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https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a
)
This commit is contained in:
parent
9416c6140a
commit
9b8df48183
12 changed files with 148 additions and 60 deletions
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@ -53,8 +53,6 @@ public class ModalDoubleFacesCardsInCommanderTest extends CardTestCommanderDuelB
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checkPermanentCount("prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Prismatic Bridge", 1);
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checkLibraryCount("prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 5);
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// possible bug: you can catch choose dialog for duplicated upkeep triggers
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// turn 3, first upkeep and bear move
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checkLibraryCount("after upkeep 1", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 5 - 1);
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checkPermanentCount("after upkeep 1", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 1);
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@ -63,9 +61,31 @@ public class ModalDoubleFacesCardsInCommanderTest extends CardTestCommanderDuelB
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checkLibraryCount("after upkeep 2", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 5 - 2);
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checkPermanentCount("after upkeep 2", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 2);
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.END_TURN);
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execute(); // possible bug: you can catch choose dialog for duplicated upkeep triggers
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assertAllCommandsUsed();
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}
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@Test
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public void test_Triggers_MustWorkFromCommandZone() {
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// Oloro, Ageless Ascetic
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// At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
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addCard(Zone.COMMAND, playerA, "Oloro, Ageless Ascetic");
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// turn 1, +2 life on upkeep
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checkLife("after upkeep 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 40 + 2);
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// turn 3, +2 life on upkeep
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checkLife("after upkeep 2", 3, PhaseStep.PRECOMBAT_MAIN, playerA, 40 + 2 + 2);
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// turn 5, +2 life on upkeep
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checkLife("after upkeep 3", 5, PhaseStep.PRECOMBAT_MAIN, playerA, 40 + 2 + 2 + 2);
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -55,13 +55,27 @@ public interface MageObject extends MageItem, Serializable {
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Set<SuperType> getSuperType();
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/**
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* For cards: return basic abilities (without dynamic added) For permanents:
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* return all abilities (dynamic ability inserts into permanent)
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* For cards: return basic abilities (without dynamic added)
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* For permanents: return all abilities (dynamic ability inserts into permanent)
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*
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* @return
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*/
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Abilities<Ability> getAbilities();
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/**
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* Must return object specific abilities that will be added to the game
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* It's a one time action on card/command object putting to the game
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* <p>
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* If your object contains inner cards/parts then each card will be added separately,
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* see GameImpl.loadCards. So you must return only parent specific abilities here. All
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* other abilities will be added from the parts.
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*
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* @return
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*/
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default Abilities<Ability> getInitAbilities() {
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return getAbilities();
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}
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boolean hasAbility(Ability ability, Game game);
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ObjectColor getColor();
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@ -101,6 +101,12 @@ public abstract class AdventureCard extends CardImpl {
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return allAbilities;
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}
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@Override
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public Abilities<Ability> getInitAbilities() {
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// must init only parent related abilities, spell card must be init separately
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return super.getAbilities();
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}
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@Override
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public Abilities<Ability> getAbilities(Game game) {
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Abilities<Ability> allAbilities = new AbilitiesImpl<>();
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@ -174,7 +174,13 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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@Override
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public Abilities<Ability> getAbilities() {
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return getInnerAbilities(false);
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return getInnerAbilities(true, true);
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}
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@Override
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public Abilities<Ability> getInitAbilities() {
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// must init only parent related abilities, spell card must be init separately
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return getInnerAbilities(false, false);
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}
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public Abilities<Ability> getSharedAbilities(Game game) {
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@ -184,7 +190,7 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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@Override
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public Abilities<Ability> getAbilities(Game game) {
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return getInnerAbilities(game, false);
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return getInnerAbilities(game, true, true);
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}
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private boolean isIgnoreDefaultAbility(Ability ability) {
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@ -200,7 +206,7 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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return ability instanceof PlayLandAbility;
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}
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private Abilities<Ability> getInnerAbilities(Game game, boolean showOnlyMainSide) {
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private Abilities<Ability> getInnerAbilities(Game game, boolean showLeftSide, boolean showRightSide) {
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Abilities<Ability> allAbilites = new AbilitiesImpl<>();
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for (Ability ability : super.getAbilities(game)) {
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@ -210,15 +216,17 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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allAbilites.add(ability);
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}
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allAbilites.addAll(leftHalfCard.getAbilities(game));
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if (!showOnlyMainSide) {
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if (showLeftSide) {
