||
game.applyEffects();
|
||||
}
|
||||
step.endStep(game, game.getActivePlayerId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void finishCombat(Game game) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return;
|
||||
}
|
||||
simulateStep(game, new CombatDamageStep(true));
|
||||
simulateStep(game, new CombatDamageStep(false));
|
||||
simulateStep(game, new EndOfCombatStep());
|
||||
}
|
||||
|
||||
protected int simulatePostCombatMain(Game game, SimulationNode2 node, int depth, int alpha, int beta) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator2.evaluate(playerId, game);
|
||||
}
|
||||
logger.fine("simulating -- post combat main");
|
||||
game.getTurn().setPhase(new PostCombatMainPhase());
|
||||
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
game.getPhase().setStep(new PostCombatMainStep());
|
||||
game.getStep().beginStep(game, playerId);
|
||||
game.getPlayers().resetPassed();
|
||||
return addActions(node, new FilterAbility(), depth, alpha, beta);
|
||||
}
|
||||
return simulateCounterAttack(game, node, depth, alpha, beta);
|
||||
}
|
||||
|
||||
protected void simulateToEnd(Game game) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return;
|
||||
}
|
||||
if (!game.isGameOver()) {
|
||||
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
|
||||
game.getTurn().setPhase(new EndPhase());
|
||||
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
simulateStep(game, new EndStep());
|
||||
simulateStep(game, new CleanupStep());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -33,12 +33,14 @@ import mage.Constants.PhaseStep;
|
|||
import mage.Constants.RangeOfInfluence;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.ActivatedAbility;
|
||||
import mage.abilities.common.PassAbility;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.SearchEffect;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.Cards;
|
||||
import mage.choices.Choice;
|
||||
import mage.filter.FilterAbility;
|
||||
import mage.filter.common.FilterCreatureForAttack;
|
||||
import mage.game.Game;
|
||||
import mage.game.combat.Combat;
|
||||
import mage.game.combat.CombatGroup;
|
||||
|
@ -116,35 +118,35 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
pass();
|
||||
break;
|
||||
case PRECOMBAT_MAIN:
|
||||
case BEGIN_COMBAT:
|
||||
case DECLARE_ATTACKERS:
|
||||
case DECLARE_BLOCKERS:
|
||||
case COMBAT_DAMAGE:
|
||||
case END_COMBAT:
|
||||
case POSTCOMBAT_MAIN:
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
Player player = game.getPlayer(playerId);
|
||||
System.out.println("Turn::"+game.getTurnNum());
|
||||
System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
|
||||
String s = "[";
|
||||
for (Card card : player.getHand().getCards(game)) {
|
||||
s += card.getName() + ";";
|
||||
printOutState(game, playerId);
|
||||
if (actions.size() == 0) {
|
||||
calculateActions(game);
|
||||
}
|
||||
s += "]";
|
||||
System.out.println("Hand: " + s);
|
||||
s = "[";
|
||||
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
|
||||
if (permanent.getOwnerId().equals(player.getId())) {
|
||||
s += permanent.getName() + ";";
|
||||
}
|
||||
act(game);
|
||||
} else {
|
||||
pass();
|
||||
}
|
||||
break;
|
||||
case BEGIN_COMBAT:
|
||||
case COMBAT_DAMAGE:
|
||||
case END_COMBAT:
|
||||
pass();
|
||||
break;
|
||||
case DECLARE_ATTACKERS:
|
||||
if (!game.getActivePlayerId().equals(playerId)) {
|
||||
printOutState(game, playerId);
|
||||
printOutState(game, game.getOpponents(playerId).iterator().next());
|
||||
if (actions.size() == 0) {
|
||||
calculateActions(game);
|
||||
}
|
||||
s += "]";
|
||||
System.out.println("Permanents: " + s);
|
||||
act(game);
|
||||
printOutState(game, playerId);
|
||||
} else {
|
||||
pass();
|
||||
}
|
||||
if (actions.size() == 0) {
|
||||
calculateActions(game);
|
||||
}
|
||||
act(game);
|
||||
break;
|
||||
case END_TURN:
|
||||
pass();
|
||||
|
@ -155,6 +157,36 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
}
|
||||
}
|
||||
|
||||
