diff --git a/Mage.Sets/src/mage/sets/lorwyn/Benthicore.java b/Mage.Sets/src/mage/sets/lorwyn/Benthicore.java index 13503b6c74..bf454890b0 100644 --- a/Mage.Sets/src/mage/sets/lorwyn/Benthicore.java +++ b/Mage.Sets/src/mage/sets/lorwyn/Benthicore.java @@ -67,7 +67,6 @@ public class Benthicore extends CardImpl { super(ownerId, 53, "Benthicore", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{6}{U}"); this.expansionSetCode = "LRW"; this.subtype.add("Elemental"); - this.color.setBlue(true); this.power = new MageInt(5); this.toughness = new MageInt(5); diff --git a/Mage.Sets/src/mage/sets/lorwyn/SummonTheSchool.java b/Mage.Sets/src/mage/sets/lorwyn/SummonTheSchool.java index ca8c1add57..a06e49f902 100644 --- a/Mage.Sets/src/mage/sets/lorwyn/SummonTheSchool.java +++ b/Mage.Sets/src/mage/sets/lorwyn/SummonTheSchool.java @@ -61,7 +61,7 @@ public class SummonTheSchool extends CardImpl { super(ownerId, 42, "Summon the School", Rarity.UNCOMMON, new CardType[]{CardType.TRIBAL, CardType.SORCERY}, "{3}{W}"); this.expansionSetCode = "LRW"; this.subtype.add("Merfolk"); - this.color.setWhite(true); + // Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. this.getSpellAbility().addEffect(new CreateTokenEffect(new MerfolkWizardToken(), 2)); // Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index f290c3fef1..52bea82e0b 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -26236,95 +26236,108 @@ Sign in Blood|Modern Masters 2015 Edition|97|C|{B}{B}|Sorcery|||Target player dr Spread the Sickness|Modern Masters 2015 Edition|98|U|{4}{B}|Sorcery|||Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Surgical Extraction|Modern Masters 2015 Edition|99|R|{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.| Akroan Jailer|Magic Origins|1|C|{W}|Creature - Human Soldier|1|1|{2}{W}, {T}: Tap target creature.| -Charging Griffin|Magic Origins|9|C|{3}{W}{3}{W}|Creature - Griffin|2|22|2|Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.$Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.| +Blessed Spirits|Magic Origins|7|U|{2}{W}|Creature - Spirit|2|2|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.| +Charging Griffin|Magic Origins|9|C|{3}{W}|Creature - Griffin|2|2|Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.$Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.| +Enshrouding Mist|Magic Origins|13|C|{W}|Instant|||Target creature gets +1/+1 until end of turn. Prevent all damage that would dealt to it this turn. If it's renowned, untap it.| Grasp of the Hieromancer|Magic Origins|15|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."| Heavy Infantry|Magic Origins|18|C|{4}{W}|Creature - Human Soldier|3|4|When Heavy Infantry enters the battlefield, tap target creature an opponent controls.| -Hixus, Prison Warden|Magic Origins|19|R|{3}{W}{W}{3}{W}{W}|Legendary Creature - Human Soldier|4|44|4|Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.$Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.| +Hixus, Prison Warden|Magic Origins|19|R|{3}{W}{W}|Legendary Creature - Human Soldier|4|4|Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.$Flash$Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.| +Knight of the Pilgrim's Road|Magic Origins|20|C|{2}{W}|Creature - Human Knight|3|2|Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)| Gideon, Battle-Forged|Magic Origins|23|M||Planeswalker - Gideon|3|+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.$+1: Until your next turn, target creature gains indestructible. Untap that creature.$0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Kytheon, Hero of Akros|Magic Origins|23|M|{W}|Legendary Creature - Human Soldier|2|1|At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.${2}{W}: Kytheon gains indestructible until end of turn.| -Mighty Leap|Magic Origins|26|C|{1}{W}{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.$Target creature gets +2/+2 and gains flying until end of turn.| +Mighty Leap|Magic Origins|26|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.$Target creature gets +2/+2 and gains flying until end of turn.| +Patron of the Valiant|Magic Origins|28|U|{3}{W}{W}|4|4|Flying$When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.| +Relic Hunter|Magic Origins|29|R|{1}{W}|Creature - Human|2|2|Renown 1 (When this creature deals combat damage to a player, put a +1/+1 counter on it and it becomes renowned.)$When Relic Hunter becomes renowned, you may search your library for an Equipment card, reveal it, put it in your hand, then shuffle your library.