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Merge
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9c4297c74a
4 changed files with 180 additions and 5 deletions
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@ -181,7 +181,7 @@
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<txtFileVersion>MAGE Client</txtFileVersion>
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<fileDescription>Mage Client</fileDescription>
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<copyright>(C) Mage Development Team</copyright>
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<productVersion>0.7.3.0</productVersion>
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<productVersion>${project.version}.0</productVersion>
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<txtProductVersion>MAGE Client</txtProductVersion>
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<productName>MAGE</productName>
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<internalName>Mage-Client</internalName>
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@ -201,15 +201,15 @@
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</opts>
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</jre>
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<versionInfo>
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<fileVersion>0.7.2.0</fileVersion>
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<fileVersion>${project.version}.0</fileVersion>
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<txtFileVersion>MAGE Server</txtFileVersion>
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<fileDescription>Mage Server</fileDescription>
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<copyright>(C) Mage Development Team</copyright>
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<productVersion>0.7.2.0</productVersion>
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<productVersion>${project.version}.0</productVersion>
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<txtProductVersion>MAGE Server</txtProductVersion>
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<productName>MAGE</productName>
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<internalName>Mage-Server</internalName>
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<originalFilename>original.exe</originalFilename>
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<originalFilename>mage-server.exe</originalFilename>
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</versionInfo>
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</configuration>
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</execution>
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@ -43,6 +43,7 @@ import mage.target.common.TargetCardInLibrary;
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import java.util.List;
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import java.util.UUID;
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import mage.filter.Filter.ComparisonType;
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/**
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* @author Loki
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@ -84,7 +85,9 @@ class GreenSunsZenithSearchEffect extends OneShotEffect<GreenSunsZenithSearchEff
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filter.getColor().setGreen(true);
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filter.setUseColor(true);
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filter.getCardType().add(CardType.CREATURE);
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filter.setConvertedManaCost(source.getManaCostsToPay().getVariableCosts().get(0).getAmount());
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//Set the mana cost one higher to 'emulate' a less than or equal to comparison.
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filter.setConvertedManaCost(source.getManaCostsToPay().getVariableCosts().get(0).getAmount() + 1);
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filter.setConvertedManaCostComparison(ComparisonType.LessThan);
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TargetCardInLibrary target = new TargetCardInLibrary(filter);
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if (player.searchLibrary(target, game)) {
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if (target.getTargets().size() > 0) {
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@ -37,26 +37,198 @@ import mage.abilities.keyword.ProtectionAbility;
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import mage.abilities.mana.ManaAbility;
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import mage.filter.FilterAbility;
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/**
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* Represents a collection of {@link Ability Abilities}. This is the top most
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* interface for this.
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*
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* @param <T> The ability type this collection will hold.
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*
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* @see mage.abilities.AbilitiesImpl
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* @see mage.abilities.DelayedTriggeredAbilities
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* @see mage.abilities.SpecialActions
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* @see mage.abilities.TriggeredAbilities
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*/
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public interface Abilities<T extends Ability> extends List<T>, Serializable {
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/**
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* Retrieves a {@link List}<{@link String}> of ability texts for the
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* given source.
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*
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* @param source The source to retrieve ability texts.
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* @return the {@link List}<{@link String}> of ability texts.
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*
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* @see mage.cards.CardImpl#getRules()
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* @see mage.abilities.keyword.LevelAbility#getRule()
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*/
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public List<String> getRules(String source);
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/**
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* Retrieves all activated abilities for the given {@link Zone}.
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*
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* @param zone The {@link Zone} for which abilities should be retrieved.
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* @return All abilities for the given {@link Zone}
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*
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* @see mage.cards.CardImpl#getSpellAbility()
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*/
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public Abilities<ActivatedAbility> getActivatedAbilities(Zone zone);
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/**
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* Retrieves all activated abilities for the given {@link Zone} that match
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* the given {@link FilterAbility}.
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*
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* @param zone The {@link Zone} for which abilities should be retrieved.
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* @param filter The {@link FilterAbility} to apply to the result.
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* @return The {@link ActivatedAbility activated abilities} matching the {@link Zone} and {@link FilterAbility}.
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*
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* @see mage.players.PlayerImpl#getPlayable(mage.game.Game, mage.filter.FilterAbility, mage.abilities.mana.ManaOptions, boolean)
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*/
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public Abilities<ActivatedAbility> getActivatedAbilities(Zone zone, FilterAbility filter);
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/**
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* Retrieves all {@link ManaAbility mana abilities} in the given {@link Zone}.
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*
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* @param zone The {@link Zone} to search for {@link ManaAbility mana abilities}.
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* @return All {@link ManaAbility mana abilities} for the given {@link Zone}.
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*
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* @see mage.cards.CardImpl#getMana()
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* @see mage.players.PlayerImpl#getManaAvailable(mage.game.Game)
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* @see mage.players.PlayerImpl#getAvailableManaProducers(mage.game.Game)
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*/
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public Abilities<ManaAbility> getManaAbilities(Zone zone);
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/**
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* Retrieves all {@link StaticAbility static abilities} in the given {@link Zone}.
