[ZNR] Implemented Sea Gate Banneret

This commit is contained in:
Evan Kranzler 2020-09-04 18:19:38 -04:00
parent dad51caa33
commit 9c5e536460
2 changed files with 43 additions and 0 deletions

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@ -0,0 +1,42 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SeaGateBanneret extends CardImpl {
public SeaGateBanneret(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}");
this.subtype.add(SubType.KOR);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// {4}{W}: Creatures you control get +1/+1 until end of turn.
this.addAbility(new SimpleActivatedAbility(
new BoostControlledEffect(1, 1, Duration.EndOfTurn), new ManaCostsImpl<>("{4}{W}")
));
}
private SeaGateBanneret(final SeaGateBanneret card) {
super(card);
}
@Override
public SeaGateBanneret copy() {
return new SeaGateBanneret(this);
}
}

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@ -162,6 +162,7 @@ public final class ZendikarRising extends ExpansionSet {
cards.add(new SetCardInfo("Roil Eruption", 155, Rarity.COMMON, mage.cards.r.RoilEruption.class));
cards.add(new SetCardInfo("Roiling Regrowth", 201, Rarity.UNCOMMON, mage.cards.r.RoilingRegrowth.class));
cards.add(new SetCardInfo("Ruin Crab", 75, Rarity.UNCOMMON, mage.cards.r.RuinCrab.class));
cards.add(new SetCardInfo("Sea Gate Banneret", 36, Rarity.COMMON, mage.cards.s.SeaGateBanneret.class));
cards.add(new SetCardInfo("Sea Gate Colossus", 251, Rarity.COMMON, mage.cards.s.SeaGateColossus.class));
cards.add(new SetCardInfo("Sejiri Glacier", 37, Rarity.UNCOMMON, mage.cards.s.SejiriGlacier.class));
cards.add(new SetCardInfo("Sejiri Shelter", 37, Rarity.UNCOMMON, mage.cards.s.SejiriShelter.class));