| Sentinel of the Eternal Watch|Magic Origins|30|U|{5}{W}|Creature - Giant Soldier|4|6|Vigilance (Attacking doesn't cause this creature to tap.)$At the beginning of combat on each opponent's turn, tap target creature that player controls.| Valor in Akros|Magic Origins|39|U|{3}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| -Yoked Ox|Magic Origins|42|C|{W}{W}|Creature - Ox|0|40|4|| -Claustrophobia|Magic Origins|50|C|{1}{U}{U}{1}{U}{U}|Enchantment - Aura|||$Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| -Disperse|Magic Origins|54|C|{1}{U}{1}{U}|Instant|||Return target nonland permanent to its owner's hand.$Return target nonland permanent to its owner's hand.| +Yoked Ox|Magic Origins|42|C|{W}|Creature - Ox|0|4|| +Alhammarrat, High Arbiter|43|R|{5}{U}{U}|Legendary Creature - Sphinx|5|5|Flying$As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.$Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).| +Clash of Wills|49|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.| +Claustrophobia|Magic Origins|50|C|{1}{U}{U}|Enchantment - Aura|||$Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| +Disperse|Magic Origins|54|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.$Return target nonland permanent to its owner's hand.| Displacement Wave|Magic Origins|?|?mtg-set-icon mtg-set-magic-origins-unknown|{X}{U}{U}{X}{U}{U}|Sorcery|||Return all nonland permanents with converted mana cost X or less to their owners' hands.$Return all nonland permanents with converted mana cost X or less to their owners' hands.| -Mizzium Meddler|Magic Origins|?|R|{2}{U}{2}{U}|Creature - Vedalken Wizard|1|41|4|Flash$When Mizzium Meddler enters the battlefield, change a target of target spell or ability to Mizzium Meddler.$Flash$When Mizzium Meddler enters the battlefield, change a target of target spell or ability to Mizzium Meddler.| Hydrolash|Magic Origins|59|U|{2}{U}|Instant|||Attacking creatures get -2/-0 until end of turn.$Draw a card.| -Jace, Telepath Unbound|Magic Origins|60|M||Planeswalker - Jace|55|+1: Up to one target creature gets -2/-0 until your next turn.$-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.$-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard". $+1: Up to one target creature gets -2/-0 until your next turn.$-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.$-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard". | -Jace, Vryn's Prodigy|Magic Origins|60|M|{1}{U}{1}{U}|Legendary Creature - Human Wizard|0|20|2|{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. ${T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. | +Jace, Telepath Unbound|Magic Origins|60|M||Planeswalker - Jace|5|+1: Up to one target creature gets -2/-0 until your next turn.$-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.$-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard". $+1: Up to one target creature gets -2/-0 until your next turn.$-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.$-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard". | +Jace, Vryn's Prodigy|Magic Origins|60|M|{1}{U}|Legendary Creature - Human Wizard|0|2|{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. ${T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn''s Prodigy, then return him to the battefield transformed under his owner's control. | Jhessian Thief|Magic Origins|62|U|{2}{U}|Creature - Human Rogue|1|3|Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)$Whenever Jhessian Thief deals combat damage to a player, draw a card.| -Maritime Guard|Magic Origins|63|C|{1}{U}{1}{U}|Creature - Merfolk Soldier|1|31|3|| +Maritime Guard|Magic Origins|63|C|{1}{U}|Creature - Merfolk Soldier|1|3|| +Mizzium Meddler|Magic Origins|?|R|{2}{U}|Creature - Vedalken Wizard|1|4|Flash$When Mizzium Meddler enters the battlefield, change a target of target spell or ability to Mizzium Meddler.$Flash$When Mizzium Meddler enters the battlefield, change a target of target spell or ability to Mizzium Meddler.| Ringwarden Owl|Magic Origins|68|C|{3}{U}{U}|Creature - Bird|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)| -Scrapskin Drake|Magic Origins|69|C|{2}{U}{2}{U}|Creature - Zombie Drake|2|32|3|Flying$Scrapskin Drake can block only creatures with flying.$Flying$Scrapskin Drake can block only creatures with flying.| +Scrapskin Drake|Magic Origins|69|C|{2}{U}|Creature - Zombie Drake|2|3|Flying$Scrapskin Drake can block only creatures with flying.