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* Laboratory Maniac - Fixed check for win condition (you can now win together with Platinum Angel).
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commit
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6 changed files with 85 additions and 17 deletions
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@ -56,7 +56,6 @@ public class LaboratoryManiac extends CardImpl {
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.color.setBlue(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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@ -107,7 +106,7 @@ class LaboratoryManiacEffect extends ReplacementEffectImpl {
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == EventType.LOSES;
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return event.getType() == EventType.EMPTY_DRAW;
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}
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@Override
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@ -51,9 +51,7 @@ public class ThoughtReflection extends CardImpl {
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public ThoughtReflection(UUID ownerId) {
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super(ownerId, 53, "Thought Reflection", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{U}{U}{U}");
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this.expansionSetCode = "SHM";
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this.color.setBlue(true);
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// If you would draw a card, draw two cards instead.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ThoughtReflectionReplacementEffect()));
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@ -90,6 +88,16 @@ class ThoughtReflectionReplacementEffect extends ReplacementEffectImpl {
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return true;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DRAW_CARD;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getPlayerId().equals(source.getControllerId());
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player you = game.getPlayer(event.getPlayerId());
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@ -97,14 +105,5 @@ class ThoughtReflectionReplacementEffect extends ReplacementEffectImpl {
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you.drawCards(2, game, event.getAppliedEffects());
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}
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.DRAW_CARD
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&& event.getPlayerId().equals(source.getControllerId())) {
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return true;
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}
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return false;
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}
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}
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}
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@ -0,0 +1,66 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class WinLoseEffectsTest extends CardTestPlayerBase {
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/**
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* When Platinum Angel and Laboratory Maniac are on the same side of the field, you can't win by
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* drawing with no cards left in the library. It seems that Laboratory Maniac is replacing the
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* game loss rather than the card draw.
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*/
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@Test
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public void testCard() {
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addCard(Zone.BATTLEFIELD, playerA, "Platinum Angel");
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addCard(Zone.BATTLEFIELD, playerA, "Laboratory Maniac", 1);
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// If you would draw a card, draw two cards instead.
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addCard(Zone.BATTLEFIELD, playerA, "Thought Reflection", 4);
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setStopAt(40, PhaseStep.END_TURN);
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execute();
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Assert.assertEquals("Player A library is empty", 0 , playerA.getLibrary().size());
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Assert.assertTrue("Player A has not won but should have", playerA.hasWon());
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -57,7 +57,10 @@ public class MageDrawAction extends MageAction {
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game.fireInformEvent(player.getName() + " draws " + CardUtil.numberToText(numDrawn, "a") + " card" + (numDrawn > 1 ? "s" : ""));
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}
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if (player.isEmptyDraw()) {
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game.doAction(new MageLoseGameAction(player, MageLoseGameAction.DRAW_REASON));
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GameEvent event = GameEvent.getEvent(GameEvent.EventType.EMPTY_DRAW, player.getId(), player.getId());
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if (!game.replaceEvent(event)) {
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game.doAction(new MageLoseGameAction(player, MageLoseGameAction.DRAW_REASON));
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}
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}
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setScore(player, score);
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@ -87,6 +87,7 @@ public class GameEvent {
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flag not used for this event
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*/
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ZONE_CHANGE,
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EMPTY_DRAW,
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DRAW_CARD, DREW_CARD,
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MIRACLE_CARD_REVEALED,
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MADNESS_CARD_EXILED,
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@ -55,7 +55,7 @@ public class Library implements Serializable {
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private static Random rnd = new Random();
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private boolean emptyDraw;
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private final Deque<UUID> library = new ArrayDeque<UUID>();
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private final Deque<UUID> library = new ArrayDeque<>();
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private final UUID playerId;
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public Library(UUID playerId) {
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