* Fixed that conditional mana colors were not tracked correctly for abilities like Converge.

This commit is contained in:
LevelX2 2017-11-04 16:48:13 +01:00
parent 89542ccb67
commit 9a28f8d678

View file

@ -125,7 +125,7 @@ public class ManaPool implements Serializable {
}
if (getConditional(manaType, ability, filter, game, costToPay) > 0) {
removeConditional(manaType, ability, game, costToPay);
removeConditional(manaType, ability, game, costToPay, usedManaToPay);
lockManaType(); // pay only one mana if mana payment is set to manually
return true;
}
@ -437,10 +437,11 @@ public class ManaPool implements Serializable {
return new ManaPool(this);
}
private void removeConditional(ManaType manaType, Ability ability, Game game, Cost costToPay) {
private void removeConditional(ManaType manaType, Ability ability, Game game, Cost costToPay, Mana usedManaToPay) {
for (ConditionalMana mana : getConditionalMana()) {
if (mana.get(manaType) > 0 && mana.apply(ability, game, mana.getManaProducerId(), costToPay)) {
mana.set(manaType, mana.get(manaType) - 1);
usedManaToPay.increase(manaType);
GameEvent event = new GameEvent(GameEvent.EventType.MANA_PAID, ability.getId(), mana.getManaProducerId(), ability.getControllerId(), 0, mana.getFlag());
event.setData(mana.getManaProducerOriginalId().toString());
game.fireEvent(event);