$Flying$Scrapskin Drake can block only creatures with flying.| +Send to Sleep|Magic Origins|71|C|{1}{U}|Instant|||Tap up to two target creatures.$Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.| Separatist Voidmage|Magic Origins|72|C|{3}{U}|Creature - Human Wizard|2|2|When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.| Sphinx's Tutelage|Magic Origins|76|U|{2}{U}|Enchantment|||Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.${5}{U}: Draw a card, then discard a card.| -Tower Geist|Magic Origins|80|U|{3}{U}{3}{U}|Creature - Spirit|2|22|2|Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.$Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| -Catacomb Slug|Magic Origins|86|C|{4}{B}{4}{B}|Creature - Slug|2|62|6|| -Cruel Revival|Magic Origins|88|C|{4}{B}{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.$Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| +Tower Geist|Magic Origins|80|U|{3}{U}|Creature - Spirit|2|2|Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.$Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| +Catacomb Slug|Magic Origins|86|C|{4}{B}|Creature - Slug|2|6|| +Cruel Revival|Magic Origins|88|C|{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.$Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| Deadbridge Shaman|Magic Origins|91|C|{2}{B}|Creature - Elf Shaman|3|1|When Deadbridge Shaman dies, target opponent discards a card.| Eyeblight Assassin|Magic Origins|95|C|{2}{B}|Creature - Elf Assassin|2|2|When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.| Infernal Scarring|Magic Origins|102|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."| +Kothophed, Soul Hoarder|Magic Origins|104|R|{4}{B}{B}|Legendary Creature - Demon|6|6|Flying$Whenever a permanent owned by another player is put into the graveyard from the battlefield, you draw one card and lose 1 life.| +Languish|Magic Origins|105|R|{2}{B}{B}|Sorcery|||All creatures get -4/-4 until end of turn.| Liliana, Defiant Necromancer|Magic Origins|106|M||Planeswalker - Liliana|3|+2: Each player discards a card.$-X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.$-8: You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."| Liliana, Heretical Healer|Magic Origins|106|M|{1}{B}{B}|Legendary Creature - Human Cleric|2|3|Lifelink$Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.| Malakir Cullblade|Magic Origins|108|U|{1}{B}|Creature - Vampire Warrior|1|1|Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.| Rabid Bloodsucker|Magic Origins|113|C|{4}{B}|Creature - Vampire|3|2|Flying$When Rabid Bloodsucker enters the battlefield, each player loses 2 life.| Reave Soul|Magic Origins|115|C|{1}{B}|Sorcery|||Destroy target creature with power 3 or less.| Shambling Ghoul|Magic Origins|119|C|{1}{B}|Creature - Zombie|2|3|Shambling Ghoul enters the battlefield tapped.| -Weight of the Underworld|Magic Origins|126|C|{3}{B}{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-2.$Enchant creature$Enchanted creature gets -3/-2.| +Weight of the Underworld|Magic Origins|126|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-2.$Enchant creature$Enchanted creature gets -3/-2.| Act of Treason|Magic Origins|129|C|{2}{R}{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Avaricious Dragon|Magic Origins|131|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| -Bellows Lizard|Magic Origins|132|C|{R}{R}|Creature - Lizard|1|11|1|{1}{R}: Bellows Lizard gets +1/+0 until end of turn.${1}{R}: Bellows Lizard gets +1/+0 until end of turn.| +Bellows Lizard|Magic Origins|132|C|{R}|Creature - Lizard|1|1|{1}{R}: Bellows Lizard gets +1/+0 until end of turn.${1}{R}: Bellows Lizard gets +1/+0 until end of turn.| Boggart Brute|Magic Origins|133|C|{2}{R}|Creature - Goblin Warrior|3|2|Menace (This creature can't be blocked except by two or more creatures.)| -Chandra, Fire of Kaladesh|Magic Origins|135|M|{1}{R}{R}{1}{R}{R}|Legendary Creature - Human Shaman|2|22|2|Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.$Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.| -Chandra, Roaring Flame|Magic Origins|135|M||Planeswalker - Chandra|44|+1: Chandra, Roaring Flame deals 2 damage to target player.$-2: Chandra, Roaring Flame deals 2 damage to target creature.$-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."$+1: Chandra, Roaring Flame deals 2 damage to target player.$-2: Chandra, Roaring Flame deals 2 damage to target creature.