* Laboratory Maniac - Fixed check for win condition (you can now win together with Platinum Angel).

This commit is contained in:
LevelX2 2015-05-01 01:50:25 +02:00
parent 4206ea97ec
commit 9b3eff603c
6 changed files with 85 additions and 17 deletions

View file

@ -56,7 +56,6 @@ public class LaboratoryManiac extends CardImpl {
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
@ -107,7 +106,7 @@ class LaboratoryManiacEffect extends ReplacementEffectImpl {
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.LOSES;
return event.getType() == EventType.EMPTY_DRAW;
}
@Override

View file

@ -51,9 +51,7 @@ public class ThoughtReflection extends CardImpl {
public ThoughtReflection(UUID ownerId) {
super(ownerId, 53, "Thought Reflection", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{U}{U}{U}");
this.expansionSetCode = "SHM";
this.color.setBlue(true);
// If you would draw a card, draw two cards instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ThoughtReflectionReplacementEffect()));
@ -90,6 +88,16 @@ class ThoughtReflectionReplacementEffect extends ReplacementEffectImpl {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DRAW_CARD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(source.getControllerId());
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player you = game.getPlayer(event.getPlayerId());
@ -97,14 +105,5 @@ class ThoughtReflectionReplacementEffect extends ReplacementEffectImpl {
you.drawCards(2, game, event.getAppliedEffects());
}
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == GameEvent.EventType.DRAW_CARD
&& event.getPlayerId().equals(source.getControllerId())) {
return true;
}
return false;
}
}
}

View file

@ -0,0 +1,66 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
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*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class WinLoseEffectsTest extends CardTestPlayerBase {
/**
* When Platinum Angel and Laboratory Maniac are on the same side of the field, you can't win by
* drawing with no cards left in the library. It seems that Laboratory Maniac is replacing the
* game loss rather than the card draw.
*/
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "Platinum Angel");
addCard(Zone.BATTLEFIELD, playerA, "Laboratory Maniac", 1);
// If you would draw a card, draw two cards instead.
addCard(Zone.BATTLEFIELD, playerA, "Thought Reflection", 4);
setStopAt(40, PhaseStep.END_TURN);
execute();
Assert.assertEquals("Player A library is empty", 0 , playerA.getLibrary().size());
Assert.assertTrue("Player A has not won but should have", playerA.hasWon());
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}

View file

@ -57,7 +57,10 @@ public class MageDrawAction extends MageAction {
game.fireInformEvent(player.getName() + " draws " + CardUtil.numberToText(numDrawn, "a") + " card" + (numDrawn > 1 ? "s" : ""));
}
if (player.isEmptyDraw()) {
game.doAction(new MageLoseGameAction(player, MageLoseGameAction.DRAW_REASON));
GameEvent event = GameEvent.getEvent(GameEvent.EventType.EMPTY_DRAW, player.getId(), player.getId());
if (!game.replaceEvent(event)) {
game.doAction(new MageLoseGameAction(player, MageLoseGameAction.DRAW_REASON));
}
}
setScore(player, score);

View file

@ -87,6 +87,7 @@ public class GameEvent {
flag not used for this event
*/
ZONE_CHANGE,
EMPTY_DRAW,
DRAW_CARD, DREW_CARD,
MIRACLE_CARD_REVEALED,
MADNESS_CARD_EXILED,

View file

@ -55,7 +55,7 @@ public class Library implements Serializable {
private static Random rnd = new Random();
private boolean emptyDraw;
private final Deque<UUID> library = new ArrayDeque<UUID>();
private final Deque<UUID> library = new ArrayDeque<>();
private final UUID playerId;
public Library(UUID playerId) {