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* Mind Bomb - Fixed that it can't do damage to players with 0 selected cards;
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parent
d78d818a66
commit
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1 changed files with 11 additions and 26 deletions
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@ -1,17 +1,10 @@
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package mage.cards.m;
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package mage.cards.m;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.*;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.filter.FilterCard;
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import mage.filter.FilterCard;
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@ -20,8 +13,11 @@ import mage.players.Player;
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import mage.target.Target;
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import mage.target.Target;
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import mage.target.common.TargetDiscard;
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import mage.target.common.TargetDiscard;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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/**
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*
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public final class MindBomb extends CardImpl {
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public final class MindBomb extends CardImpl {
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@ -67,6 +63,7 @@ class MindBombEffect extends OneShotEffect {
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if (controller != null && sourceObject != null) {
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if (controller != null && sourceObject != null) {
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Map<UUID, Cards> cardsToDiscard = new HashMap<>();
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Map<UUID, Cards> cardsToDiscard = new HashMap<>();
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// choose
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player != null) {
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@ -77,6 +74,8 @@ class MindBombEffect extends OneShotEffect {
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cardsToDiscard.put(playerId, cards);
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cardsToDiscard.put(playerId, cards);
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}
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}
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}
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}
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// discard
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player != null) {
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@ -91,31 +90,17 @@ class MindBombEffect extends OneShotEffect {
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}
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}
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}
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}
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}
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}
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// damage
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player != null) {
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Cards cardsPlayer = cardsToDiscard.get(playerId);
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Cards cardsPlayer = cardsToDiscard.get(playerId);
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if (cardsPlayer != null && !cardsPlayer.isEmpty()) {
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if (cardsPlayer != null) {
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player.damage(3 - cardsPlayer.size(), source.getId(), game, false, true);
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player.damage(3 - cardsPlayer.size(), source.getId(), game, false, true);
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}
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}
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}
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}
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}
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}
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// reveal the searched lands, put in hands, and shuffle
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// for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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// Player player = game.getPlayer(playerId);
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// if (player != null) {
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// Cards cardsPlayer = cardsToReveal.get(playerId);
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// if (cardsPlayer != null) {
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// for (UUID cardId : cardsPlayer) {
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// Cards cards = new CardsImpl(game.getCard(cardId));
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// Card card = game.getCard(cardId);
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// player.revealCards(sourceObject.getIdName() + " (" + player.getName() + ')', cards, game);
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// player.moveCards(card, Zone.HAND, source, game);
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// player.shuffleLibrary(source, game);
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// }
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// }
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// }
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// }
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return true;
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return true;
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}
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}
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return false;
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return false;
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