Merge pull request #6235 from magefree/test-framework-and-ai-improves

Test framework and cheat engine improves
This commit is contained in:
Oleg Agafonov 2020-01-29 05:22:19 +01:00 committed by GitHub
commit 9bcebded30
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 615 additions and 185 deletions

View file

@ -118,7 +118,12 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
}
Player player = game.getPlayer(playerId);
logger.info(new StringBuilder("[").append(game.getPlayer(playerId).getName()).append("], life = ").append(player.getLife()).toString());
GameStateEvaluator2.PlayerEvaluateScore score = GameStateEvaluator2.evaluate(playerId, game);
logger.info(new StringBuilder("[").append(game.getPlayer(playerId).getName()).append("]")
.append(", life = ").append(player.getLife())
.append(", score = ").append(score.getTotalScore())
.append(" (").append(score.getPlayerInfoFull()).append(")")
.toString());
StringBuilder sb = new StringBuilder("-> Hand: [");
for (Card card : player.getHand().getCards(game)) {
sb.append(card.getName()).append(';');
@ -135,6 +140,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
if (permanent.isAttacking()) {
sb.append("(attacking)");
}
sb.append(':' + String.valueOf(GameStateEvaluator2.evaluatePermanent(permanent, game)));
sb.append(';');
}
}
@ -200,13 +206,13 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
&& Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
return GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
}
// Condition to stop deeper simulation
if (depth <= 0
|| SimulationNode2.nodeCount > maxNodes
|| game.checkIfGameIsOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
val = GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
if (logger.isTraceEnabled()) {
StringBuilder sb = new StringBuilder("Add Actions -- reached end state <").append(val).append('>');
SimulationNode2 logNode = node;
@ -240,20 +246,20 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
}
if (game.checkIfGameIsOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
val = GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
} else if (stepFinished) {
logger.debug("Step finished");
int testScore = GameStateEvaluator2.evaluate(playerId, game);
int testScore = GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
if (game.isActivePlayer(playerId)) {
if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further
//logger.debug("Add Action -- abandoning check, no immediate benefit");
val = testScore;
} else {
val = GameStateEvaluator2.evaluate(playerId, game);
val = GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
}
} else {
val = GameStateEvaluator2.evaluate(playerId, game);
val = GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
}
} else if (!node.getChildren().isEmpty()) {
if (logger.isDebugEnabled()) {
@ -445,7 +451,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
&& Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.info("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
return GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
}
node.setGameValue(game.getState().getValue(true).hashCode());
SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
@ -490,7 +496,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
int val;
if (action instanceof PassAbility && sim.getStack().isEmpty()) {
// Stop to simulate deeper if PassAbility and stack is empty
val = GameStateEvaluator2.evaluate(this.getId(), sim);
val = GameStateEvaluator2.evaluate(this.getId(), sim).getTotalScore();
} else {
val = addActions(newNode, depth - 1, alpha, beta);
}
@ -533,7 +539,9 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
}
if (depth == maxDepth) {
logger.info("Sim Prio [" + depth + "] -- Saved best node yet <" + bestNode.getScore() + "> " + bestNode.getAbilities().toString());
GameStateEvaluator2.PlayerEvaluateScore score = GameStateEvaluator2.evaluate(this.getId(), bestNode.game);
String scoreInfo = " [" + score.getPlayerInfoShort() + "-" + score.getOpponentInfoShort() + "]";
logger.info("Sim Prio [" + depth + "] -- Saved best node yet <" + bestNode.getScore() + scoreInfo + "> " + bestNode.getAbilities().toString());
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
@ -933,7 +941,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
if (action instanceof PassAbility || action instanceof SpellAbility || action.getAbilityType() == AbilityType.MANA) {
return false;
}
int newVal = GameStateEvaluator2.evaluate(playerId, sim);
int newVal = GameStateEvaluator2.evaluate(playerId, sim).getTotalScore();
SimulationNode2 test = node.getParent();
while (test != null) {
if (test.getPlayerId().equals(playerId)) {
@ -942,7 +950,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
if (test.getParent() != null) {
Game prevGame = node.getGame();
if (prevGame != null) {
int oldVal = GameStateEvaluator2.evaluate(playerId, prevGame);
int oldVal = GameStateEvaluator2.evaluate(playerId, prevGame).getTotalScore();
if (oldVal >= newVal) {
return true;
}

View file

@ -108,7 +108,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
protected void calculateActions(Game game) {
if (!getNextAction(game)) {
Date startTime = new Date();
currentScore = GameStateEvaluator2.evaluate(playerId, game);
currentScore = GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
Game sim = createSimulation(game);
SimulationNode2.resetCount();
root = new SimulationNode2(null, sim, maxDepth, playerId);

