Add CantBeBlockedByMoreThanOneAllEffect

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Quercitron 2014-01-14 01:03:23 +04:00
parent 1c4fbf88bd
commit 9ac423f1f8

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package mage.abilities.effects.common.combat;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
/**
*
* @author Quercitron
*/
public class CantBeBlockedByMoreThanOneAllEffect extends ContinuousEffectImpl<CantBeBlockedByMoreThanOneAllEffect> {
private FilterPermanent filter;
protected int amount;
public CantBeBlockedByMoreThanOneAllEffect(FilterPermanent filter) {
this(1, filter, Duration.WhileOnBattlefield);
}
public CantBeBlockedByMoreThanOneAllEffect(int amount, FilterPermanent filter) {
this(amount, filter, Duration.WhileOnBattlefield);
}
public CantBeBlockedByMoreThanOneAllEffect(int amount, FilterPermanent filter, Duration duration) {
super(duration, Outcome.Benefit);
this.amount = amount;
this.filter = filter;
staticText = new StringBuilder("Each ").append(filter.getMessage()).append(" can't be blocked by more than ").append(CardUtil.numberToText(amount)).append(" creature").toString();
}
public CantBeBlockedByMoreThanOneAllEffect(final CantBeBlockedByMoreThanOneAllEffect effect) {
super(effect);
this.amount = effect.amount;
this.filter = effect.filter;
}
@Override
public CantBeBlockedByMoreThanOneAllEffect copy() {
return new CantBeBlockedByMoreThanOneAllEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
switch (layer) {
case RulesEffects:
for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
perm.setMaxBlockedBy(amount);
}
break;
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}