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allAbilites.addAll(leftHalfCard.getAbilities(game));
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}
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if (showRightSide) {
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allAbilites.addAll(rightHalfCard.getAbilities(game));
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}
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return allAbilites;
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}
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private Abilities<Ability> getInnerAbilities(boolean showOnlyMainSide) {
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private Abilities<Ability> getInnerAbilities(boolean showLeftSide, boolean showRightSide) {
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Abilities<Ability> allAbilites = new AbilitiesImpl<>();
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for (Ability ability : super.getAbilities()) {
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@ -228,8 +236,11 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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allAbilites.add(ability);
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}
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allAbilites.addAll(leftHalfCard.getAbilities());
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if (!showOnlyMainSide) {
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if (showLeftSide) {
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allAbilites.addAll(leftHalfCard.getAbilities());
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}
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if (showRightSide) {
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allAbilites.addAll(rightHalfCard.getAbilities());
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}
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@ -240,8 +251,11 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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public List<String> getRules() {
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// rules must show only main side (another side visible by toggle/transform button in GUI)
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// card hints from both sides
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return CardUtil.getCardRulesWithAdditionalInfo(this.getId(), this.getName(),
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this.getInnerAbilities(true), this.getInnerAbilities(false)
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return CardUtil.getCardRulesWithAdditionalInfo(
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this.getId(),
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this.getName(),
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this.getInnerAbilities(true, false),
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this.getInnerAbilities(true, true)
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);
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}
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@ -249,8 +263,12 @@ public abstract class ModalDoubleFacesCard extends CardImpl {
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public List<String> getRules(Game game) {
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// rules must show only main side (another side visible by toggle/transform button in GUI)
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// card hints from both sides
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return CardUtil.getCardRulesWithAdditionalInfo(game, this.getId(), this.getName(),
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this.getInnerAbilities(game, true), this.getInnerAbilities(game, false)
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return CardUtil.getCardRulesWithAdditionalInfo(
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game,
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this.getId(),
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this.getName(),
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this.getInnerAbilities(game, true, false),
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this.getInnerAbilities(game, true, true)
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);
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}
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@ -127,7 +127,8 @@ public abstract class SplitCard extends CardImpl {
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public Abilities<Ability> getAbilities() {
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Abilities<Ability> allAbilites = new AbilitiesImpl<>();
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for (Ability ability : super.getAbilities()) {
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// ignore split abilities TODO: why it here, for GUI's cleanup in card texts? Maybe it can be removed
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// ignore split abilities
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// TODO: why it here, for GUI's cleanup in card texts? Maybe it can be removed, see mdf cards
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if (ability instanceof SpellAbility
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&& (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT
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|| ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_AFTERMATH)) {
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@ -140,6 +141,12 @@ public abstract class SplitCard extends CardImpl {
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return allAbilites;
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}
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@Override
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public Abilities<Ability> getInitAbilities() {
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// must init only full split card aiblities like fuse, parts must be init separately
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return super.getAbilities();
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}
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/**
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* Currently only gets the fuse SpellAbility if there is one, but generally
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* gets any abilities on a split card as a whole, and not on either half
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@ -155,7 +162,8 @@ public abstract class SplitCard extends CardImpl {
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public Abilities<Ability> getAbilities(Game game) {
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Abilities<Ability> allAbilites = new AbilitiesImpl<>();
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for (Ability ability : super.getAbilities(game)) {
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// ignore split abilities TODO: why it here, for GUI's cleanup in card texts? Maybe it can be removed
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// ignore split abilities
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// TODO: why it here, for GUI's cleanup in card texts? Maybe it can be removed, see mdf cards
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if (ability instanceof SpellAbility
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&& (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT
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|| ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_AFTERMATH)) {
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@ -1,5 +1,3 @@
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package mage.game;
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import java.util.UUID;
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@ -8,11 +6,13 @@ import java.util.UUID;
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* @author magenoxx_at_gmail.com
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*/
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public interface Controllable {
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UUID getControllerId();
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UUID getId();
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default boolean isControlledBy(UUID controllerID){
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if(getControllerId() == null){
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default boolean isControlledBy(UUID controllerID) {
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if (getControllerId() == null) {
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return false;
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}
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return getControllerId().equals(controllerID);
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@ -244,6 +244,9 @@ public abstract class GameImpl implements Game, Serializable {
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card = ((PermanentCard) card).getCard();
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}
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// init each card by parts... if you add new type here then getInitAbilities must be