View file

@ -4,19 +4,18 @@
*/
package mage.player.ai;
import java.util.UUID;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.player.ai.ma.ArtificialScoringSystem;
import mage.players.Player;
import org.apache.log4j.Logger;
import java.util.UUID;
/**
*
* @author nantuko
*
* <p>
* This evaluator is only good for two player games
*
*/
public final class GameStateEvaluator2 {
@ -25,43 +24,47 @@ public final class GameStateEvaluator2 {
public static final int WIN_GAME_SCORE = 100000000;
public static final int LOSE_GAME_SCORE = -WIN_GAME_SCORE;
public static int evaluate(UUID playerId, Game game) {
public static PlayerEvaluateScore evaluate(UUID playerId, Game game) {
Player player = game.getPlayer(playerId);
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next()); // TODO: add multi opponent support?
if (game.checkIfGameIsOver()) {
if (player.hasLost()
|| opponent.hasWon()) {
return LOSE_GAME_SCORE;
return new PlayerEvaluateScore(LOSE_GAME_SCORE);
}
if (opponent.hasLost()
|| player.hasWon()) {
return WIN_GAME_SCORE;
return new PlayerEvaluateScore(WIN_GAME_SCORE);
}
}
int lifeScore = 0;
int playerLifeScore = 0;
int opponentLifeScore = 0;
if (player.getLife() <= 0) { // we don't want a tie
lifeScore = ArtificialScoringSystem.LOSE_GAME_SCORE;
playerLifeScore = ArtificialScoringSystem.LOSE_GAME_SCORE;
} else if (opponent.getLife() <= 0) {
lifeScore = ArtificialScoringSystem.WIN_GAME_SCORE;
playerLifeScore = ArtificialScoringSystem.WIN_GAME_SCORE;
} else {
lifeScore = ArtificialScoringSystem.getLifeScore(player.getLife()) - ArtificialScoringSystem.getLifeScore(opponent.getLife());
playerLifeScore = ArtificialScoringSystem.getLifeScore(player.getLife());
opponentLifeScore = ArtificialScoringSystem.getLifeScore(opponent.getLife()); // TODO: minus
}
int permanentScore = 0;
int playerScore = 0;
int opponentScore = 0;
int playerPermanentsScore = 0;
int opponentPermanentsScore = 0;
try {
StringBuilder sbPlayer = new StringBuilder();
StringBuilder sbOpponent = new StringBuilder();
// add values of player
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
int onePermScore = evaluatePermanent(permanent, game);
playerScore += onePermScore;
playerPermanentsScore += onePermScore;
if (logger.isDebugEnabled()) {
sbPlayer.append(permanent.getName()).append('[').append(onePermScore).append("] ");
}
}
if (logger.isDebugEnabled()) {
sbPlayer.insert(0, playerScore + " - ");
sbPlayer.insert(0, playerPermanentsScore + " - ");
sbPlayer.insert(0, "Player..: ");
logger.debug(sbPlayer);
}
@ -69,27 +72,32 @@ public final class GameStateEvaluator2 {
// add values of opponent
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponent.getId())) {
int onePermScore = evaluatePermanent(permanent, game);
opponentScore += onePermScore;
opponentPermanentsScore += onePermScore;
if (logger.isDebugEnabled()) {
sbOpponent.append(permanent.getName()).append('[').append(onePermScore).append("] ");
}
}
if (logger.isDebugEnabled()) {
sbOpponent.insert(0, opponentScore + " - ");
sbOpponent.insert(0, opponentPermanentsScore + " - ");
sbOpponent.insert(0, "Opponent: ");
logger.debug(sbOpponent);
}
permanentScore = playerScore - opponentScore;
} catch (Throwable t) {
}
int handScore;
handScore = player.getHand().size() - opponent.getHand().size();
handScore *= 5;
int score = lifeScore + permanentScore + handScore;
logger.debug(score + " total Score (life:" + lifeScore + " permanents:" + permanentScore + " hand:" + handScore + ')');
return score;
int playerHandScore = player.getHand().size() * 5;
int opponentHandScore = opponent.getHand().size() * 5;
int score = (playerLifeScore - opponentLifeScore)
+ (playerPermanentsScore - opponentPermanentsScore)
+ (playerHandScore - opponentHandScore);
logger.debug(score
+ " total Score (life:" + (playerLifeScore - opponentLifeScore)
+ " permanents:" + (playerPermanentsScore - opponentPermanentsScore)
+ " hand:" + (playerHandScore - opponentHandScore) + ')');
return new PlayerEvaluateScore(
playerLifeScore, playerHandScore, playerPermanentsScore,
opponentLifeScore, opponentHandScore, opponentPermanentsScore);
}
public static int evaluatePermanent(Permanent permanent, Game game) {
@ -104,4 +112,81 @@ public final class GameStateEvaluator2 {
return value;
}
public static class PlayerEvaluateScore {
private int playerLifeScore = 0;
private int playerHandScore = 0;
private int playerPermanentsScore = 0;
private int opponentLifeScore = 0;
private int opponentHandScore = 0;
private int opponentPermanentsScore = 0;
private int specialScore = 0; // special score (ignore all other)
public PlayerEvaluateScore(int specialScore) {
this.specialScore = specialScore;
}
public PlayerEvaluateScore(int playerLifeScore, int playerHandScore, int playerPermanentsScore,
int opponentLifeScore, int opponentHandScore, int opponentPermanentsScore) {
this.playerLifeScore = playerLifeScore;
this.playerHandScore = playerHandScore;
this.playerPermanentsScore = playerPermanentsScore;
this.opponentLifeScore = opponentLifeScore;
this.opponentHandScore = opponentHandScore;
this.opponentPermanentsScore = opponentPermanentsScore;
}
public int getPlayerScore() {
return playerLifeScore + playerHandScore + playerPermanentsScore;
}
public int getOpponentScore() {
return opponentLifeScore + opponentHandScore + opponentPermanentsScore;
}
public int getTotalScore() {
if (specialScore != 0) {
return specialScore;
} else {
return getPlayerScore() - getOpponentScore();
}
}
public int getPlayerLifeScore() {
return playerLifeScore;
}
public int getPlayerHandScore() {
return playerHandScore;
}
public int getPlayerPermanentsScore() {
return playerPermanentsScore;
}
public String getPlayerInfoFull() {
return "Life:" + playerLifeScore +
", Hand:" + playerHandScore +
", Perm:" + playerPermanentsScore;
}
public String getPlayerInfoShort() {
return "L:" + playerLifeScore +
",H:" + playerHandScore +
",P:" + playerPermanentsScore;
}
public String getOpponentInfoFull() {
return "Life:" + opponentLifeScore +
", Hand:" + opponentHandScore +
", Perm:" + opponentPermanentsScore;
}
public String getOpponentInfoShort() {
return "L:" + opponentLifeScore +
",H:" + opponentHandScore +
",P:" + opponentPermanentsScore;
}
}
}

View file

@ -264,6 +264,8 @@ public class SimulatedPlayer2 extends ComputerPlayer {
Iterator<Ability> iterator = options.iterator();
boolean bad = true;
boolean good = true;
// TODO: add custom outcome from ability?
for (Effect effect : ability.getEffects()) {
if (effect.getOutcome().isGood()) {
bad = false;

