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[BFZ] Updated Lantern Scout and Hero of Goma Fada tooltips.
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2 changed files with 6 additions and 6 deletions
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@ -34,7 +34,6 @@ import mage.abilities.common.AllyEntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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@ -57,8 +56,8 @@ public class HeroOfGomaFada extends CardImpl {
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// <i>Rally</i> - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
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// <i>Rally</i> - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
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Ability ability = new AllyEntersBattlefieldTriggeredAbility(
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Ability ability = new AllyEntersBattlefieldTriggeredAbility(
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new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn, new FilterControlledCreaturePermanent()), false);
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new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn,
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ability.setAbilityWord(AbilityWord.RALLY);
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new FilterControlledCreaturePermanent("creatures you control")), false);
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -31,10 +31,10 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.AllyEntersBattlefieldTriggeredAbility;
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import mage.abilities.common.AllyEntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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@ -65,9 +65,10 @@ public class LanternScout extends CardImpl {
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new SubtypePredicate("Ally")));
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new SubtypePredicate("Ally")));
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// <i>Rally</i> - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
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// <i>Rally</i> - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
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Effect effect = new GainAbilityAllEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn, new FilterControlledCreaturePermanent());
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effect.setText("creatures you control gain lifelink until end of turn");
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Ability ability = new AllyEntersBattlefieldTriggeredAbility(
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Ability ability = new AllyEntersBattlefieldTriggeredAbility(
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new GainAbilityAllEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn, new FilterControlledCreaturePermanent()), false);
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effect, false);
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ability.setAbilityWord(AbilityWord.RALLY);
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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