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// implemented too (it allows to split abilities between card and parts)
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// main card
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card.setOwnerId(ownerId);
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addCardToState(card);
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@ -847,14 +847,8 @@ public class GameState implements Serializable, Copyable<GameState> {
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public void addCard(Card card) {
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setZone(card.getId(), Zone.OUTSIDE);
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// dirty hack to fix double triggers, see https://github.com/magefree/mage/issues/7187
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// main mdf card don't have attached abilities, only parts contains it
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if (card instanceof ModalDoubleFacesCard) {
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return;
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}
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// add card's abilities to game
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for (Ability ability : card.getAbilities()) {
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// add card specific abilities to game
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for (Ability ability : card.getInitAbilities()) {
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addAbility(ability, null, card);
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}
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}
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@ -912,10 +906,10 @@ public class GameState implements Serializable, Copyable<GameState> {
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* span
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*
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* @param ability
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* @param sourceId
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* @param sourceId - if source object can be moved between zones then you must set it here (each game cycle clear all source related triggers)
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* @param attachedTo
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*/
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public void addAbility(Ability ability, UUID sourceId, Card attachedTo) {
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public void addAbility(Ability ability, UUID sourceId, MageObject attachedTo) {
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if (ability instanceof StaticAbility) {
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for (UUID modeId : ability.getModes().getSelectedModes()) {
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Mode mode = ability.getModes().get(modeId);
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@ -932,7 +926,13 @@ public class GameState implements Serializable, Copyable<GameState> {
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List<Watcher> watcherList = new ArrayList<>(ability.getWatchers()); // Workaround to prevent ConcurrentModificationException, not clear to me why this is happening now
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for (Watcher watcher : watcherList) {
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// TODO: Check that watcher for commanderAbility (where attachedTo = null) also work correctly
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watcher.setControllerId(attachedTo == null ? ability.getControllerId() : attachedTo.getOwnerId());
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UUID controllerId = ability.getControllerId();
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if (attachedTo instanceof Card) {
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controllerId = ((Card) attachedTo).getOwnerId();
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} else if (attachedTo instanceof Controllable) {
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controllerId = ((Controllable) attachedTo).getControllerId();
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}
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watcher.setControllerId(controllerId);
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watcher.setSourceId(attachedTo == null ? ability.getSourceId() : attachedTo.getId());
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watchers.add(watcher);
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}
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@ -944,7 +944,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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public void addDesignation(Designation designation, Game game, UUID controllerId) {
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getDesignations().add(designation);
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for (Ability ability : designation.getAbilities()) {
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for (Ability ability : designation.getInitAbilities()) {
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ability.setControllerId(controllerId);
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addAbility(ability, designation.getId(), null);
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}
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@ -967,7 +967,9 @@ public class GameState implements Serializable, Copyable<GameState> {
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public void addCommandObject(CommandObject commandObject) {
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getCommand().add(commandObject);
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setZone(commandObject.getId(), Zone.COMMAND);
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for (Ability ability : commandObject.getAbilities()) {
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// must add only command object specific abilities, all other abilities adds from card parts (on loadCards)
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for (Ability ability : commandObject.getInitAbilities()) {
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addAbility(ability, commandObject);
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}
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}
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@ -1,12 +1,11 @@
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package mage.game.command;
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import java.util.UUID;
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import mage.MageObject;
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import mage.game.Controllable;
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import java.util.UUID;
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/**
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*
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* @author Viserion, nantuko
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*/
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public interface CommandObject extends MageObject, Controllable {
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@ -19,10 +19,7 @@ import mage.game.events.ZoneChangeEvent;
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import mage.util.GameLog;
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import mage.util.SubTypes;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import java.util.*;
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public class Commander implements CommandObject {
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public Commander(Card card) {
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this.sourceObject = card;
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// All abilities must be added to the game before usage. It adding by addCard and addCommandObject calls
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// Example: if commander from mdf card then
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// * commander object adds cast/play as commander abilities
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// * sourceObject adds normal cast/play abilities and all other things
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// replace spell ability by commander cast spell (to cast from command zone)
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for (Ability ability : card.getAbilities()) {
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if (ability instanceof SpellAbility) {
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@ -78,14 +80,7 @@ public class Commander implements CommandObject {
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continue;
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}
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// skip triggers
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// workaround to fix double triggers for commanders on battlefield (example: Esika, God of the Tree)
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// TODO: is commanders on command zone can have triggers (is there a card with triggered ability in all zones)?
