[ONC] Implement Skyhunter Strike Force

This commit is contained in:
theelk801 2023-01-30 09:40:14 -05:00
parent b2b0a1df63
commit 9bbf7149e3
2 changed files with 58 additions and 0 deletions

View file

@ -0,0 +1,57 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CommanderInPlayCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.MeleeAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SkyhunterStrikeForce extends CardImpl {
public SkyhunterStrikeForce(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.subtype.add(SubType.CAT);
this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Melee
this.addAbility(new MeleeAbility());
// Lieutenant -- As long as you control your commander, other creatures you control have melee.
this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
new GainAbilityControlledEffect(
new MeleeAbility(), Duration.WhileOnBattlefield,
StaticFilters.FILTER_CONTROLLED_CREATURES, true
), CommanderInPlayCondition.instance, "as long as you control your commander, " +
"other creatures you control have melee"
)).setAbilityWord(AbilityWord.LIEUTENANT));
}
private SkyhunterStrikeForce(final SkyhunterStrikeForce card) {
super(card);
}
@Override
public SkyhunterStrikeForce copy() {
return new SkyhunterStrikeForce(this);
}
}

View file

@ -119,6 +119,7 @@ public final class PhyrexiaAllWillBeOneCommander extends ExpansionSet {
cards.add(new SetCardInfo("Shineshadow Snarl", 164, Rarity.RARE, mage.cards.s.ShineshadowSnarl.class));
cards.add(new SetCardInfo("Siege-Gang Commander", 103, Rarity.RARE, mage.cards.s.SiegeGangCommander.class));
cards.add(new SetCardInfo("Silverwing Squadron", 88, Rarity.RARE, mage.cards.s.SilverwingSquadron.class));
cards.add(new SetCardInfo("Skyhunter Strike Force", 21, Rarity.RARE, mage.cards.s.SkyhunterStrikeForce.class));
cards.add(new SetCardInfo("Slayers' Stronghold", 165, Rarity.RARE, mage.cards.s.SlayersStronghold.class));
cards.add(new SetCardInfo("Sol Ring", 140, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
cards.add(new SetCardInfo("Solemn Simulacrum", 141, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class));