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@ -1,17 +1,17 @@
package mage.player.ai.ma;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author ubeefx, nantuko
*/
@ -20,7 +20,7 @@ public final class ArtificialScoringSystem {
public static final int WIN_GAME_SCORE = 100000000;
public static final int LOSE_GAME_SCORE = -WIN_GAME_SCORE;
private static final int LIFE_SCORES[] = {0, 1000, 2000, 3000, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7400, 7800, 8200, 8600, 9000, 9200, 9400, 9600, 9800, 10000};
private static final int[] LIFE_SCORES = {0, 1000, 2000, 3000, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7400, 7800, 8200, 8600, 9000, 9200, 9400, 9600, 9800, 10000};
private static final int MAX_LIFE = LIFE_SCORES.length - 1;
private static final int UNKNOWN_CARD_SCORE = 300;
private static final int PERMANENT_SCORE = 300;
@ -79,29 +79,21 @@ public final class ArtificialScoringSystem {
abilityScore += MagicAbility.getAbilityScore(ability);
}
score += power * 300 + getPositive(toughness) * 200 + abilityScore * (getPositive(power) + 1) / 2;
//TODO: it can be improved
//score += permanent.getEquipmentPermanents().size() * 50 + permanent.getAuraPermanents().size() * 100;
int enchantments = 0;
int equipments = 0;
for (UUID uuid : permanent.getAttachments()) {
Card card = game.getCard(uuid);
if (card != null) {
MageObject object = game.getObject(uuid);
if (object instanceof Card) {
Card card = (Card) object;
int outcomeScore = object.getAbilities().getOutcomeTotal();
if (card.getCardType().contains(CardType.ENCHANTMENT)) {
Effect effect = card.getSpellAbility().getEffects().get(0);
if (effect != null) {
Outcome outcome = effect.getOutcome();
if (outcome.isGood()) {
enchantments++;
} else if (outcome != Outcome.Detriment) {
enchantments--;
}
}
enchantments = enchantments + outcomeScore * 100;
} else {
equipments++;
equipments = equipments + outcomeScore * 50;
}
}
}
score += equipments * 50 + enchantments * 100;
score += equipments + enchantments;
if (!permanent.canAttack(null, game)) {
score -= 100;

View file

@ -44,7 +44,7 @@ public final class MagicAbility {
public static int getAbilityScore(Ability ability) {
if (!scores.containsKey(ability.getRule())) {
//System.err.println("Couldn't find ability score: " + ability.getRule());
//System.err.println("Couldn't find ability score: " + ability.getClass().getSimpleName() + " - " + ability.toString());
//TODO: add handling protection from ..., levelup, kicker, etc. abilities
return 0;
}

View file

@ -6,12 +6,13 @@
package mage.player.ai.ma.optimizers.impl;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.constants.Outcome;
import mage.game.Game;
import java.util.List;
/**
* Removes abilities that require only discard a card for activation.
*
@ -23,7 +24,7 @@ public class OutcomeOptimizer extends BaseTreeOptimizer {
public void filter(Game game, List<Ability> actions) {
for (Ability ability : actions) {
for (Effect effect : ability.getEffects()) {
if (effect.getOutcome() == Outcome.AIDontUseIt) {
if (ability.getCustomOutcome() == Outcome.AIDontUseIt || effect.getOutcome() == Outcome.AIDontUseIt) {
removeAbility(ability);
break;
}

View file

@ -1160,12 +1160,12 @@ public class ComputerPlayer extends PlayerImpl implements Player {
if (!playableAbilities.isEmpty()) {
for (ActivatedAbility ability : playableAbilities) {
if (ability.canActivate(playerId, game).canActivate()) {
if (ability.getEffects().hasOutcome(Outcome.PutLandInPlay)) {
if (ability.getEffects().hasOutcome(ability, Outcome.PutLandInPlay)) {
if (this.activateAbility(ability, game)) {
return true;
}
}
if (ability.getEffects().hasOutcome(Outcome.PutCreatureInPlay)) {
if (ability.getEffects().hasOutcome(ability, Outcome.PutCreatureInPlay)) {
if (getOpponentBlockers(opponentId, game).size() <= 1) {
if (this.activateAbility(ability, game)) {
return true;

View file

@ -1,15 +1,8 @@
package mage.server.util;
import java.io.File;
import java.lang.reflect.Constructor;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.concurrent.TimeUnit;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.cards.Card;
@ -30,6 +23,16 @@ import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.RandomUtil;
import java.io.File;
import java.lang.reflect.Constructor;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.concurrent.TimeUnit;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
/**
* @author JayDi85
*/
@ -43,25 +46,28 @@ public final class SystemUtil {
private static final String INIT_FILE_PATH = "config" + File.separator + "init.txt";
private static final org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(SystemUtil.class);
private static final String COMMAND_MANA_ADD = "@mana add";
private static final String COMMAND_LANDS_ADD = "@lands add";
private static final String COMMAND_RUN_CUSTOM_CODE = "@run custom code";
private static final String COMMAND_CLEAR_BATTLEFIELD = "@clear battlefield";
// transform special group names from init.txt to special commands in choose dialog:
// [@mana add] -> MANA ADD
private static final String COMMAND_MANA_ADD = "@mana add"; // TODO: not implemented
private static final String COMMAND_LANDS_ADD = "@lands add"; // TODO: not implemented
private static final String COMMAND_RUN_CUSTOM_CODE = "@run custom code"; // TODO: not implemented
private static final String COMMAND_SHOW_OPPONENT_HAND = "@show opponent hand";
private static final String COMMAND_SHOW_OPPONENT_LIBRARY = "@show opponent library";
private static final String COMMAND_SHOW_MY_HAND = "@show my hand";
private static final String COMMAND_SHOW_MY_LIBRARY = "@show my library";
private static final String COMMAND_ACTIVATE_OPPONENT_ABILITY = "@activate opponent ability";
private static final Map<String, String> supportedCommands = new HashMap<>();
static {
// special commands names in choose dialog
supportedCommands.put(COMMAND_MANA_ADD, "MANA ADD");
supportedCommands.put(COMMAND_LANDS_ADD, "LANDS ADD");
supportedCommands.put(COMMAND_RUN_CUSTOM_CODE, "RUN CUSTOM CODE");
supportedCommands.put(COMMAND_CLEAR_BATTLEFIELD, "CLAR BATTLEFIELD");
supportedCommands.put(COMMAND_SHOW_OPPONENT_HAND, "SHOW OPPONENT HAND");
supportedCommands.put(COMMAND_SHOW_OPPONENT_LIBRARY, "SHOW OPPONENT LIBRARY");
supportedCommands.put(COMMAND_SHOW_MY_HAND, "SHOW MY HAND");
supportedCommands.put(COMMAND_SHOW_MY_LIBRARY, "SHOW MY LIBRARY");
supportedCommands.put(COMMAND_ACTIVATE_OPPONENT_ABILITY, "ACTIVATE OPPONENT ABILITY");
}
private static final Pattern patternGroup = Pattern.compile("\\[(.+)\\]"); // [test new card]
@ -392,6 +398,54 @@ public final class SystemUtil {
game.informPlayer(feedbackPlayer, info);
}
break;
case COMMAND_ACTIVATE_OPPONENT_ABILITY:
// WARNING, maybe very bugged if called in wrong priority
// uses choose triggered ability dialog to select it
if (feedbackPlayer != null) {
UUID savedPriorityPlayer = null;
if (game.getActivePlayerId() != opponent.getId()) {
savedPriorityPlayer = game.getActivePlayerId();
}
// change active player to find and play selected abilities (it's danger and buggy code)
if (savedPriorityPlayer != null) {
game.getState().setPriorityPlayerId(opponent.getId());
game.firePriorityEvent(opponent.getId());
}
List<Ability> abilities = opponent.getPlayable(game, true);
Map<String, String> choices = new HashMap<>();
abilities.forEach(ability -> {
MageObject object = ability.getSourceObject(game);
choices.put(ability.getId().toString(), object.getName() + ": " + ability.toString());
});
// TODO: set priority for us?
Choice choice = new ChoiceImpl();
choice.setMessage("Choose playable ability to active by opponent " + opponent.getName());
choice.setKeyChoices(choices);
if (feedbackPlayer.choose(Outcome.Detriment, choice, game) && choice.getChoiceKey() != null) {
String needId = choice.getChoiceKey();
Optional<Ability> ability = abilities.stream().filter(a -> a.getId().toString().equals(needId)).findFirst();
if (ability.isPresent()) {
// TODO: set priority for player?
ActivatedAbility activatedAbility = (ActivatedAbility) ability.get();
game.informPlayers(feedbackPlayer.getLogName() + " as another player " + opponent.getLogName()
+ " trying to force an activate ability: " + activatedAbility.getGameLogMessage(game));
if (opponent.activateAbility(activatedAbility, game)) {
game.informPlayers("Force to activate ability: DONE");
} else {
game.informPlayers("Force to activate ability: FAIL");
}
}
}
// restore original priority player
if (savedPriorityPlayer != null) {
game.getState().setPriorityPlayerId(savedPriorityPlayer);
game.firePriorityEvent(savedPriorityPlayer);
}
}
break;
}
return;
@ -438,8 +492,8 @@ public final class SystemUtil {
// Steps: 1) Remove the last plane and set its effects to discarded
for (CommandObject cobject : game.getState().getCommand()) {
if (cobject instanceof Plane) {
if (((Plane) cobject).getAbilities() != null) {
for (Ability ability : ((Plane) cobject).getAbilities()) {
if (cobject.getAbilities() != null) {
for (Ability ability : cobject.getAbilities()) {
for (Effect effect : ability.getEffects()) {
if (effect instanceof ContinuousEffect) {
((ContinuousEffect) effect).discard();
@ -447,7 +501,7 @@ public final class SystemUtil {
}
}
}
game.getState().removeTriggersOfSourceId(((Plane) cobject).getId());
game.getState().removeTriggersOfSourceId(cobject.getId());
game.getState().getCommand().remove(cobject);
break;
}