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if (ability instanceof TriggeredAbility) {
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continue;
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}
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// OK, can add it (example: activated, static, alternative cost, etc)
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// all other abilities must be added to commander (example: triggers from command zone, alternative cost, etc)
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Ability newAbility = ability.copy();
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abilities.add(newAbility);
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}
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@ -186,6 +181,22 @@ public class Commander implements CommandObject {
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return abilities;
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}
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@Override
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public Abilities<Ability> getInitAbilities() {
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// see commander contruction comments for more info
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// collect ignore list
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Set<UUID> ignore = new HashSet<>();
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sourceObject.getAbilities().forEach(ability -> ignore.add(ability.getId()));
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// return only object specific abilities
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Abilities<Ability> res = new AbilitiesImpl<>();
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this.getAbilities().stream()
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.filter(ability -> !ignore.contains(ability.getId()))
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.forEach(res::add);
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return res;
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}
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@Override
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public boolean hasAbility(Ability ability, Game game) {
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if (this.getAbilities().contains(ability)) {
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@ -4,10 +4,7 @@ import mage.MageInt;
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import mage.MageObject;
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import mage.Mana;
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import mage.ObjectColor;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.SpellAbility;
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import mage.abilities.*;
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import mage.abilities.costs.AlternativeSourceCosts;
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import mage.abilities.costs.mana.ActivationManaAbilityStep;
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import mage.abilities.costs.mana.ManaCost;
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@ -570,6 +567,11 @@ public class Spell extends StackObjImpl implements Card {
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return card.getAbilities();
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}
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@Override
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public Abilities<Ability> getInitAbilities() {
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return new AbilitiesImpl<>();
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}
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@Override
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public Abilities<Ability> getAbilities(Game game) {
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return card.getAbilities(game);
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@ -44,12 +44,12 @@ import java.util.UUID;
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*/
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public class StackAbility extends StackObjImpl implements Ability {
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private static ArrayList<CardType> emptyCardType = new ArrayList<>();
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private static List<String> emptyString = new ArrayList<>();
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private static ObjectColor emptyColor = new ObjectColor();
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private static ManaCosts<ManaCost> emptyCost = new ManaCostsImpl<>();
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private static Costs<Cost> emptyCosts = new CostsImpl<>();
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private static Abilities<Ability> emptyAbilites = new AbilitiesImpl<>();
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private static final ArrayList<CardType> emptyCardType = new ArrayList<>();
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private static final List<String> emptyString = new ArrayList<>();
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private static final ObjectColor emptyColor = new ObjectColor();
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private static final ManaCosts<ManaCost> emptyCost = new ManaCostsImpl<>();
|
||||
private static final Costs<Cost> emptyCosts = new CostsImpl<>();
|
||||
private static final Abilities<Ability> emptyAbilites = new AbilitiesImpl<>();
|
||||
|
||||
private final Ability ability;
|
||||
private UUID controllerId;
|
||||
|
@ -186,6 +186,11 @@ public class StackAbility extends StackObjImpl implements Ability {
|
|||
return new AbilitiesImpl<>(ability);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Abilities<Ability> getInitAbilities() {
|
||||
return new AbilitiesImpl<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasAbility(Ability ability, Game game) {
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue