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fix cascade for splitcards
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2 changed files with 6 additions and 11 deletions
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@ -202,7 +202,7 @@ public class CascadeTest extends CardTestPlayerBase {
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}
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/**
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* Cascade dont work with split cards.
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* Cascade work with split cards, cmc = total of halfs.
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*
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* For example: Ardent Plea + Breaking/Entering
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*/
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@ -231,9 +231,9 @@ public class CascadeTest extends CardTestPlayerBase {
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execute();
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assertPermanentCount(playerA, "Ardent Plea", 1);
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assertGraveyardCount(playerA, "Breaking // Entering", 1);
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assertGraveyardCount(playerA, "Breaking // Entering", 0);
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assertGraveyardCount(playerB, 8);
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assertGraveyardCount(playerB, 0);
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}
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@ -33,8 +33,6 @@ import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.cards.SplitCard;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.ExileZone;
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@ -148,11 +146,8 @@ class CascadeEffect extends OneShotEffect {
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}
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private boolean cardThatCostsLess(int value, Card card, Game game) {
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if (card instanceof SplitCard) {
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return ((SplitCard) card).getLeftHalfCard().getConvertedManaCost() < value
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|| ((SplitCard) card).getRightHalfCard().getConvertedManaCost() < value;
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} else {
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return card.getConvertedManaCost() < value;
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}
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return card.getConvertedManaCost() < value;
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}
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}
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