diff --git a/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java b/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java new file mode 100644 index 0000000000..e8b20f8e95 --- /dev/null +++ b/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java @@ -0,0 +1,126 @@ +package mage.cards.r; + +import mage.MageInt; +import mage.abilities.TriggeredAbilityImpl; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.effects.common.WinGameSourceControllerEffect; +import mage.abilities.effects.common.continuous.BoostControlledEffect; +import mage.abilities.keyword.DeathtouchAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.*; +import mage.filter.common.FilterCreaturePermanent; +import mage.game.Game; +import mage.game.events.GameEvent; +import mage.game.permanent.Permanent; +import mage.watchers.Watcher; + +import java.util.*; + +/** + * @author TheElk801 + */ +public final class RamsesAssassinLord extends CardImpl { + + private static final FilterCreaturePermanent filter + = new FilterCreaturePermanent(SubType.ASSASSIN, "Assassins"); + + public RamsesAssassinLord(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{U}{B}"); + + this.addSuperType(SuperType.LEGENDARY); + this.subtype.add(SubType.HUMAN); + this.subtype.add(SubType.ASSASSIN); + this.power = new MageInt(4); + this.toughness = new MageInt(4); + + // Deathtouch + this.addAbility(DeathtouchAbility.getInstance()); + + // Other Assassins you control get +1/+1. + this.addAbility(new SimpleStaticAbility(new BoostControlledEffect( + 1, 1, Duration.WhileOnBattlefield, filter, false + ))); + + // Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. + this.addAbility(new RamsesAssassinLordTriggeredAbility()); + } + + private RamsesAssassinLord(final RamsesAssassinLord card) { + super(card); + } + + @Override + public RamsesAssassinLord copy() { + return new RamsesAssassinLord(this); + } +} + +class RamsesAssassinLordTriggeredAbility extends TriggeredAbilityImpl { + + RamsesAssassinLordTriggeredAbility() { + super(Zone.BATTLEFIELD, new WinGameSourceControllerEffect()); + this.addWatcher(new RamsesAssassinLordWatcher()); + } + + private RamsesAssassinLordTriggeredAbility(final RamsesAssassinLordTriggeredAbility ability) { + super(ability); + } + + @Override + public RamsesAssassinLordTriggeredAbility copy() { + return new RamsesAssassinLordTriggeredAbility(this); + } + + @Override + public boolean checkEventType(GameEvent event, Game game) { + return event.getType() == GameEvent.EventType.LOSES; + } + + @Override + public boolean checkTrigger(GameEvent event, Game game) { + return RamsesAssassinLordWatcher.check(event.getTargetId(), getSourceId(), game); + } + + @Override + public String getRule() { + return "Whenever a player loses the game, if they were attacked " + + "this turn by an Assassin you controlled, you win the game."; + } +} + +class RamsesAssassinLordWatcher extends Watcher { + + private final Map> map = new HashMap<>(); + + RamsesAssassinLordWatcher() { + super(WatcherScope.GAME); + } + + @Override + public void watch(GameEvent event, Game game) { + if (event.getType() != GameEvent.EventType.ATTACKER_DECLARED + || game.getPlayer(event.getTargetId()) == null) { + return; + } + Permanent permanent = game.getPermanent(event.getSourceId()); + if (permanent != null && permanent.hasSubtype(SubType.ASSASSIN, game)) { + map.computeIfAbsent(event.getTargetId(), x -> new HashSet<>()).add(permanent.getControllerId()); + } + } + + @Override + public void reset() { + super.reset(); + map.clear(); + } + + static boolean check(UUID defenderId, UUID controllerId, Game game) { + return game + .getState() + .getWatcher(RamsesAssassinLordWatcher.class) + .map + .getOrDefault(defenderId, Collections.emptySet()) + .contains(controllerId); + } +} diff --git a/Mage.Sets/src/mage/sets/DominariaUnitedCommander.java b/Mage.Sets/src/mage/sets/DominariaUnitedCommander.java index d28fcf749d..52085d42a8 100644 --- a/Mage.Sets/src/mage/sets/DominariaUnitedCommander.java +++ b/Mage.Sets/src/mage/sets/DominariaUnitedCommander.java @@ -159,6 +159,7 @@ public final class DominariaUnitedCommander extends ExpansionSet { cards.add(new SetCardInfo("Prophetic Prism", 189, Rarity.COMMON, mage.cards.p.PropheticPrism.class)); cards.add(new SetCardInfo("Radiant Flames", 126, Rarity.RARE, mage.cards.r.RadiantFlames.class)); cards.add(new SetCardInfo("Rakdos Carnarium", 226, Rarity.UNCOMMON, mage.cards.r.RakdosCarnarium.class)); + cards.add(new SetCardInfo("Ramses, Assassin Lord", 39, Rarity.RARE, mage.cards.r.RamsesAssassinLord.class)); cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 40, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 62, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Read the Bones", 117, Rarity.COMMON, mage.cards.r.ReadTheBones.class));