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* Wall of Deceit - Fixed not working "Turn face down" ability.
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parent
c824d012d1
commit
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1 changed files with 37 additions and 9 deletions
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@ -29,18 +29,20 @@ package mage.cards.w;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.MorphAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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@ -49,19 +51,17 @@ import mage.constants.Zone;
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public class WallOfDeceit extends CardImpl {
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public WallOfDeceit(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
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this.subtype.add(SubType.WALL);
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this.power = new MageInt(0);
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this.toughness = new MageInt(5);
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// Defender
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this.addAbility(DefenderAbility.getInstance());
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// {3}: Turn Wall of Deceit face down.
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Effect effect = new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANIFESTED);
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effect.setText("Turn Wall of Deceit face down. <i>(It becomes a 2/2 creature.)</i>");
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{3}")));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new WallOfDeceitEffect(), new ManaCostsImpl("{3}")));
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// Morph {U}
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this.addAbility(new MorphAbility(this, new ManaCostsImpl("{U}")));
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}
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@ -75,3 +75,31 @@ public class WallOfDeceit extends CardImpl {
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return new WallOfDeceit(this);
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}
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}
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class WallOfDeceitEffect extends OneShotEffect {
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public WallOfDeceitEffect() {
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super(Outcome.Detriment);
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this.staticText = "Turn {this} face down";
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}
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public WallOfDeceitEffect(final WallOfDeceitEffect effect) {
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super(effect);
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}
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@Override
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public WallOfDeceitEffect copy() {
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return new WallOfDeceitEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null
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&& source.getSourceObjectZoneChangeCounter() == sourcePermanent.getZoneChangeCounter(game) // in case source was blinked after ability was set to stack
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&& !sourcePermanent.isFaceDown(game)) {
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sourcePermanent.setFaceDown(true, game);
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}
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return true;
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}
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}
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