* Sidisi, Brood Tyrant - Fixed that the second ability did wrongly trigger, if Sidisi left battlefield before first ability did resolve.

This commit is contained in:
LevelX2 2015-04-15 08:16:58 +02:00
parent 4785ebd5f8
commit 9aa02f3d6f
14 changed files with 119 additions and 32 deletions

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@ -27,6 +27,7 @@
*/
package mage.sets.gatecrash;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
@ -41,11 +42,10 @@ import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierToken;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
*
* @author LevelX2

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@ -58,9 +58,6 @@ public class SidisiBroodTyrant extends CardImpl {
this.subtype.add("Naga");
this.subtype.add("Shaman");
this.color.setBlue(true);
this.color.setGreen(true);
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
@ -123,8 +120,7 @@ class SidisiBroodTyrantTriggeredAbility extends ZoneChangeTriggeredAbility {
UUID lastStackObjectId = null;
public SidisiBroodTyrantTriggeredAbility() {
super(Zone.LIBRARY, Zone.GRAVEYARD, new CreateTokenEffect(new ZombieToken("KTK")), "", false);
this.zone = Zone.BATTLEFIELD;
super(Zone.BATTLEFIELD, Zone.LIBRARY, Zone.GRAVEYARD, new CreateTokenEffect(new ZombieToken("KTK")), "", false);
}
public SidisiBroodTyrantTriggeredAbility(final SidisiBroodTyrantTriggeredAbility ability) {

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@ -99,7 +99,7 @@ public class MorphTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
attack(3, playerA, "");
attack(3, playerA, "face down creature");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
setStopAt(3, PhaseStep.END_TURN);
@ -133,8 +133,8 @@ public class MorphTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Icefeather Aven");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
attack(3, playerA, "");
attack(3, playerA, "");
attack(3, playerA, "face down creature");
attack(3, playerA, "face down creature");
activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{1}{G}{U}: Turn this face-down permanent face up.");
setChoice(playerA, "No"); // Don't use return permanent to hand effect

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@ -43,7 +43,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class DeflectingPalmTest extends CardTestPlayerBase {
/**
* Tests if a damage spell is selected as source the damge is prevented and is dealt to the controller of the damage spell
* Tests if a damage spell is selected as source the damage is prevented and is dealt to the controller of the damage spell
*/
@Test
public void testPreventDamageFromSpell() {

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@ -36,7 +36,10 @@ public class GutterGrimeTest extends CardTestPlayerBase {
@Test
public void testScenario2() {
// Creature tokens you control get +1/+1 and have vigilance.
addCard(Zone.BATTLEFIELD, playerA, "Intangible Virtue");
// Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto
// the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
addCard(Zone.BATTLEFIELD, playerA, "Gutter Grime");
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
@ -44,8 +47,15 @@ public class GutterGrimeTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Runeclaw Bear");
setStopAt(3, PhaseStep.END_TURN);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Runeclaw Bear", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Gutter Grime", 1);
assertPermanentCount(playerA, "Intangible Virtue", 1);
assertPermanentCount(playerA, "Ooze", 1);
assertPowerToughness(playerA, "Ooze", 2, 2, Filter.ComparisonScope.Any);
}
}

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@ -72,7 +72,6 @@ public class ServantOfTheScaleTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3,3);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
}
}

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@ -0,0 +1,76 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SidisiBroodTyrantTest extends CardTestPlayerBase {
/**
* Tests that if Sidisi, Brood Tyrant leaves the battlefield
* before it's first ability resolves, there will be no Zombie token added to the battlefield
*
*/
@Test
public void testDiesTriggeredAbility() {
// {1}{B}{G}{U}
// Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard
// Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.
addCard(Zone.HAND, playerA, "Sidisi, Brood Tyrant");
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 2);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sidisi, Brood Tyrant");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Sidisi, Brood Tyrant", "Whenever {this} enters the battlefield");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Sidisi, Brood Tyrant", 1);
assertGraveyardCount(playerA, 4);
assertPermanentCount(playerA, "Zombie", 0);
}
}