private void printOutState(Game game, UUID playerId) {
|
||||
Player player = game.getPlayer(playerId);
|
||||
System.out.println("Turn::"+game.getTurnNum());
|
||||
System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
|
||||
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
|
||||
System.out.println("[Opponent] life=" + opponent.getLife());
|
||||
|
||||
String s = "[";
|
||||
for (Card card : player.getHand().getCards(game)) {
|
||||
s += card.getName() + ";";
|
||||
}
|
||||
s += "]";
|
||||
System.out.println("Hand: " + s);
|
||||
s = "[";
|
||||
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
|
||||
if (permanent.getOwnerId().equals(player.getId())) {
|
||||
s += permanent.getName();
|
||||
if (permanent.isTapped()) {
|
||||
s+="(tapped)";
|
||||
}
|
||||
if (permanent.isAttacking()) {
|
||||
s+="(attacking)";
|
||||
}
|
||||
s+=";";
|
||||
}
|
||||
}
|
||||
s += "]";
|
||||
System.out.println("Permanents: " + s);
|
||||
}
|
||||
|
||||
protected void act(Game game) {
|
||||
if (actions == null || actions.size() == 0)
|
||||
pass();
|
||||
|
@ -177,7 +209,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
if (!getNextAction(game)) {
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode2.resetCount();
|
||||
root = new SimulationNode2(sim, maxDepth, playerId);
|
||||
root = new SimulationNode2(null, sim, maxDepth, playerId);
|
||||
logger.info("simulating actions");
|
||||
//int bestScore = addActionsTimed(new FilterAbility());
|
||||
addActionsTimed(new FilterAbility());
|
||||
|
@ -203,6 +235,19 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
}
|
||||
logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
|
||||
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
|
||||
|
||||
// Try to fix horizon effect
|
||||
if (root.combat == null || root.combat.getAttackers().size() == 0) {
|
||||
FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
|
||||
attackFilter.getControllerId().add(playerId);
|
||||
List<Permanent> attackers = game.getBattlefield().getAllActivePermanents(attackFilter);
|
||||
if (attackers.size() > 0) {
|
||||
// we have attackers but don't attack with any of them
|
||||
// let's try once again to avoid possible horizon effect
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
logger.info("simulating -- continuing previous action chain");
|
||||
actions = new LinkedList<Ability>(root.abilities);
|
||||
combat = root.combat;
|
||||
|
@ -219,6 +264,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
UUID currentPlayerId = node.getGame().getPlayerList().get();
|
||||
SimulationNode2 bestChild = null;
|
||||
for (SimulationNode2 child: node.getChildren()) {
|
||||
Combat _combat = child.getCombat();
|
||||
if (alpha >= beta) {
|
||||
logger.info("alpha beta pruning");
|
||||
break;
|
||||
|
@ -232,16 +278,20 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
if (val < beta) {
|
||||
beta = val;
|
||||
bestChild = child;
|
||||
if (node.getCombat() == null)
|
||||
node.setCombat(child.getCombat());
|
||||
if (node.getCombat() == null) {
|
||||
node.setCombat(_combat);
|
||||
bestChild.setCombat(_combat);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestChild = child;
|
||||
if (node.getCombat() == null)
|
||||
node.setCombat(child.getCombat());
|
||||
if (node.getCombat() == null) {
|
||||
node.setCombat(_combat);
|
||||
bestChild.setCombat(_combat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -280,7 +330,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
|
||||
newEffect.getTarget().addTarget(targetId, newAbility, sim);
|
||||
sim.getStack().push(newAbility);
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, depth, ability.getControllerId());
|
||||
SimulationNode2 newNode = new SimulationNode2(node, sim, depth, ability.getControllerId());
|
||||
node.children.add(newNode);
|
||||
newNode.getTargets().add(targetId);
|
||||
logger.fine("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
|
||||
|
@ -315,6 +365,9 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
