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Fixed that Strength of Arms made a Soldier token instead of a Human Soldier token.
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1 changed files with 5 additions and 6 deletions
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@ -38,7 +38,6 @@ import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.permanent.token.SoldierToken;
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import mage.target.common.TargetCreaturePermanent;
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/**
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@ -46,7 +45,7 @@ import mage.target.common.TargetCreaturePermanent;
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class StrengthOfArms extends CardImpl {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("If you control an Equipment,");
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static {
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filter.add(new SubtypePredicate("Equipment"));
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@ -56,11 +55,11 @@ public class StrengthOfArms extends CardImpl {
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super(ownerId, 40, "Strength of Arms", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{W}");
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this.expansionSetCode = "SOI";
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// Target creature gets +2/+2 until end of turn.
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// Target creature gets +2/+2 until end of turn.
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// If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.
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this.getSpellAbility().addEffect(new BoostTargetEffect(2, 2, Duration.EndOfTurn));
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this.getSpellAbility().addEffect(new BoostTargetEffect(2, 2, Duration.EndOfTurn));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new CreateTokenEffect(new SoldierToken()),
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new CreateTokenEffect(new HumanSoldierToken()),
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new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0),
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"If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield."));
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}
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@ -73,4 +72,4 @@ public class StrengthOfArms extends CardImpl {
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public StrengthOfArms copy() {
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return new StrengthOfArms(this);
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}
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}
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}
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