$-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."| -Chandra's Fury|Magic Origins|136|C|{4}{R}{4}{R}|Instant|||Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.$Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.| +Chandra, Fire of Kaladesh|Magic Origins|135|M|{1}{R}{R}|Legendary Creature - Human Shaman|2|2|Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.$Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.${T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.| +Chandra, Roaring Flame|Magic Origins|135|M||Planeswalker - Chandra|4|+1: Chandra, Roaring Flame deals 2 damage to target player.$-2: Chandra, Roaring Flame deals 2 damage to target creature.$-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."$+1: Chandra, Roaring Flame deals 2 damage to target player.$-2: Chandra, Roaring Flame deals 2 damage to target creature.$-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."| +Chandra's Fury|Magic Origins|136|C|{4}{R}|Instant|||Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.$Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.| Chandra's Ignition|Magic Origins|137|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature and each opponent.| -Cobblebrute|Magic Origins|138|C|{3}{R}{3}{R}|Creature - Elemental|5|25|2|| +Cobblebrute|Magic Origins|138|C|{3}{R}{3}{R}|Creature - Elemental|5|2|| Enthralling Victor|Magic Origins|142|U|{3}{R}|Creature - Human Warrior|3|2|When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.| -Fiery Conclusion|Magic Origins|144|C|{1}{R}{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.$As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| +Fiery Conclusion|Magic Origins|144|C|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.$As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| +Fiery Impulse|Magic Origins|145|C|{R}|Instant|||Fiery Imulse deals 2 damage to target creature.$Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.| Lightning Javelin|Magic Origins|153|C|{3}{R}|Sorcery|||Lightning Javelin deals 3 damage to target creature or player. Scry 1.| Pia and Kiran Nalaar|Magic Origins|157|R|{2}{R}{R}|Legendary Creature - Human Artificer|2|2|When Pia and Kiran Nalaar enters the battlefield put 2 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.${2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.| Ravaging Blaze|Magic Origins|159|U|{X}{R}{R}|Instant|||Ravaging Blaze deals X damage to target creature. $Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.| Seismic Elemental|Magic Origins|161|U|{3}{R}{R}|Creature - Elemental|4|4|When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.| Subterranean Scout|Magic Origins|164|C|{1}{R}|Creature - Goblin Scout|2|1|When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.| -Titan's Strength|Magic Origins|166|C|{R}{R}|Instant|||Target creature gets +3/+1 until end of turn. Scry 1.$Target creature gets +3/+1 until end of turn. Scry 1.| +Titan's Strength|Magic Origins|166|C|{R}|Instant|||Target creature gets +3/+1 until end of turn. Scry 1.$Target creature gets +3/+1 until end of turn. Scry 1.| Volcanic Rambler|Magic Origins|167|C|{5}{R}|Creature - Elemental|6|4|{2}{R}: Volcanic Rambler deals 1 damage to target player.| -Elvish Visionary|Magic Origins|175|C|{1}{G}{1}{G}|Creature - Elf Shaman|1|11|1|When Elvish Visionary enters the battlefield, draw a card.$When Elvish Visionary enters the battlefield, draw a card.| -Leaf Gilder|Magic Origins|184|C|{1}{G}{1}{G}|Creature - Elf Druid|2|12|1|{T}: Add {G} to your mana pool.${T}: Add {G} to your mana pool.| -Titanic Growth|Magic Origins|?|C|{1}{G}{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Target creature gets +4/+4 until end of turn.| -Vastwood Gorger|Magic Origins|204|C|{5}{G}{5}{G}|Creature - Wurm|5|65|6|| -Yeva's Forcemage|Magic Origins|?|C|{2}{G}{2}{G}|Creature - Elf Shaman|2|22|2|When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.$When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.| Conclave Naturalists|Magic Origins|171|U|{4}{G}|Creature - Dryad|4|4|When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.| Dwynen, Gilt-Leaf Daen|Magic Origins|172|R|{2}{G}{G}|Legendary Creature - Elf Warrior|3|4|Reach$Other Elf creatures you control get +1/+1.$Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.| Elemental Bond|Magic Origins|174|U|{2}{G}|Enchantment|||Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.