View file

@ -1,7 +1,5 @@
package mage.cards.k;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
@ -20,8 +18,9 @@ import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
*
* @author Backfir3
*/
public final class KaaliaOfTheVast extends CardImpl {
@ -73,9 +72,7 @@ class KaaliaOfTheVastAttacksAbility extends TriggeredAbilityImpl {
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getSourceId().equals(this.getSourceId())) {
Player opponent = game.getPlayer(event.getTargetId());
if (opponent != null) {
return true;
}
return opponent != null;
}
return false;
}
@ -123,7 +120,7 @@ class KaaliaOfTheVastEffect extends OneShotEffect {
return false;
}
TargetCardInHand target = new TargetCardInHand(filter);
if (target.canChoose(controller.getId(), game) && target.choose(getOutcome(), controller.getId(), source.getSourceId(), game)) {
if (target.canChoose(controller.getId(), game) && target.choose(outcome, controller.getId(), source.getSourceId(), game)) {
if (!target.getTargets().isEmpty()) {
UUID cardId = target.getFirstTarget();
Card card = game.getCard(cardId);

View file

@ -28,7 +28,7 @@ public final class MiresGrasp extends CardImpl {
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.getSpellAbility().addEffect(new AttachEffect(Outcome.UnboostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);

View file

@ -1,6 +1,5 @@
package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
@ -19,8 +18,9 @@ import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
*
* @author Rafbill
*/
public final class PreeminentCaptain extends CardImpl {
@ -71,7 +71,7 @@ class PreeminentCaptainEffect extends OneShotEffect {
Player controller = game.getPlayer(source.getControllerId());
TargetCardInHand target = new TargetCardInHand(filter);
if (controller != null && target.canChoose(controller.getId(), game)
&& target.choose(getOutcome(), controller.getId(), source.getSourceId(), game)) {
&& target.choose(outcome, controller.getId(), source.getSourceId(), game)) {
if (!target.getTargets().isEmpty()) {
UUID cardId = target.getFirstTarget();
Card card = controller.getHand().get(cardId, game);

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@ -1,7 +1,5 @@
package mage.cards.r;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.Mode;
@ -29,28 +27,28 @@ import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
*
* Once you announce you're casting Rescue from the Underworld, no player may
* attempt to stop you from casting the spell by removing the creature you want
* to sacrifice.
*
* <p>
* If you sacrifice a creature token to cast Rescue from the Underworld, it
* won't return to the battlefield, although the target creature card will.
*
* <p>
* If either the sacrificed creature or the target creature card leaves the
* graveyard before the delayed triggered ability resolves during your next
* upkeep, it won't return.
*
* <p>
* However, if the sacrificed creature is put into another public zone instead
* of the graveyard, perhaps because it's your commander or because of another
* replacement effect, it will return to the battlefield from the zone it went
* to.
*
* <p>
* Rescue from the Underworld is exiled as it resolves, not later as its delayed
* trigger resolves.
*
*
* @author LevelX2
*/
public final class RescueFromTheUnderworld extends CardImpl {
@ -106,7 +104,7 @@ class RescueFromTheUnderworldCreateDelayedTriggeredAbilityEffect extends OneShot
protected DelayedTriggeredAbility ability;
public RescueFromTheUnderworldCreateDelayedTriggeredAbilityEffect(DelayedTriggeredAbility ability) {
super(ability.getEffects().get(0).getOutcome());
super(ability.getEffects().getOutcome(ability));
this.ability = ability;
}