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*
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* @param zone The {@link Zone} to search for {@link StaticAbility}
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* @return All {@link StaticAbility static abilities} in the given {@link Zone}
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*
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* @see mage.abilities.effects.ContinuousEffects#getLayeredEffects(mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#getApplicableRequirementEffects(mage.game.permanent.Permanent, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#getApplicableRestrictionEffects(mage.game.permanent.Permanent, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#getApplicableReplacementEffects(mage.game.events.GameEvent, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#asThough(java.util.UUID, mage.Constants.AsThoughEffectType, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#costModification(mage.abilities.Ability, mage.game.Game)
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*/
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public Abilities<StaticAbility> getStaticAbilities(Zone zone);
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/**
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* Retrieves all {@link EvasionAbility evasion abilities}.
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*
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* @return The {@link EvasionAbility evasion abilities}.
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*/
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public Abilities<EvasionAbility> getEvasionAbilities();
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/**
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* Retrieves all {@link TriggeredAbility triggered abilities} for the given
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* {@link Zone}.
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*
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* @param zone The {@link Zone} to search for {@link TriggeredAbility triggered abilities}
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* @return All found {@link TriggeredAbility triggered abilities}.
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*
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* @see mage.cards.CardImpl#checkTriggers(mage.Constants.Zone, mage.game.events.GameEvent, mage.game.Game)
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* @see mage.game.permanent.PermanentImpl#checkTriggers(mage.game.events.GameEvent, mage.game.Game)
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* @see mage.game.permanent.PermanentCard#checkPermanentOnlyTriggers(mage.game.events.ZoneChangeEvent, mage.game.Game)
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*/
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public Abilities<TriggeredAbility> getTriggeredAbilities(Zone zone);
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/**
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* Retrieves all {@link ProtectionAbility protection abilities}.
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*
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* @return All found {@link ProtectionAbility protection abilities}.
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*
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* @see mage.game.permanent.PermanentImpl#hasProtectionFrom(mage.MageObject)
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* @see mage.players.PlayerImpl#hasProtectionFrom(mage.MageObject)
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* @see mage.players.PlayerImpl#canDamage(mage.MageObject)
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*/
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public Abilities<ProtectionAbility> getProtectionAbilities();
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/**
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* Retrieves all {@link KickerAbility kicker abilities}.
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*
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* @return All found {@link KickerAbility kicker abilities}.
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*
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* @see mage.players.PlayerImpl#cast(mage.abilities.SpellAbility, mage.game.Game, boolean)
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* @see mage.game.stack.Spell#resolveKicker(mage.game.Game)
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*/
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public Abilities<KickerAbility> getKickerAbilities();
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/**
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* TODO Method is unused, keep it around?
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*
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* The only implementation seems to want to use this for totally a set of
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* abilities by some arbitrary numeral value. Possibly a good method to be
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* used by the AI's?
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*
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* @return A numeral value representing the 'strength' or effectiveness of the abilities?
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*/
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public int getOutcomeTotal();
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/**
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* Sets the controller of this set of abilities.
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*
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* @param controllerId
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*
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* @see mage.cards.CardImpl#setControllerId(java.util.UUID)
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* @see mage.cards.CardImpl#setOwnerId(java.util.UUID)
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* @see mage.game.permanent.PermanentImpl#changeControllerId(java.util.UUID, mage.game.Game)
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* @see mage.game.permanent.PermanentCard#copyFromCard(mage.cards.Card)
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*/
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public void setControllerId(UUID controllerId);
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/**
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* Sets the source of this set of abilities.
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*
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* @param sourceId
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*
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* @see mage.cards.CardImpl#assignNewId()
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*/
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public void setSourceId(UUID sourceId);
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/**
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* Searches this set of abilities to see if the ability represented by the abilityId
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* is contained within. Can be used to find usages of singleton abilities.
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*
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* @param abilityId
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* @return
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*/
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public boolean containsKey(UUID abilityId);
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/**
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* TODO Method is unused, keep it around?
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*
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* Gets the ability represented by the given abilityId.
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*
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* @param abilityId
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* @return
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*/
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public T get(UUID abilityId);
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/**
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* TODO The usage of this method seems redundant to that of {@link #containsKey(java.util.UUID)}
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* minus the fact that it searches for exact instances instead of id's of
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* singleton Abilities.
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*
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* Searches for the exact instance of the passed in ability.
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*
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* @param ability
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* @return
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*/
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public boolean contains(T ability);
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/**
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* Searches this set of abilities for the existence of each of the passed in
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* set of abilities.
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*
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* @param abilities
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* @return True if the passed in set of abilities is also in this set of abilities.
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*/
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public boolean containsAll(Abilities<T> abilities);
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/**
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* Copies this set of abilities. This copy should be new instances of all
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* the contained abilities.
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*
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* @return
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*/
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public Abilities<T> copy();
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}
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