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@ -48,7 +48,7 @@ public class LastKnownInformationTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
// choose triggered ability order
playerA.addChoice("When enchanted creature dies");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies");
setStopAt(1, PhaseStep.END_TURN);
execute();

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@ -76,7 +76,8 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
if (!game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) {
if (object != null) {
boolean controllerSet = false;
if (!ability.getZone().equals(Zone.COMMAND) && (event.getType().equals(EventType.ZONE_CHANGE) || event.getType().equals(EventType.DESTROYED_PERMANENT))) {
if (!ability.getZone().equals(Zone.COMMAND) && event.getTargetId() != null && event.getTargetId().equals(ability.getSourceId())
&& (event.getType().equals(EventType.ZONE_CHANGE) || event.getType().equals(EventType.DESTROYED_PERMANENT))) {
// need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used
Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1);
if (permanent != null) {

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@ -173,7 +173,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
* leaves the zone and returns again before the ability resolves.) The most common zone-change
* triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers.
*/
if (event != null) {
if (event != null && event.getTargetId() != null && event.getTargetId().equals(getSourceId())) {
switch (event.getType()) {
case ZONE_CHANGE:
if (source == null && ((ZoneChangeEvent)event).getTarget() != null) {

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@ -66,13 +66,7 @@ public class PutTopCardOfLibraryIntoGraveControllerEffect extends OneShotEffect
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int cardsCount = Math.min(numberCards, controller.getLibrary().size());
for (int i = 0; i < cardsCount; i++) {
Card card = controller.getLibrary().removeFromTop(game);
if (card != null) {
controller.moveCardToGraveyardWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
}
}
controller.moveCardsToGraveyardWithInfo(controller.getLibrary().getTopCards(game, numberCards), source, game, Zone.LIBRARY);
return true;
}
return false;

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@ -76,13 +76,7 @@ public class SetPowerToughnessSourceEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Game game, Ability source) {
MageObject mageObject;
if (source.getZone() == Zone.BATTLEFIELD) {
mageObject = source.getSourceObjectIfItStillExists(game);
} else {
mageObject = game.getObject(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards
}
MageObject mageObject = game.getObject(source.getSourceId());
if (mageObject == null) {
if (duration.equals(Duration.Custom)) {
discard();

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@ -787,7 +787,7 @@ public class GameState implements Serializable, Copyable<GameState> {
}
/**
* Onl used for diagnostic purposes of tests
* Only used for diagnostic purposes of tests
* @return
*/
public TriggeredAbilities getTriggers() {

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@ -79,6 +79,13 @@ public class GameEvent {
AT_END_OF_TURN,
//player events
/* ZONE_CHANGE
targetId id of the zone chaning object
sourceId sourceId of the ability with the object moving effect
playerId controller of the moved object
amount not used for this event
flag not used for this event
*/
ZONE_CHANGE,
DRAW_CARD, DREW_CARD,
MIRACLE_CARD_REVEALED,
@ -142,7 +149,17 @@ public class GameEvent {
TURNFACEDOWN, TURNEDFACEDOWN,
DAMAGE_CREATURE, DAMAGED_CREATURE,
DAMAGE_PLANESWALKER, DAMAGED_PLANESWALKER,
DESTROY_PERMANENT, DESTROYED_PERMANENT,
DESTROY_PERMANENT,
/* DESTROYED_PERMANENT
targetId id of the destroyed creature
sourceId sourceId of the ability with the destroy effect
playerId controller of the creature
amount not used for this event
flag true if no regeneration is allowed
*/
DESTROYED_PERMANENT,
SACRIFICE_PERMANENT, SACRIFICED_PERMANENT,
FIGHTED_PERMANENT,
EXPLOITED_CREATURE,