| +Elvish Visionary|Magic Origins|175|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.$When Elvish Visionary enters the battlefield, draw a card.| Hitchclaw Recluse|Magic Origins|181|C|{2}{G}|Creature - Spider|1|4|Reach| Joraga Invocation|Magic Origins|183|U|{4}{G}{G}|Sorcery|||Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.| +Leaf Gilder|Magic Origins|184|C|{1}{G}|Creature - Elf Druid|2|1|{T}: Add {G} to your mana pool.${T}: Add {G} to your mana pool.| Mantle of Webs|Magic Origins|187|C|{1}{G}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +1/+3 and has reach.| -Nissa, Sage Animist|Magic Origins|189|M||Planeswalker - Nissa|33|+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.$-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.$-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.$+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.$-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.$-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.| -Nissa, Vastwood Seer|Magic Origins|189|M|{2}{G}{2}{G}|Legendary Creature - Elf Scout|2|22|2|When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.$When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.| +Nissa, Sage Animist|Magic Origins|189|M||Planeswalker - Nissa|3|+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.$-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.$-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.$+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.$-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.$-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.| +Nissa, Vastwood Seer|Magic Origins|189|M|{2}{G}|Legendary Creature - Elf Scout|2|2|When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.$When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.$Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.| +Rhox Maulers|Magic Origins|196|C|{4}{G}|Creature - Rhino Soldier|4|4|Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)$Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)| +Titanic Growth|Magic Origins|201|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Target creature gets +4/+4 until end of turn.| +Vastwood Gorger|Magic Origins|204|C|{5}{G}|Creature - Wurm|5|6|| +Yeva's Forcemage|Magic Origins|208|C|{2}{G}|Creature - Elf Shaman|2|2|When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.$When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.| +Blazing Hellhound|Magic Origins|210|U|{2}{B}{R}|Creature - Elemental Hound|4|3|{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.| Zendikar Incarnate|Magic Origins|219|U|{2}{R}{G}|Creature - Elemental|0|4|Zendikar Incarnate's power is equal to the amount of lands you control.| -Gold-Forged Sentinel|Magic Origins|226|U|{6}{6}|Artifact Creature - Chimera|4|44|4|Flying$Flying| -Jayemdae Tome|Magic Origins|231|U|{4}{4}|Artifact|||{4}, {T}: Draw a card.${4}, {T}: Draw a card.| -Meteorite|Magic Origins|233|U|{5}{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to target creature or player.${T}: Add one mana of any color to your mana pool.$When Meteorite enters the battlefield, it deals 2 damage to target creature or player.${T}: Add one mana of any color to your mana pool.| -Runed Servitor|Magic Origins|238|U|{2}{2}|Artifact Creature - Construct|2|22|2|When Runed Servitor dies, each player draws a card.$When Runed Servitor dies, each player draws a card.| +Gold-Forged Sentinel|Magic Origins|226|U|{6}|Artifact Creature - Chimera|4|4|Flying$Flying| +Jayemdae Tome|Magic Origins|231|U|{4}|Artifact|||{4}, {T}: Draw a card.${4}, {T}: Draw a card.| +Meteorite|Magic Origins|233|U|{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to target creature or player.${T}: Add one mana of any color to your mana pool.$When Meteorite enters the battlefield, it deals 2 damage to target creature or player.${T}: Add one mana of any color to your mana pool.| +Runed Servitor|Magic Origins|238|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.$When Runed Servitor dies, each player draws a card.| Veteran's Sidearm|Magic Origins|242|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1}| -Aegis Angel|Magic Origins|273|R|{4}{W}{W}{4}{W}{W}|Creature - Angel|5|55|5|Flying$When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.$Flying$When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.| -Divine Verdict|Magic Origins|274|C|{3}{W}{3}{W}|Instant|||Destroy target attacking or blocking creature.$Destroy target attacking or blocking creature.