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AI: fixed outcome for lose ability effect
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1 changed files with 2 additions and 1 deletions
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@ -74,7 +74,7 @@ public class LoseAbilityAllEffect extends ContinuousEffectImpl {
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}
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public LoseAbilityAllEffect(CompoundAbility ability, Duration duration, FilterPermanent filter, boolean excludeSource) {
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super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.LoseAbility);
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this.ability = ability;
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this.filter = filter;
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this.excludeSource = excludeSource;
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@ -123,6 +123,7 @@ public class LoseAbilityAllEffect extends ContinuousEffectImpl {
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} else {
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for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if (!(excludeSource && perm.getId().equals(source.getSourceId()))) {
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System.out.println(game.getTurn() + ", " + game.getPhase() + ": " + "remove from size " + perm.getAbilities().size());
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for (Ability ability : ability) {
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perm.getAbilities().removeIf(entry -> entry.getId().equals(ability.getId()));
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}
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