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* Time Vault - Fixed replacement handling (fixes #465).
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1 changed files with 4 additions and 5 deletions
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@ -87,7 +87,6 @@ class TimeVaultReplacementEffect extends ReplacementEffectImpl {
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TimeVaultReplacementEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Untap);
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staticText = "If you would begin your turn while {this} is tapped, you may skip that turn instead. If you do, untap Time Vault.";
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}
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TimeVaultReplacementEffect(final TimeVaultReplacementEffect effect) {
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@ -101,7 +100,7 @@ class TimeVaultReplacementEffect extends ReplacementEffectImpl {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == EventType.BEGINNING_PHASE && source.getControllerId().equals(event.getPlayerId())) {
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if (event.getType() == EventType.PLAY_TURN && source.getControllerId().equals(event.getPlayerId())) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null && permanent.isTapped()) {
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return true;
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@ -122,7 +121,7 @@ class TimeVaultReplacementEffect extends ReplacementEffectImpl {
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if (player != null && permanent != null) {
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if (player.chooseUse(Outcome.Untap, "Skip your turn to untap " + permanent.getName() + "?", game)) {
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permanent.untap(game);
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game.endTurn();
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game.informPlayers(player.getName() + " skips his or her turn to untap " + permanent.getLogName());
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return true;
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}
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}
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