task.cancel(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
task.cancel(true);
|
||||
}
|
||||
//TODO: timeout handling
|
||||
return 0;
|
||||
|
@ -389,12 +442,14 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
Game sim = game.copy();
|
||||
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
|
||||
sim.applyEffects();
|
||||
if (checkForRepeatedAction(sim, node, action, currentPlayer.getId()))
|
||||
continue;
|
||||
if (!sim.isGameOver() && action.isUsesStack()) {
|
||||
// only pass if the last action uses the stack
|
||||
sim.getPlayer(currentPlayer.getId()).pass();
|
||||
sim.getPlayerList().getNext();
|
||||
}
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, action, depth, currentPlayer.getId());
|
||||
SimulationNode2 newNode = new SimulationNode2(node, sim, action, depth, currentPlayer.getId());
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
|
||||
sim.checkStateAndTriggered();
|
||||
|
@ -572,7 +627,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, activePlayerId);
|
||||
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, activePlayerId);
|
||||
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
|
@ -593,7 +648,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, node.getDepth()-1, defenderId);
|
||||
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
|
||||
logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
|
@ -660,4 +715,19 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
|
|||
return sim;
|
||||
}
|
||||
|
||||
private boolean checkForRepeatedAction(Game sim, SimulationNode2 node, Ability action, UUID playerId) {
|
||||
if (action instanceof PassAbility)
|
||||
return false;
|
||||
int val = GameStateEvaluator2.evaluate(playerId, sim);
|
||||
SimulationNode2 test = node.getParent();
|
||||
while (test != null && !test.getPlayerId().equals(playerId)) {
|
||||
test = test.getParent();
|
||||
}
|
||||
if (test != null && test.getAbilities() != null && test.getAbilities().size() == 1) {
|
||||
if (action.toString().equals(test.getAbilities().get(0).toString()) && GameStateEvaluator2.evaluate(playerId, sim) == val) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,9 +44,9 @@ public class GameStateEvaluator2 {
|
|||
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
|
||||
if (game.isGameOver()) {
|
||||
if (player.hasLost() || opponent.hasWon())
|
||||
return Integer.MIN_VALUE;
|
||||
return LOSE_GAME_SCORE;
|
||||
if (opponent.hasLost() || player.hasWon())
|
||||
return Integer.MAX_VALUE;
|
||||
return WIN_GAME_SCORE;
|
||||
}
|
||||
//int lifeScore = (player.getLife() - opponent.getLife()) * LIFE_FACTOR;
|
||||
|
||||
|
@ -73,12 +73,11 @@ public class GameStateEvaluator2 {
|
|||
}
|
||||
//permanentScore *= PERMANENT_FACTOR;
|
||||
|
||||
/*int handScore = 0;
|
||||
handScore = 7 - opponent.getHand().size();
|
||||
handScore += Math.min(7, player.getHand().size());
|
||||
handScore *= HAND_FACTOR;*/
|
||||
int handScore = 0;
|
||||
handScore = player.getHand().size() - opponent.getHand().size();
|
||||
handScore *= 5;
|
||||
|
||||
int score = lifeScore + permanentScore /*+ handScore*/;
|
||||
int score = lifeScore + permanentScore + handScore;
|
||||
//if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore /*+ " handScore:" + handScore*/ + "total:" + score);
|
||||
return score;
|
||||
|
|
|
@ -1,62 +0,0 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class SimulateBlockWorker2 implements Callable {
|
||||
|
||||
private final static Logger logger = Logging.getLogger(SimulationWorker2.class.getName());
|
||||
|
||||
private SimulationNode2 node;
|
||||
private ComputerPlayer5 player;
|
||||
|
||||
public SimulateBlockWorker2(ComputerPlayer5 player, SimulationNode2 node) {
|
||||
this.player = player;
|
||||
this.node = node;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object call() {
|
||||
try {
|
||||
// player.simulateBlock(node);
|
||||
} catch (Exception ex) {
|
||||
logger.log(Level.SEVERE, null, ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -223,7 +223,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
|
|||
sim.getStack().push(new StackAbility(ability, playerId));
|
||||
ability.activate(sim, false);
|
||||
sim.applyEffects();
|
||||
SimulationNode2 newNode = new SimulationNode2(sim, depth, playerId);
|
||||
SimulationNode2 newNode = new SimulationNode2(parent, sim, depth, playerId);
|
||||
logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " triggered ability option");
|
||||
for (Target target: ability.getTargets()) {
|
||||
for (UUID targetId: target.getTargets()) {
|
||||
|
|
|
@ -50,12 +50,14 @@ public class SimulationNode2 implements Serializable {
|
|||
protected List<Ability> abilities;
|
||||
protected int depth;
|
||||
protected List<SimulationNode2> children = new ArrayList<SimulationNode2>();
|
||||
protected SimulationNode2 parent;
|
||||
protected List<UUID> targets = new ArrayList<UUID>();
|
||||
protected List<String> choices = new ArrayList<String>();
|
||||
protected UUID playerId;
|
||||
protected Combat combat;
|
||||
|
||||
public SimulationNode2(Game game, int depth, UUID playerId) {
|
||||
public SimulationNode2(SimulationNode2 parent, Game game, int depth, UUID playerId) {
|
||||
this.parent = parent;
|
||||
this.game = game;
|
||||
this.depth = depth;
|
||||
this.playerId = playerId;
|
||||
|
@ -63,13 +65,13 @@ public class SimulationNode2 implements Serializable {
|
|||
nodeCount++;
|
||||
}
|
||||
|
||||
public SimulationNode2(Game game, List<Ability> abilities, int depth, UUID playerId) {
|
||||
this(game, depth, playerId);
|
||||
public SimulationNode2(SimulationNode2 parent, Game game, List<Ability> abilities, int depth, UUID playerId) {
|
||||
this(parent, game, depth, playerId);
|
||||
this.abilities = abilities;
|
||||
}
|
||||
|
||||
public SimulationNode2(Game game, Ability ability, int depth, UUID playerId) {
|
||||
this(game, depth, playerId);
|
||||
public SimulationNode2(SimulationNode2 parent, Game game, Ability ability, int depth, UUID playerId) {
|
||||
this(parent, game, depth, playerId);
|
||||
this.abilities = new ArrayList<Ability>();
|
||||
abilities.add(ability);
|
||||
}
|
||||
|
@ -98,6 +100,10 @@ public class SimulationNode2 implements Serializable {
|
|||
return this.abilities;
|
||||
}
|
||||
|
||||
public SimulationNode2 getParent() {
|
||||
return this.parent;
|
||||
}
|
||||
|
||||
public List<SimulationNode2> getChildren() {
|
||||
return this.children;
|
||||
}
|
||||
|
|
|
@ -225,6 +225,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (target instanceof TargetDiscard) {
|
||||
findPlayables(game);
|
||||
|
@ -242,6 +243,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (target instanceof TargetControlledPermanent) {
|
||||
List<Permanent> targets;
|
||||
|
@ -269,6 +271,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (target instanceof TargetCreatureOrPlayer) {
|
||||
List<Permanent> targets;
|
||||
|
@ -297,8 +300,9 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
throw new IllegalStateException("Target wasn't handled. class:" + target.getClass().toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
maxDepth=10
|
||||
maxDepth=20
|
||||
maxNodes=5000
|
||||
evaluatorLifeFactor=2
|
||||
evaluatorPermanentFactor=1
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,14 +1,14 @@
|
|||
### ComputerA ###
|
||||
# Battlefield
|
||||
battlefield:ComputerA:Island:1
|
||||
battlefield:ComputerA:Goblin Guide:1
|
||||
#battlefield:ComputerA:Goblin Guide:1
|
||||
# Hand
|
||||
hand:ComputerA:Mountain:2
|
||||
hand:ComputerA:Lightning Bolt:5
|
||||
hand:ComputerA:Hellspark Elemental:5
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerA:clear:0
|
||||
library:ComputerA:Lightning Bolt:10
|
||||
library:ComputerA:Hellspark Elemental:10
|
||||
|
||||
### ComputerB ###
|
||||
# Battlefield
|
||||
|
|
22
Mage.Tests/scenario2.txt
Normal file
22
Mage.Tests/scenario2.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
### ComputerA ###
|
||||
# Battlefield
|
