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Updated Scarwood Bandits' subtypes and condition
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parent
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commit
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1 changed files with 87 additions and 30 deletions
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@ -29,6 +29,7 @@ package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.common.SourceOnBattlefieldCondition;
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@ -38,19 +39,24 @@ import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.ForestwalkAbility;
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import mage.abilities.Mode;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetArtifactPermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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/**
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*
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@ -60,8 +66,8 @@ public class ScarwoodBandits extends CardImpl {
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public ScarwoodBandits(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}{G}");
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this.subtype.add("Human");
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this.subtype.add("Rogue");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ROGUE);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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@ -69,7 +75,14 @@ public class ScarwoodBandits extends CardImpl {
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this.addAbility(new ForestwalkAbility());
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// {2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ScarwoodBanditsEffect(new GenericManaCost(2)), new ManaCostsImpl("{2}{G}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new DoUnlessAnyOpponentPaysEffect(
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new ConditionalContinuousEffect(
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new GainControlTargetEffect(Duration.Custom, true),
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new SourceOnBattlefieldCondition(),
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"gain control of target artifact for as long as {this} remains on the battlefield"),
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new GenericManaCost(2)),
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new ManaCostsImpl("{2}{G}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetArtifactPermanent());
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this.addAbility(ability);
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@ -85,50 +98,94 @@ public class ScarwoodBandits extends CardImpl {
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}
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}
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class ScarwoodBanditsEffect extends OneShotEffect {
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class DoUnlessAnyOpponentPaysEffect extends OneShotEffect {
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protected Cost cost;
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protected Effects executingEffects = new Effects();
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private final Cost cost;
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private String chooseUseText;
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public ScarwoodBanditsEffect(Cost cost) {
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super(Outcome.Detriment);
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this.staticText = "Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield";
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public DoUnlessAnyOpponentPaysEffect(Effect effect, Cost cost) {
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this(effect, cost, null);
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}
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public DoUnlessAnyOpponentPaysEffect(Effect effect, Cost cost, String chooseUseText) {
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super(Outcome.Benefit);
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this.executingEffects.add(effect);
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this.cost = cost;
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this.chooseUseText = chooseUseText;
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}
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public ScarwoodBanditsEffect(final ScarwoodBanditsEffect effect) {
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public DoUnlessAnyOpponentPaysEffect(final DoUnlessAnyOpponentPaysEffect effect) {
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super(effect);
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this.executingEffects = effect.executingEffects.copy();
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this.cost = effect.cost.copy();
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this.chooseUseText = effect.chooseUseText;
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}
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@Override
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public ScarwoodBanditsEffect copy() {
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return new ScarwoodBanditsEffect(this);
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public void addEffect(Effect effect) {
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executingEffects.add(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Permanent targetArtifact = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (targetArtifact != null) {
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Player player = game.getPlayer(targetArtifact.getControllerId());
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if (player != null) {
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (controller != null && sourceObject != null) {
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String message;
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if (chooseUseText == null) {
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String effectText = executingEffects.getText(source.getModes().getMode());
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message = "Pay " + cost.getText() + " to prevent (" + effectText.substring(0, effectText.length() - 1) + ")?";
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} else {
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message = chooseUseText;
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}
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message = CardUtil.replaceSourceName(message, sourceObject.getName());
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boolean result = true;
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boolean doEffect = true;
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// check if any opponent is willing to pay
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && player != controller && cost.canPay(source, source.getSourceId(), player.getId(), game) && player.chooseUse(Outcome.Detriment, message, source, game)) {
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cost.clearPaid();
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if (player.chooseUse(Outcome.Benefit, "Pay {2}? (Otherwise Scarwood Bandits' controller gains control of" + targetArtifact.getLogName() + ")", source, game)) {
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cost.pay(source, game, targetArtifact.getControllerId(), targetArtifact.getControllerId(), false, null);
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}
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if (!cost.isPaid()) {
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(
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new GainControlTargetEffect(Duration.Custom),
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new SourceOnBattlefieldCondition(),
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"Gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.");
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effect.setTargetPointer(new FixedTarget(targetArtifact.getId()));
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game.addEffect(effect, source);
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if (cost.pay(source, game, source.getSourceId(), player.getId(), false, null)) {
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if (!game.isSimulation()) {
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game.informPlayers(player.getLogName() + " pays the cost to prevent the effect");
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}
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doEffect = false;
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break;
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}
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}
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}
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return true;
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}
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// do the effects if nobody paid
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if (doEffect) {
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for (Effect effect : executingEffects) {
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effect.setTargetPointer(this.targetPointer);
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if (effect instanceof OneShotEffect) {
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result &= effect.apply(game, source);
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} else {
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game.addEffect((ContinuousEffect) effect, source);
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}
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}
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}
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return result;
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}
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return false;
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}
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protected Player getPayingPlayer(Game game, Ability source) {
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return game.getPlayer(source.getControllerId());
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}
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@Override
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public String getText(Mode mode) {
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if (!staticText.isEmpty()) {
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return staticText;
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}
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String effectsText = executingEffects.getText(mode);
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return effectsText.substring(0, effectsText.length() - 1) + " unless any opponent pays " + cost.getText();
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}
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@Override
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public DoUnlessAnyOpponentPaysEffect copy() {
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return new DoUnlessAnyOpponentPaysEffect(this);
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}
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}
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