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@ -0,0 +1,77 @@
package org.mage.test.AI.basic;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
/**
* @author JayDi85
*/
public class TestFrameworkCanPlayAITest extends CardTestPlayerBaseWithAIHelps {
@Test
public void test_AI_PlayOnePriorityAction() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
//
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 5);
// AI must play one time
aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertPermanentCount(playerB, "Balduvian Bears", 5 - 1);
}
@Test
public void test_AI_PlayManyActionsInOneStep() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
//
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 5);
// AI must play all step actions
aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Lightning Bolt", 3);
assertPermanentCount(playerB, "Balduvian Bears", 5 - 3);
}
@Test
@Ignore // AI can't play blade cause score system give priority for boost instead restriction effects like goad
public void test_AI_GoadedByBloodthirstyBlade_Normal() {
// Equipped creature gets +2/+0 and is goaded
// {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Bloodthirsty Blade", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
//
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 1);
// AI must play
aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
Assert.assertEquals(1, currentGame.getBattlefield().getAllActivePermanents(CardType.CREATURE).size());
Permanent permanent = currentGame.getBattlefield().getAllActivePermanents(CardType.CREATURE).get(0);
Assert.assertEquals(1, permanent.getAttachments().size());
}
}

View file

@ -0,0 +1,99 @@
package org.mage.test.cards.abilities;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
/**
* @author JayDi85
*/
public class OutcomesTest extends CardTestPlayerBaseWithAIHelps {
/**
* Normal outcome from effects
*/
@Test
public void test_FromEffects_Single() {
Ability abilityGood = new SimpleStaticAbility(new GainLifeEffect(10));
Assert.assertEquals(1, abilityGood.getEffects().getOutcomeScore(abilityGood));
Ability abilityBad = new SimpleStaticAbility(new DamageTargetEffect(10));
Assert.assertEquals(-1, abilityBad.getEffects().getOutcomeScore(abilityBad));
}
@Test
public void test_FromEffects_Multi() {
Ability abilityGood = new SimpleStaticAbility(new GainLifeEffect(10));
abilityGood.addEffect(new BoostSourceEffect(10, 10, Duration.EndOfTurn));
Assert.assertEquals(1 + 1, abilityGood.getEffects().getOutcomeScore(abilityGood));
Ability abilityBad = new SimpleStaticAbility(new DamageTargetEffect(10));
abilityBad.addEffect(new ExileTargetEffect());
Assert.assertEquals(-1 + -1, abilityBad.getEffects().getOutcomeScore(abilityBad));
}
@Test
public void test_FromEffects_MultiCombine() {
Ability ability = new SimpleStaticAbility(new GainLifeEffect(10));
ability.addEffect(new BoostSourceEffect(10, 10, Duration.EndOfTurn));
ability.addEffect(new ExileTargetEffect());
Assert.assertEquals(1 + 1 + -1, ability.getEffects().getOutcomeScore(ability));
}
@Test
public void test_FromEffects_Default() {
Ability ability = new LeavesBattlefieldTriggeredAbility(null, false);
Assert.assertEquals(0, ability.getEffects().getOutcomeScore(ability));
Assert.assertEquals(Outcome.Detriment, ability.getEffects().getOutcome(ability));
Assert.assertEquals(Outcome.BoostCreature, ability.getEffects().getOutcome(ability, Outcome.BoostCreature));
}
/**
* Special outcome from ability (AI activates only good abilities)
*/
@Test
public void test_FromAbility_Single() {
Ability abilityGood = new SimpleStaticAbility(new GainLifeEffect(10));
abilityGood.addCustomOutcome(Outcome.Detriment);
Assert.assertEquals(-1, abilityGood.getEffects().getOutcomeScore(abilityGood));
Assert.assertEquals(Outcome.Detriment, abilityGood.getEffects().getOutcome(abilityGood));
Ability abilityBad = new SimpleStaticAbility(new DamageTargetEffect(10));
abilityBad.addCustomOutcome(Outcome.Neutral);
Assert.assertEquals(1, abilityBad.getEffects().getOutcomeScore(abilityBad));
Assert.assertEquals(Outcome.Neutral, abilityBad.getEffects().getOutcome(abilityBad));
}
@Test
public void test_FromAbility_Multi() {
Ability abilityGood = new SimpleStaticAbility(new GainLifeEffect(10));
abilityGood.addEffect(new BoostSourceEffect(10, 10, Duration.EndOfTurn));
abilityGood.addCustomOutcome(Outcome.Detriment);
Assert.assertEquals(-1 + -1, abilityGood.getEffects().getOutcomeScore(abilityGood));
Ability abilityBad = new SimpleStaticAbility(new DamageTargetEffect(10));
abilityBad.addEffect(new ExileTargetEffect());
abilityBad.addCustomOutcome(Outcome.Neutral);
Assert.assertEquals(1 + 1, abilityBad.getEffects().getOutcomeScore(abilityBad));
}
@Test
public void test_FromAbility_MultiCombine() {
Ability ability = new SimpleStaticAbility(new GainLifeEffect(10));
ability.addEffect(new BoostSourceEffect(10, 10, Duration.EndOfTurn));
ability.addEffect(new ExileTargetEffect());
ability.addCustomOutcome(Outcome.Neutral); // must "convert" all effects to good
Assert.assertEquals(1 + 1 + 1, ability.getEffects().getOutcomeScore(ability));
}
}

