From 9ba97d794b38c308ada1c23775c66f9de590263a Mon Sep 17 00:00:00 2001 From: Plopman Date: Mon, 19 Aug 2013 22:06:00 +0200 Subject: [PATCH] Added ReturnToHandChosenControlledPermanentEffect --- ...ToHandChosenControlledPermanentEffect.java | 83 +++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 Mage/src/mage/abilities/effects/common/ReturnToHandChosenControlledPermanentEffect.java diff --git a/Mage/src/mage/abilities/effects/common/ReturnToHandChosenControlledPermanentEffect.java b/Mage/src/mage/abilities/effects/common/ReturnToHandChosenControlledPermanentEffect.java new file mode 100644 index 0000000000..a7ba5f6bc8 --- /dev/null +++ b/Mage/src/mage/abilities/effects/common/ReturnToHandChosenControlledPermanentEffect.java @@ -0,0 +1,83 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.abilities.effects.common; + +import mage.abilities.Ability; +import mage.abilities.effects.OneShotEffect; +import mage.constants.Outcome; +import mage.constants.Zone; +import mage.filter.common.FilterControlledPermanent; +import mage.game.Game; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.common.TargetControlledPermanent; + +/** + * + * @author Plopmans + */ +public class ReturnToHandChosenControlledPermanentEffect extends OneShotEffect { + + private FilterControlledPermanent filter; + + public ReturnToHandChosenControlledPermanentEffect(FilterControlledPermanent filter) { + super(Outcome.ReturnToHand); + this.filter = filter; + this.staticText = "return a " + filter.getMessage() + " to its owner's hand"; + } + + public ReturnToHandChosenControlledPermanentEffect(final ReturnToHandChosenControlledPermanentEffect effect) { + super(effect); + this.filter = effect.filter; + } + + @Override + public ReturnToHandChosenControlledPermanentEffect copy() { + return new ReturnToHandChosenControlledPermanentEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + if (player != null) { + TargetControlledPermanent target = new TargetControlledPermanent(filter); + target.setNotTarget(true); + target.setRequired(true); + if (player.choose(this.outcome, target, source.getSourceId(), game)) { + Permanent permanent = game.getPermanent(target.getFirstTarget()); + if (permanent != null) { + game.informPlayers(player.getName() + " returns " + permanent.getName() + " to his or her hand."); + return permanent.moveToZone(Zone.HAND, source.getId(), game, false); + } + } + return true; + } + return false; + } + +}