fix cascade for splitcards

This commit is contained in:
igoudt 2017-05-03 09:51:22 +02:00
parent f0a83c4689
commit 9da97f9368
2 changed files with 6 additions and 11 deletions

View file

@ -202,7 +202,7 @@ public class CascadeTest extends CardTestPlayerBase {
}
/**
* Cascade dont work with split cards.
* Cascade work with split cards, cmc = total of halfs.
*
* For example: Ardent Plea + Breaking/Entering
*/
@ -231,9 +231,9 @@ public class CascadeTest extends CardTestPlayerBase {
execute();
assertPermanentCount(playerA, "Ardent Plea", 1);
assertGraveyardCount(playerA, "Breaking // Entering", 1);
assertGraveyardCount(playerA, "Breaking // Entering", 0);
assertGraveyardCount(playerB, 8);
assertGraveyardCount(playerB, 0);
}

View file

@ -33,8 +33,6 @@ import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.cards.SplitCard;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.ExileZone;
@ -148,11 +146,8 @@ class CascadeEffect extends OneShotEffect {
}
private boolean cardThatCostsLess(int value, Card card, Game game) {
if (card instanceof SplitCard) {
return ((SplitCard) card).getLeftHalfCard().getConvertedManaCost() < value
|| ((SplitCard) card).getRightHalfCard().getConvertedManaCost() < value;
} else {
return card.getConvertedManaCost() < value;
}
return card.getConvertedManaCost() < value;
}
}