View file

@ -84,6 +84,7 @@ public class TestPlayer implements Player {
private int foundNoAction = 0;
private boolean AIPlayer;
private final List<PlayerAction> actions = new ArrayList<>();
private final Map<PlayerAction, PhaseStep> actionsToRemovesLater = new HashMap<>(); // remove actions later, on next step (e.g. for AI commands)
private final List<String> choices = new ArrayList<>(); // choices stack for choice
private final List<String> targets = new ArrayList<>(); // targets stack for choose (it's uses on empty direct target by cast command)
private final Map<String, UUID> aliases = new HashMap<>(); // aliases for game objects/players (use it for cards with same name to save and use)
@ -499,6 +500,18 @@ public class TestPlayer implements Player {
@Override
public boolean priority(Game game) {
// later remove actions (ai commands related)
if (actionsToRemovesLater.size() > 0) {
List<PlayerAction> removed = new ArrayList<>();
actionsToRemovesLater.forEach((action, step) -> {
if (game.getStep().getType() != step) {
actions.remove(action);
removed.add(action);
}
});
removed.forEach(actionsToRemovesLater::remove);
}
int numberOfActions = actions.size();
List<PlayerAction> tempActions = new ArrayList<>();
tempActions.addAll(actions);
@ -622,6 +635,25 @@ public class TestPlayer implements Player {
actions.remove(action);
}
}
} else if (action.getAction().startsWith(AI_PREFIX)) {
String command = action.getAction();
command = command.substring(command.indexOf(AI_PREFIX) + AI_PREFIX.length());
// play priority
if (command.equals(AI_COMMAND_PLAY_PRIORITY)) {
computerPlayer.priority(game);
actions.remove(action);
return true;
}
// play step
if (command.equals(AI_COMMAND_PLAY_STEP)) {
actionsToRemovesLater.put(action, game.getStep().getType());
computerPlayer.priority(game);
return true;
}
Assert.fail("Unknow ai command: " + command);
} else if (action.getAction().startsWith(CHECK_PREFIX)) {
String command = action.getAction();
command = command.substring(command.indexOf(CHECK_PREFIX) + CHECK_PREFIX.length());
@ -752,9 +784,9 @@ public class TestPlayer implements Player {
if (!wasProccessed) {
Assert.fail("Unknow check command or params: " + command);
}
} else if (action.getAction().startsWith("show:")) {
} else if (action.getAction().startsWith(SHOW_PREFIX)) {
String command = action.getAction();
command = command.substring(command.indexOf("show:") + "show:".length());
command = command.substring(command.indexOf(SHOW_PREFIX) + SHOW_PREFIX.length());
String[] params = command.split(CHECK_PARAM_DELIMETER);
boolean wasProccessed = false;
@ -3640,4 +3672,8 @@ public class TestPlayer implements Player {
this.chooseStrictModeFailed("choice", game, getInfo(card) + " - can't select ability to cast.\n" + "Card's abilities:\n" + allInfo);
return computerPlayer.chooseAbilityForCast(card, game, noMana);
}
public ComputerPlayer getComputerPlayer() {
return computerPlayer;
}
}

View file

@ -0,0 +1,22 @@
package org.mage.test.serverside.base;
import mage.constants.RangeOfInfluence;
import org.mage.test.player.TestComputerPlayer7;
import org.mage.test.player.TestPlayer;
/**
* Base class but with latest computer player to test single AI commands (it's different from full AI simulation from CardTestPlayerBaseAI):
* 1. AI don't play normal priorities (you must use ai*** commands to play it);
* 2. AI will choose in non strict mode (it's simulated ComputerPlayer7, not simple ComputerPlayer from basic tests)
*
* @author JayDi85
*/
public abstract class CardTestPlayerBaseWithAIHelps extends CardTestPlayerBase {
@Override
protected TestPlayer createPlayer(String name, RangeOfInfluence rangeOfInfluence) {
TestPlayer testPlayer = new TestPlayer(new TestComputerPlayer7(name, RangeOfInfluence.ONE, 6));
testPlayer.setAIPlayer(false); // AI can't play it by itself, use AI commands
return testPlayer;
}
}

View file

@ -22,6 +22,7 @@ import mage.game.GameOptions;
import mage.game.command.CommandObject;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.player.ai.ComputerPlayer7;
import mage.players.ManaPool;
import mage.players.Player;
import mage.util.CardUtil;
@ -53,6 +54,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
public static final String ALIAS_PREFIX = "@"; // don't change -- it uses in user's tests
public static final String CHECK_PARAM_DELIMETER = "#";
public static final String CHECK_PREFIX = "check:"; // prefix for all check commands
public static final String SHOW_PREFIX = "show:"; // prefix for all show commands
public static final String AI_PREFIX = "ai:"; // prefix for all ai commands
static {
// aliases can be used in check commands, so all prefixes and delimeters must be unique
@ -67,6 +70,10 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
public static final String ACTIVATE_PLAY = "activate:Play ";
public static final String ACTIVATE_CAST = "activate:Cast ";
// commands for AI
public static final String AI_COMMAND_PLAY_PRIORITY = "play priority";
public static final String AI_COMMAND_PLAY_STEP = "play step";
static {
// cards can be played/casted by activate ability command too
Assert.assertTrue("musts contains activate ability part", ACTIVATE_PLAY.startsWith(ACTIVATE_ABILITY));
@ -1391,6 +1398,28 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
player.addAction(turnNum, step, ACTIVATE_CAST + cardName + "$targetPlayer=" + target.getName() + "$manaInPool=" + manaInPool);
}
/**
* AI play one PRIORITY with multi game simulations (calcs and play ONE best action, can be called with stack)
*/
public void aiPlayPriority(int turnNum, PhaseStep step, TestPlayer player) {
assertAiPlayAndGameCompatible(player);
player.addAction(turnNum, step, AI_PREFIX + AI_COMMAND_PLAY_PRIORITY);
}
/**
* AI play STEP to the end with multi game simulations (calcs and play best actions until step ends, can be called in the middle of the step)
*/
public void aiPlayStep(int turnNum, PhaseStep step, TestPlayer player) {
assertAiPlayAndGameCompatible(player);
player.addAction(turnNum, step, AI_PREFIX + AI_COMMAND_PLAY_STEP);
}
private void assertAiPlayAndGameCompatible(TestPlayer player) {
if (player.isAIPlayer() || !(player.getComputerPlayer() instanceof ComputerPlayer7)) {
Assert.fail("AI commands supported by CardTestPlayerBaseWithAIHelps only");
}
}
public void waitStackResolved(int turnNum, PhaseStep step, TestPlayer player) {
player.addAction(turnNum, step, "waitStackResolved");
}

View file

@ -1,8 +1,5 @@
package mage.abilities;
import java.util.*;
import java.util.stream.Collectors;
import mage.abilities.common.ZoneChangeTriggeredAbility;
import mage.abilities.costs.Cost;
import mage.abilities.keyword.ProtectionAbility;
@ -13,6 +10,9 @@ import mage.game.Game;
import mage.util.ThreadLocalStringBuilder;
import org.apache.log4j.Logger;
import java.util.*;
import java.util.stream.Collectors;
/**
* @param <T>
* @author BetaSteward_at_googlemail.com
@ -273,7 +273,7 @@ public class AbilitiesImpl<T extends Ability> extends ArrayList<T> implements Ab
@Override
public int getOutcomeTotal() {
return stream().mapToInt(ability -> ability.getEffects().getOutcomeTotal()).sum();
return stream().mapToInt(ability -> ability.getEffects().getOutcomeScore(ability)).sum();
}
@Override

