This commit is contained in:
maurer.it 2011-06-11 21:55:36 -04:00
commit 9c4297c74a
4 changed files with 180 additions and 5 deletions

View file

@ -181,7 +181,7 @@
<txtFileVersion>MAGE Client</txtFileVersion>
<fileDescription>Mage Client</fileDescription>
<copyright>(C) Mage Development Team</copyright>
<productVersion>0.7.3.0</productVersion>
<productVersion>${project.version}.0</productVersion>
<txtProductVersion>MAGE Client</txtProductVersion>
<productName>MAGE</productName>
<internalName>Mage-Client</internalName>

View file

@ -201,15 +201,15 @@
</opts>
</jre>
<versionInfo>
<fileVersion>0.7.2.0</fileVersion>
<fileVersion>${project.version}.0</fileVersion>
<txtFileVersion>MAGE Server</txtFileVersion>
<fileDescription>Mage Server</fileDescription>
<copyright>(C) Mage Development Team</copyright>
<productVersion>0.7.2.0</productVersion>
<productVersion>${project.version}.0</productVersion>
<txtProductVersion>MAGE Server</txtProductVersion>
<productName>MAGE</productName>
<internalName>Mage-Server</internalName>
<originalFilename>original.exe</originalFilename>
<originalFilename>mage-server.exe</originalFilename>
</versionInfo>
</configuration>
</execution>

View file

@ -43,6 +43,7 @@ import mage.target.common.TargetCardInLibrary;
import java.util.List;
import java.util.UUID;
import mage.filter.Filter.ComparisonType;
/**
* @author Loki
@ -84,7 +85,9 @@ class GreenSunsZenithSearchEffect extends OneShotEffect<GreenSunsZenithSearchEff
filter.getColor().setGreen(true);
filter.setUseColor(true);
filter.getCardType().add(CardType.CREATURE);
filter.setConvertedManaCost(source.getManaCostsToPay().getVariableCosts().get(0).getAmount());
//Set the mana cost one higher to 'emulate' a less than or equal to comparison.
filter.setConvertedManaCost(source.getManaCostsToPay().getVariableCosts().get(0).getAmount() + 1);
filter.setConvertedManaCostComparison(ComparisonType.LessThan);
TargetCardInLibrary target = new TargetCardInLibrary(filter);
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {

View file

@ -37,26 +37,198 @@ import mage.abilities.keyword.ProtectionAbility;
import mage.abilities.mana.ManaAbility;
import mage.filter.FilterAbility;
/**
* Represents a collection of {@link Ability Abilities}. This is the top most
* interface for this.
*
* @param <T> The ability type this collection will hold.
*
* @see mage.abilities.AbilitiesImpl
* @see mage.abilities.DelayedTriggeredAbilities
* @see mage.abilities.SpecialActions
* @see mage.abilities.TriggeredAbilities
*/
public interface Abilities<T extends Ability> extends List<T>, Serializable {
/**
* Retrieves a {@link List}&lt;{@link String}&gt; of ability texts for the
* given source.
*
* @param source The source to retrieve ability texts.
* @return the {@link List}&lt;{@link String}&gt; of ability texts.
*
* @see mage.cards.CardImpl#getRules()
* @see mage.abilities.keyword.LevelAbility#getRule()
*/
public List<String> getRules(String source);
/**
* Retrieves all activated abilities for the given {@link Zone}.
*
* @param zone The {@link Zone} for which abilities should be retrieved.
* @return All abilities for the given {@link Zone}
*
* @see mage.cards.CardImpl#getSpellAbility()
*/
public Abilities<ActivatedAbility> getActivatedAbilities(Zone zone);
/**
* Retrieves all activated abilities for the given {@link Zone} that match
* the given {@link FilterAbility}.
*
* @param zone The {@link Zone} for which abilities should be retrieved.
* @param filter The {@link FilterAbility} to apply to the result.
* @return The {@link ActivatedAbility activated abilities} matching the {@link Zone} and {@link FilterAbility}.
*
* @see mage.players.PlayerImpl#getPlayable(mage.game.Game, mage.filter.FilterAbility, mage.abilities.mana.ManaOptions, boolean)
*/
public Abilities<ActivatedAbility> getActivatedAbilities(Zone zone, FilterAbility filter);
/**
* Retrieves all {@link ManaAbility mana abilities} in the given {@link Zone}.
*
* @param zone The {@link Zone} to search for {@link ManaAbility mana abilities}.
* @return All {@link ManaAbility mana abilities} for the given {@link Zone}.
*
* @see mage.cards.CardImpl#getMana()
* @see mage.players.PlayerImpl#getManaAvailable(mage.game.Game)
* @see mage.players.PlayerImpl#getAvailableManaProducers(mage.game.Game)
*/
public Abilities<ManaAbility> getManaAbilities(Zone zone);
/**
* Retrieves all {@link StaticAbility static abilities} in the given {@link Zone}.
*
* @param zone The {@link Zone} to search for {@link StaticAbility}
* @return All {@link StaticAbility static abilities} in the given {@link Zone}
*
* @see mage.abilities.effects.ContinuousEffects#getLayeredEffects(mage.game.Game)
* @see mage.abilities.effects.ContinuousEffects#getApplicableRequirementEffects(mage.game.permanent.Permanent, mage.game.Game)
* @see mage.abilities.effects.ContinuousEffects#getApplicableRestrictionEffects(mage.game.permanent.Permanent, mage.game.Game)
* @see mage.abilities.effects.ContinuousEffects#getApplicableReplacementEffects(mage.game.events.GameEvent, mage.game.Game)
* @see mage.abilities.effects.ContinuousEffects#asThough(java.util.UUID, mage.Constants.AsThoughEffectType, mage.game.Game)
* @see mage.abilities.effects.ContinuousEffects#costModification(mage.abilities.Ability, mage.game.Game)
*/
public Abilities<StaticAbility> getStaticAbilities(Zone zone);
/**
* Retrieves all {@link EvasionAbility evasion abilities}.
*
* @return The {@link EvasionAbility evasion abilities}.
*/
public Abilities<EvasionAbility> getEvasionAbilities();
/**
* Retrieves all {@link TriggeredAbility triggered abilities} for the given
* {@link Zone}.
*
* @param zone The {@link Zone} to search for {@link TriggeredAbility triggered abilities}
* @return All found {@link TriggeredAbility triggered abilities}.
*
* @see mage.cards.CardImpl#checkTriggers(mage.Constants.Zone, mage.game.events.GameEvent, mage.game.Game)
* @see mage.game.permanent.PermanentImpl#checkTriggers(mage.game.events.GameEvent, mage.game.Game)
* @see mage.game.permanent.PermanentCard#checkPermanentOnlyTriggers(mage.game.events.ZoneChangeEvent, mage.game.Game)
*/
public Abilities<TriggeredAbility> getTriggeredAbilities(Zone zone);
/**
* Retrieves all {@link ProtectionAbility protection abilities}.
*
* @return All found {@link ProtectionAbility protection abilities}.
*
* @see mage.game.permanent.PermanentImpl#hasProtectionFrom(mage.MageObject)
* @see mage.players.PlayerImpl#hasProtectionFrom(mage.MageObject)
* @see mage.players.PlayerImpl#canDamage(mage.MageObject)
*/
public Abilities<ProtectionAbility> getProtectionAbilities();
/**
* Retrieves all {@link KickerAbility kicker abilities}.
*
* @return All found {@link KickerAbility kicker abilities}.
*
* @see mage.players.PlayerImpl#cast(mage.abilities.SpellAbility, mage.game.Game, boolean)
* @see mage.game.stack.Spell#resolveKicker(mage.game.Game)
*/
public Abilities<KickerAbility> getKickerAbilities();
/**
* TODO Method is unused, keep it around?
*
* The only implementation seems to want to use this for totally a set of
* abilities by some arbitrary numeral value. Possibly a good method to be
* used by the AI's?
*
* @return A numeral value representing the 'strength' or effectiveness of the abilities?
*/
public int getOutcomeTotal();
/**
* Sets the controller of this set of abilities.
*
* @param controllerId
*
* @see mage.cards.CardImpl#setControllerId(java.util.UUID)
* @see mage.cards.CardImpl#setOwnerId(java.util.UUID)
* @see mage.game.permanent.PermanentImpl#changeControllerId(java.util.UUID, mage.game.Game)
* @see mage.game.permanent.PermanentCard#copyFromCard(mage.cards.Card)
*/
public void setControllerId(UUID controllerId);
/**
* Sets the source of this set of abilities.
*
* @param sourceId
*
* @see mage.cards.CardImpl#assignNewId()
*/
public void setSourceId(UUID sourceId);
/**
* Searches this set of abilities to see if the ability represented by the abilityId
* is contained within. Can be used to find usages of singleton abilities.
*
* @param abilityId
* @return
*/
public boolean containsKey(UUID abilityId);
/**
* TODO Method is unused, keep it around?
*
* Gets the ability represented by the given abilityId.
*
* @param abilityId
* @return
*/
public T get(UUID abilityId);
/**
* TODO The usage of this method seems redundant to that of {@link #containsKey(java.util.UUID)}
* minus the fact that it searches for exact instances instead of id's of
* singleton Abilities.
*
* Searches for the exact instance of the passed in ability.
*
* @param ability
* @return
*/
public boolean contains(T ability);
/**
* Searches this set of abilities for the existence of each of the passed in
* set of abilities.
*
* @param abilities
* @return True if the passed in set of abilities is also in this set of abilities.
*/
public boolean containsAll(Abilities<T> abilities);
/**
* Copies this set of abilities. This copy should be new instances of all
* the contained abilities.
*
* @return
*/
public Abilities<T> copy();
}