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Tests: fixed SharuumTheHegemonTest;
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1 changed files with 38 additions and 33 deletions
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@ -1,4 +1,3 @@
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package org.mage.test.cards.copy;
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import mage.constants.PhaseStep;
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@ -7,7 +6,6 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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@ -15,34 +13,33 @@ public class SharuumTheHegemonTest extends CardTestPlayerBase {
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/**
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* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=16732&p=172937&hilit=Sharuum+the+Hegemon#p172920
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*
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* My Sharuum EDH deck uses the standard Sharuum + Clone Effect + Blood Artist as one of the win
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* conditions, but when I have Sharuum in plan and play a Clever Impersonator, targetting Sharuum
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* and choose to keep the Clever Impersonator and send the original Sharuum to the graveyard Xmage
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* never gives me the option to use the Sharuum Ability that the Clever Impersonator should get,
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* <p>
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* My Sharuum EDH deck uses the standard Sharuum + Clone Effect + Blood Artist as one of the win
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* conditions, but when I have Sharuum in plan and play a Clever Impersonator, targetting Sharuum
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* and choose to keep the Clever Impersonator and send the original Sharuum to the graveyard Xmage
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* never gives me the option to use the Sharuum Ability that the Clever Impersonator should get,
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* making the combo not work.
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*
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* I run a Sharuum EDH deck that wins by cloning Sharuum for infinite death triggers. I know the rules
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* <p>
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* I run a Sharuum EDH deck that wins by cloning Sharuum for infinite death triggers. I know the rules
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* check out on this combo irl, but no matter how I stack the triggers for cloning Sharuum and her enter
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* the battlefield effect it does not work. It either ends with Sharuum in my graveyard or the reanimate
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* effect hits the stack before the legend rule applies
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*
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[1] Sharuum the Hegemon is on the battlefield.
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[2] You cast Clone (or any other Clone-like card).
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[3] When Clone resolves, you choose Sharuum for the replacement effect.
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[4] Since fake-Sharuum entered the battlefield, its EtB ability triggers.
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[5] State-based actions are checked and you are prompted to keep one Sharuum. You sacrifice real-Sharuum.
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* 116.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or
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* ability is resolving. (See rule 603, "Handling Triggered Abilities.") However, nothing actually happens at the time an ability triggers.
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* Each time a player would receive priority, each ability that has triggered but hasn't yet been put on the stack is put on the stack. See rule 116.5
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* 116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704,
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* "State-Based Actions"), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack
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* (see rule 603, "Handling Triggered Abilities"). These steps repeat in order until no further state-based actions are performed and no abilities
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* trigger. Then the player who would have received priority does so.
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[6] Once State-based actions are finished, triggered abilities go on the stack. You put the EtB from [4] choosing real-Sharuum.
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[7] Real-Sharuum enters the battlefield.
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[8] Rinse and repeat.
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*
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* <p>
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* [1] Sharuum the Hegemon is on the battlefield.
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* [2] You cast Clone (or any other Clone-like card).
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* [3] When Clone resolves, you choose Sharuum for the replacement effect.
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* [4] Since fake-Sharuum entered the battlefield, its EtB ability triggers.
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* [5] State-based actions are checked and you are prompted to keep one Sharuum. You sacrifice real-Sharuum.
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* 116.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or
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* ability is resolving. (See rule 603, "Handling Triggered Abilities.") However, nothing actually happens at the time an ability triggers.
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* Each time a player would receive priority, each ability that has triggered but hasn't yet been put on the stack is put on the stack. See rule 116.5
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* 116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704,
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* "State-Based Actions"), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack
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* (see rule 603, "Handling Triggered Abilities"). These steps repeat in order until no further state-based actions are performed and no abilities
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* trigger. Then the player who would have received priority does so.
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* [6] Once State-based actions are finished, triggered abilities go on the stack. You put the EtB from [4] choosing real-Sharuum.
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* [7] Real-Sharuum enters the battlefield.
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* [8] Rinse and repeat.
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*/
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@Test
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public void testCloneTriggered() {
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@ -59,17 +56,26 @@ public class SharuumTheHegemonTest extends CardTestPlayerBase {
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setChoice(playerA, "Sharuum the Hegemon"); // what creature to clone
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Yes");
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Yes");
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setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
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addTarget(playerA, playerB); // damage by blood
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setChoice(playerA, "Yes"); // return
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addTarget(playerA, "Sharuum the Hegemon"); // return real sharuum
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Yes");
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setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
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addTarget(playerA, playerB); // damage by blood
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setChoice(playerA, "Yes"); // return
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addTarget(playerA, "Sharuum the Hegemon"); // return real sharuum
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
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addTarget(playerA, playerB); // damage by blood
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setChoice(playerA, "Yes"); // return
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addTarget(playerA, "Sharuum the Hegemon"); // return real sharuum
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "No"); // Don't use it anymore
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -77,7 +83,6 @@ public class SharuumTheHegemonTest extends CardTestPlayerBase {
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assertLife(playerB, 16);
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}
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}
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