View file

@ -1,8 +1,5 @@
package mage.abilities;
import java.io.Serializable;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostAdjuster;
@ -12,10 +9,7 @@ import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.abilities.hint.Hint;
import mage.constants.AbilityType;
import mage.constants.AbilityWord;
import mage.constants.EffectType;
import mage.constants.Zone;
import mage.constants.*;
import mage.game.Controllable;
import mage.game.Game;
import mage.game.events.GameEvent;
@ -26,6 +20,10 @@ import mage.target.Targets;
import mage.target.targetadjustment.TargetAdjuster;
import mage.watchers.Watcher;
import java.io.Serializable;
import java.util.List;
import java.util.UUID;
/**
* Practically everything in the game is started from an Ability. This interface
* describes what an Ability is composed of at the highest level.
@ -46,10 +44,8 @@ public interface Ability extends Controllable, Serializable {
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see
* mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see
* mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
* @see mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*/
void newId();
@ -58,10 +54,8 @@ public interface Ability extends Controllable, Serializable {
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see
* mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see
* mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
* @see mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*/
void newOriginalId();
@ -275,8 +269,7 @@ public interface Ability extends Controllable, Serializable {
* mage.game.Game, boolean)
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see
* mage.players.PlayerImpl#triggerAbility(mage.abilities.TriggeredAbility,
* @see mage.players.PlayerImpl#triggerAbility(mage.abilities.TriggeredAbility,
* mage.game.Game)
*/
boolean activate(Game game, boolean noMana);
@ -290,8 +283,7 @@ public interface Ability extends Controllable, Serializable {
*
* @param game The {@link Game} for which this ability resolves within.
* @return Whether or not this ability successfully resolved.
* @see
* mage.players.PlayerImpl#playManaAbility(mage.abilities.mana.ManaAbility,
* @see mage.players.PlayerImpl#playManaAbility(mage.abilities.mana.ManaAbility,
* mage.game.Game)
* @see mage.players.PlayerImpl#specialAction(mage.abilities.SpecialAction,
* mage.game.Game)
@ -526,4 +518,8 @@ public interface Ability extends Controllable, Serializable {
List<Hint> getHints();
Ability addHint(Hint hint);
Ability addCustomOutcome(Outcome customOutcome);
Outcome getCustomOutcome();
}

View file

@ -1,9 +1,5 @@
package mage.abilities;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.costs.*;
import mage.abilities.costs.common.PayLifeCost;
@ -33,6 +29,11 @@ import mage.util.ThreadLocalStringBuilder;
import mage.watchers.Watcher;
import org.apache.log4j.Logger;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -68,6 +69,7 @@ public abstract class AbilityImpl implements Ability {
protected TargetAdjuster targetAdjuster = null;
protected CostAdjuster costAdjuster = null;
protected List<Hint> hints = new ArrayList<>();
protected Outcome customOutcome = null; // uses for AI decisions instead effects
public AbilityImpl(AbilityType abilityType, Zone zone) {
this.id = UUID.randomUUID();
@ -117,6 +119,7 @@ public abstract class AbilityImpl implements Ability {
for (Hint hint : ability.getHints()) {
this.hints.add(hint.copy());
}
this.customOutcome = ability.customOutcome;
}
@Override
@ -321,7 +324,7 @@ public abstract class AbilityImpl implements Ability {
sourceObject.adjustTargets(this, game);
}
if (!getTargets().isEmpty()) {
Outcome outcome = getEffects().isEmpty() ? Outcome.Detriment : getEffects().get(0).getOutcome();
Outcome outcome = getEffects().getOutcome(this);
// only activated abilities can be canceled by user (not triggered)
if (!getTargets().chooseTargets(outcome, this.controllerId, this, noMana, game, this instanceof ActivatedAbility)) {
// was canceled during targer selection
@ -948,10 +951,7 @@ public abstract class AbilityImpl implements Ability {
}
return ((Permanent) object).isPhasedIn();
} else if (object instanceof Card) {
if (!((Card) object).getAbilities(game).contains(this)) {
return false;
}
return true;
return ((Card) object).getAbilities(game).contains(this);
} else if (!object.getAbilities().contains(this)) { // not sure which object it can still be
// check if it's an ability that is temporary gained to a card
Abilities<Ability> otherAbilities = game.getState().getAllOtherAbilities(this.getSourceId());
@ -1250,4 +1250,15 @@ public abstract class AbilityImpl implements Ability {
this.hints.add(hint);
return this;
}
@Override
public Ability addCustomOutcome(Outcome customOutcome) {
this.customOutcome = customOutcome;
return this;
}
@Override
public Outcome getCustomOutcome() {
return this.customOutcome;
}
}

View file

@ -3,7 +3,6 @@ package mage.abilities;
import mage.MageObject;
import mage.abilities.effects.Effect;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
@ -61,7 +60,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
MageObject object = game.getObject(getSourceId());
Player player = game.getPlayer(this.getControllerId());
if (player != null && object != null) {
if (!player.chooseUse(getEffects().isEmpty() ? Outcome.Detriment : getEffects().get(0).getOutcome(), this.getRule(object.getLogName()), this, game)) {
if (!player.chooseUse(getEffects().getOutcome(this), this.getRule(object.getLogName()), this, game)) {
return false;
}
} else {

View file

@ -1,13 +1,11 @@
package mage.abilities.effects;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.constants.Outcome;
import mage.target.targetpointer.TargetPointer;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
* @author BetaSteward_at_googlemail.com
@ -99,7 +97,11 @@ public class Effects extends ArrayList<Effect> {
return sbText.toString();
}
public boolean hasOutcome(Outcome outcome) {
public boolean hasOutcome(Ability source, Outcome outcome) {
Outcome realOutcome = (source == null ? null : source.getCustomOutcome());
if (realOutcome != null) {
return realOutcome == outcome;
}
for (Effect effect : this) {
if (effect.getOutcome() == outcome) {
return true;
@ -108,18 +110,40 @@ public class Effects extends ArrayList<Effect> {
return false;
}
public List<Outcome> getOutcomes() {
Set<Outcome> outcomes = new HashSet<>();
for (Effect effect : this) {
outcomes.add(effect.getOutcome());
}
return new ArrayList<>(outcomes);
/**
* @param source source ability for effects
* @return real outcome of ability
*/
public Outcome getOutcome(Ability source) {
return getOutcome(source, Outcome.Detriment);
}
public int getOutcomeTotal() {
public Outcome getOutcome(Ability source, Outcome defaultOutcome) {
Outcome realOutcome = (source == null ? null : source.getCustomOutcome());
if (realOutcome != null) {
return realOutcome;
}
if (!this.isEmpty()) {
return this.get(0).getOutcome();
}
return defaultOutcome;
}
/**
* @param source source ability for effects
* @return total score of outcome effects (plus/minus)
*/
public int getOutcomeScore(Ability source) {
int total = 0;
for (Effect effect : this) {
if (effect.getOutcome().isGood()) {
// custom ability outcome must "rewrite" effect's outcome (it uses for AI desisions and card score... hmm, getOutcomeTotal used on 28.01.2020)
Outcome realOutcome = (source == null ? null : source.getCustomOutcome());
if (realOutcome == null) {
realOutcome = effect.getOutcome();
}
if (realOutcome.isGood()) {
total++;
} else {
total--;

