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Implement Clutch of Undeath
Implement Clutch of Undeath and add test to ensure functionality.
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3 changed files with 139 additions and 1 deletions
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Mage.Sets/src/mage/cards/c/ClutchOfUndeath.java
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84
Mage.Sets/src/mage/cards/c/ClutchOfUndeath.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.EnchantedCreatureSubtypeCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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*
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* @author JRHerlehy
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*/
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public class ClutchOfUndeath extends CardImpl {
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public ClutchOfUndeath(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
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this.subtype.add("Aura");
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinuousEffect(
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new BoostEnchantedEffect(3, 3),
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new BoostEnchantedEffect(-3, -3),
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new EnchantedCreatureSubtypeCondition("Zombie"),
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"Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.")
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)
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);
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}
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public ClutchOfUndeath(final ClutchOfUndeath card) {
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super(card);
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}
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@Override
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public ClutchOfUndeath copy() {
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return new ClutchOfUndeath(this);
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}
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}
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@ -28,8 +28,8 @@
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package mage.sets;
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import mage.cards.ExpansionSet;
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import mage.constants.SetType;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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/**
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*
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cards.add(new SetCardInfo("Break Asunder", 113, Rarity.COMMON, mage.cards.b.BreakAsunder.class));
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cards.add(new SetCardInfo("Cabal Conditioning", 56, Rarity.RARE, mage.cards.c.CabalConditioning.class));
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cards.add(new SetCardInfo("Cabal Interrogator", 57, Rarity.UNCOMMON, mage.cards.c.CabalInterrogator.class));
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cards.add(new SetCardInfo("Clutch of Undeath", 61, Rarity.COMMON, mage.cards.c.ClutchOfUndeath.class));
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cards.add(new SetCardInfo("Dawn Elemental", 7, Rarity.RARE, mage.cards.d.DawnElemental.class));
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cards.add(new SetCardInfo("Call to the Grave", 58, Rarity.RARE, mage.cards.c.CallToTheGrave.class));
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cards.add(new SetCardInfo("Carbonize", 83, Rarity.UNCOMMON, mage.cards.c.Carbonize.class));
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cards.add(new SetCardInfo("Carrion Feeder", 59, Rarity.COMMON, mage.cards.c.CarrionFeeder.class));
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cards.add(new SetCardInfo("Chartooth Cougar", 84, Rarity.COMMON, mage.cards.c.ChartoothCougar.class));
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cards.add(new SetCardInfo("Claws of Wirewood", 114, Rarity.UNCOMMON, mage.cards.c.ClawsOfWirewood.class));
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cards.add(new SetCardInfo("Clutch of Undeath", 61, Rarity.COMMON, mage.cards.c.ClutchOfUndeath.class));
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cards.add(new SetCardInfo("Coast Watcher", 30, Rarity.COMMON, mage.cards.c.CoastWatcher.class));
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cards.add(new SetCardInfo("Consumptive Goo", 62, Rarity.RARE, mage.cards.c.ConsumptiveGoo.class));
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cards.add(new SetCardInfo("Daru Warchief", 6, Rarity.UNCOMMON, mage.cards.d.DaruWarchief.class));
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package org.mage.test.cards.conditional;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JRHerlehy
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* Created on 3/9/17.
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*/
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public class ClutchOfUndeathTest extends CardTestPlayerBase{
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@Test
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public void testEnchantNonZombie() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Griselbrand");
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addCard(Zone.HAND, playerA, "Clutch of Undeath");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Griselbrand");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Griselbrand", 4, 4);
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}
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@Test
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public void testEnchantZombie() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Gurmag Angler");
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addCard(Zone.HAND, playerA, "Clutch of Undeath");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Gurmag Angler");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Gurmag Angler", 8, 8);
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}
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@Test
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public void testEnchantChangeling() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Amoeboid Changeling");
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addCard(Zone.HAND, playerA, "Clutch of Undeath");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Amoeboid Changeling");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Amoeboid Changeling", 4, 4);
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}
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}
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