| +Aegis Angel|Magic Origins|273|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.$Flying$When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.| +Divine Verdict|Magic Origins|274|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.$Destroy target attacking or blocking creature.| Eagle of the Watch|Magic Origins|275|C|{2}{W}|Creature - Bird|2|1|Flying, vigilance| -Serra Angel|Magic Origins|276|U|{3}{W}{W}{3}{W}{W}|Creature - Angel|4|44|4|Flying$Vigilance$Flying$Vigilance| -Into the Void|Magic Origins|277|U|{3}{U}{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.$Return up to two target creatures to their owners' hands.| -Mahamoti Djinn|Magic Origins|278|R|{4}{U}{U}{4}{U}{U}|Creature - Djinn|5|65|6|Flying$Flying| -Weave Fate|Magic Origins|279|C|{3}{U}{3}{U}|Instant|||Draw two cards.$Draw two cards.| -Flesh to Dust|Magic Origins|280|C|{3}{B}{B}{3}{B}{B}|Instant|||Destroy target creature. It can't be regenerated.$Destroy target creature. It can't be regenerated.| -Mind Rot|Magic Origins|281|C|{2}{B}{2}{B}|Sorcery|||Target player discards two cards.$Target player discards two cards.| -Nightmare|Magic Origins|282|R|{5}{B}{5}{B}|Creature - Nightmare Horse|0|00|0|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.$Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Sengir Vampire|Magic Origins|283|U|{3}{B}{B}{3}{B}{B}|Creature - Vampire|4|44|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.$Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Fiery Hellhound|Magic Origins|284|C|{1}{R}{R}{1}{R}{R}|Creature - Elemental Hound|2|22|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.${R}: Fiery Hellhound gets +1/+0 until end of turn.| -Shivan Dragon|Magic Origins|285|R|{4}{R}{R}{4}{R}{R}|Creature - Dragon|5|55|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.$Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Serra Angel|Magic Origins|276|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance$Flying$Vigilance| +Into the Void|Magic Origins|277|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.$Return up to two target creatures to their owners' hands.| +Mahamoti Djinn|Magic Origins|278|R|{4}{U}{U}|Creature - Djinn|5|6|Flying$Flying| +Weave Fate|Magic Origins|279|C|{3}{U}|Instant|||Draw two cards.$Draw two cards.| +Flesh to Dust|Magic Origins|280|C|{3}{B}{B}|Instant|||Destroy target creature. It can't be regenerated.$Destroy target creature. It can't be regenerated.| +Mind Rot|Magic Origins|281|C|{2}{B}|Sorcery|||Target player discards two cards.$Target player discards two cards.| +Nightmare|Magic Origins|282|R|{5}{B}|Creature - Nightmare Horse|0|0|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.$Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Sengir Vampire|Magic Origins|283|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.$Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Fiery Hellhound|Magic Origins|284|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.${R}: Fiery Hellhound gets +1/+0 until end of turn.| +Shivan Dragon|Magic Origins|285|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.$Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Plummet|Magic Origins|286|C|{1}{G}{1}{G}|Instant|||Destroy target creature with flying.$Destroy target creature with flying.| -Prized Unicorn|Magic Origins|287|U|{3}{G}{3}{G}|Creature - Unicorn|2|22|2|All creatures able to block Prized Unicorn do so.$All creatures able to block Prized Unicorn do so.| -Terra Stomper|Magic Origins|288|R|{3}{G}{G}{G}{3}{G}{G}{G}|Creature - Beast|8|88|8|Terra Stomper can't be countered.$Trample$Terra Stomper can't be countered.$Trample| +Prized Unicorn|Magic Origins|287|U|{3}{G}|Creature - Unicorn|2|22|2|All creatures able to block Prized Unicorn do so.$All creatures able to block Prized Unicorn do so.| +Terra Stomper|Magic Origins|288|R|{3}{G}{G}{G}|Creature - Beast|8|8|Terra Stomper can't be countered.$Trample$Terra Stomper can't be countered.$Trample| Ambush Commander|Duel Decks: Anthology, Elves vs. Goblins|1|R|{3}{G}{G}|Creature - Elf|2|2|Forests you control are 1/1 green Elf creatures that are still lands.${1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.| Lys Alana Huntmaster|Duel Decks: Anthology, Elves vs. Goblins|10|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Stonewood Invoker|Duel Decks: Anthology, Elves vs. Goblins|11|C|{1}{G}|Creature - Elf Mutant|2|2|{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.|