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common;
import mage.MageObject;
@ -103,11 +102,11 @@ public class CopyPermanentEffect extends OneShotEffect {
// attach - search effect in spell ability (example: cast Utopia Sprawl, cast Estrid's Invocation on it)
for (Ability ability : bluePrintPermanent.getAbilities()) {
if (ability instanceof SpellAbility) {
auraOutcome = ability.getEffects().getOutcome(ability);
for (Effect effect : ability.getEffects()) {
if (effect instanceof AttachEffect) {
if (bluePrintPermanent.getSpellAbility().getTargets().size() > 0) {
auraTarget = bluePrintPermanent.getSpellAbility().getTargets().get(0);
auraOutcome = effect.getOutcome();
}
}
}
@ -118,12 +117,9 @@ public class CopyPermanentEffect extends OneShotEffect {
if (auraTarget == null) {
for (Ability ability : bluePrintPermanent.getAbilities()) {
if (ability instanceof EnchantAbility) {
auraOutcome = ability.getEffects().getOutcome(ability);
if (ability.getTargets().size() > 0) { // Animate Dead don't have targets
auraTarget = ability.getTargets().get(0);
for (Effect effect : ability.getEffects()) {
// first outcome
auraOutcome = effect.getOutcome();
}
}
}
}

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
@ -6,11 +5,9 @@ import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.Mode;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CreateDelayedTriggeredAbilityEffect extends OneShotEffect {
@ -28,7 +25,7 @@ public class CreateDelayedTriggeredAbilityEffect extends OneShotEffect {
}
public CreateDelayedTriggeredAbilityEffect(DelayedTriggeredAbility ability, boolean copyTargets, boolean initAbility) {
super(ability.getEffects().isEmpty() ? Outcome.Detriment : ability.getEffects().get(0).getOutcome());
super(ability.getEffects().getOutcome(ability));
this.ability = ability;
this.copyTargets = copyTargets;
this.initAbility = initAbility;

View file

@ -1,15 +1,12 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.SpecialAction;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CreateSpecialActionEffect extends OneShotEffect {
@ -17,7 +14,7 @@ public class CreateSpecialActionEffect extends OneShotEffect {
protected SpecialAction action;
public CreateSpecialActionEffect(SpecialAction action) {
super(action.getEffects().isEmpty() ? Outcome.Detriment : action.getEffects().get(0).getOutcome());
super(action.getEffects().getOutcome(action));
this.action = action;
}

View file

@ -91,7 +91,7 @@ public class DoIfCostPaid extends OneShotEffect {
}
message = CardUtil.replaceSourceName(message, mageObject.getLogName());
boolean result = true;
Outcome payOutcome = executingEffects.size() > 0 ? executingEffects.get(0).getOutcome() : this.outcome;
Outcome payOutcome = executingEffects.getOutcome(source, this.outcome);
if (cost.canPay(source, source.getSourceId(), player.getId(), game)
&& (!optional || player.chooseUse(payOutcome, message, source, game))) {
cost.clearPaid();

View file

@ -39,8 +39,7 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
}
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule, boolean onCard, Layer layer, SubLayer subLayer) {
super(duration, layer, subLayer,
!ability.getEffects().isEmpty() ? ability.getEffects().get(0).getOutcome() : Outcome.AddAbility);
super(duration, layer, subLayer, ability.getEffects().getOutcome(ability, Outcome.AddAbility));
this.ability = ability;
staticText = rule;
this.onCard = onCard;

View file

@ -132,6 +132,7 @@ public final class RateCard {
}
private static int isEffectRemoval(Card card, Ability ability, Effect effect) {
// it's effect relates score, do not use custom outcome from ability
if (effect.getOutcome() == Outcome.Removal) {
// found removal
return 1;

View file

@ -1,9 +1,5 @@
package mage.game.stack;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.ObjectColor;
@ -34,6 +30,11 @@ import mage.util.GameLog;
import mage.util.SubTypeList;
import mage.watchers.Watcher;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -578,7 +579,7 @@ public class StackAbility extends StackObjImpl implements Ability {
game.getStack().push(newStackAbility);
if (chooseNewTargets && !newAbility.getTargets().isEmpty()) {
Player controller = game.getPlayer(newControllerId);
Outcome outcome = newAbility.getEffects().isEmpty() ? Outcome.Detriment : newAbility.getEffects().get(0).getOutcome();
Outcome outcome = newAbility.getEffects().getOutcome(newAbility);
if (controller.chooseUse(outcome, "Choose new targets?", source, game)) {
newAbility.getTargets().clearChosen();
newAbility.getTargets().chooseTargets(outcome, newControllerId, newAbility, false, game, false);
@ -648,7 +649,16 @@ public class StackAbility extends StackObjImpl implements Ability {
@Override
public Ability addHint(Hint hint) {
// only abilities supports addhint
return null;
throw new IllegalArgumentException("Stack ability is not supports hint adding");
}
@Override
public Ability addCustomOutcome(Outcome customOutcome) {
throw new IllegalArgumentException("Stack ability is not supports custom outcome adding");
}
@Override
public Outcome getCustomOutcome() {
return this.ability.getCustomOutcome();
}
}

View file

@ -163,7 +163,7 @@ public abstract class StackObjImpl implements StackObject {
targetAmount = " (amount: " + target.getTargetAmount(targetId) + ")";
}
// change the target?
Outcome outcome = mode.getEffects().isEmpty() ? Outcome.Detriment : mode.getEffects().get(0).getOutcome();
Outcome outcome = mode.getEffects().getOutcome(ability);
if (targetNames != null
&& (forceChange || targetController.chooseUse(outcome, "Change this target: " + targetNames + targetAmount + '?', ability, game))) {