||||
battlefield:ComputerA:Island:2
|
||||
battlefield:ComputerA:Mountain:2
|
||||
# Hand
|
||||
hand:ComputerA:Mountain:0
|
||||
hand:ComputerA:Hellspark Elemental:5
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerA:clear:0
|
||||
library:ComputerA:Hellspark Elemental:10
|
||||
|
||||
### ComputerB ###
|
||||
# Battlefield
|
||||
battlefield:ComputerB:Plains:1
|
||||
# Hand
|
||||
hand:ComputerB:Plains:2
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerB:clear:0
|
||||
library:ComputerB:Plains:10
|
||||
|
24
Mage.Tests/scenario3.txt
Normal file
24
Mage.Tests/scenario3.txt
Normal file
|
@ -0,0 +1,24 @@
|
|||
### ComputerA ###
|
||||
# Battlefield
|
||||
battlefield:ComputerA:Island:2
|
||||
battlefield:ComputerA:Mountain:2
|
||||
# Hand
|
||||
hand:ComputerA:Mountain:0
|
||||
hand:ComputerA:Hellspark Elemental:5
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerA:clear:0
|
||||
library:ComputerA:Hellspark Elemental:10
|
||||
|
||||
### ComputerB ###
|
||||
# Battlefield
|
||||
battlefield:ComputerB:Plains:1
|
||||
# Hand
|
||||
hand:ComputerB:Plains:2
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerB:clear:0
|
||||
library:ComputerB:Plains:10
|
||||
# Life
|
||||
player:ComputerB:life:2
|
||||
|
21
Mage.Tests/scenario4.txt
Normal file
21
Mage.Tests/scenario4.txt
Normal file
|
@ -0,0 +1,21 @@
|
|||
### ComputerA ###
|
||||
# Battlefield
|
||||
battlefield:ComputerA:Swamp:1
|
||||
battlefield:ComputerA:Mountain:2
|
||||
# Hand
|
||||
hand:ComputerA:Blightning:5
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerA:clear:0
|
||||
library:ComputerA:Blightning:15
|
||||
|
||||
### ComputerB ###
|
||||
# Battlefield
|
||||
battlefield:ComputerB:Plains:1
|
||||
# Hand
|
||||
hand:ComputerB:Plains:2
|
||||
# Library
|
||||
# from down to top
|
||||
library:ComputerB:clear:0
|
||||
library:ComputerB:Plains:10
|
||||
|
|
@ -56,7 +56,7 @@ public class PlayGameTest extends MageTestBase {
|
|||
game.addPlayer(computerB, deck2);
|
||||
game.loadCards(deck2.getCards(), computerB.getId());
|
||||
|
||||
//parseScenario("scenario1.txt");
|
||||
//parseScenario("scenario4.txt");
|
||||
game.cheat(computerA.getId(), commandsA);
|
||||
game.cheat(computerA.getId(), libraryCardsA, handCardsA, battlefieldCardsA, graveyardCardsA);
|
||||
game.cheat(computerB.getId(), commandsB);
|
||||
|
@ -108,6 +108,16 @@ public class PlayGameTest extends MageTestBase {
|
|||
} else if ("library".equalsIgnoreCase(zone)) {
|
||||
gameZone = Constants.Zone.LIBRARY;
|
||||
cards = nickname.equals("ComputerA") ? libraryCardsA : libraryCardsB;
|
||||
} else if ("player".equalsIgnoreCase(zone)) {
|
||||
String command = m.group(3);
|
||||
if ("life".equals(command)) {
|
||||
if (nickname.equals("ComputerA")) {
|
||||
commandsA.put(Constants.Zone.OUTSIDE, "life:" + m.group(4));
|
||||
} else {
|
||||
commandsB.put(Constants.Zone.OUTSIDE, "life:" + m.group(4));
|
||||
}
|
||||
}
|
||||
continue;
|
||||
} else {
|
||||
continue; // go parse next line
|
||||
}
|
||||
|
|
|
@ -357,7 +357,9 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
|
|||
//20091005 - 103.3
|
||||
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
|
||||
Player player = getPlayer(playerId);
|
||||
player.setLife(this.getLife(), this);
|
||||
if (!testMode || player.getLife() == 0) {
|
||||
player.setLife(this.getLife(), this);
|
||||
}
|
||||
if (!testMode) {
|
||||
player.drawCards(7, this);
|
||||
}
|
||||
|
@ -949,6 +951,22 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
|
|||
gameCards.remove(card);
|
||||
}
|
||||
player.getLibrary().clear();
|
||||
}
|
||||
break;
|
||||
case OUTSIDE:
|
||||
if (command.getValue().contains("life:")) {
|
||||
String[] s = command.getValue().split(":");
|
||||
if (s.length == 2) {
|
||||
try {
|
||||
Integer amount = Integer.parseInt(s[1]);
|
||||
player.setLife(amount, this);
|
||||
logger.info("Setting player's life: ");
|
||||
} catch (NumberFormatException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue