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some m21 tests
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package org.mage.test.cards.single.m21;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class AdherentOfHopeTest extends CardTestPlayerBase {
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// At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
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@Test
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public void test_basri_in_play_controllerturn(){
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addCard(Zone.BATTLEFIELD, playerA, "Adherent of Hope", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Basri Ket", 1);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertCounterCount(playerA, "Adherent of Hope", CounterType.P1P1, 1);
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assertAllCommandsUsed();
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}
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@Test
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public void test_basri_in_play_opponentturn(){
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addCard(Zone.BATTLEFIELD, playerA, "Adherent of Hope", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Basri Ket", 1);
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertCounterCount(playerA, "Adherent of Hope", CounterType.P1P1, 1);
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assertAllCommandsUsed();
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}
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@Test
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public void test_no_basri_in_play_controllerturn(){
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addCard(Zone.BATTLEFIELD, playerA, "Adherent of Hope", 1);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertCounterCount(playerA, "Adherent of Hope", CounterType.P1P1, 0);
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assertAllCommandsUsed();
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}
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}
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package org.mage.test.cards.single.m21;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class AlchemistsGiftTest extends CardTestPlayerBase {
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private final String deathtouch = "Yes";
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private final String lifelink = "No";
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// Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.
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@Test
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public void giveDeathTouch(){
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD,playerA, "Adherent of Hope", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.HAND, playerA, "Alchemist's Gift");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alchemist's Gift", "Adherent of Hope");
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setChoice(playerA, deathtouch);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertAbility(playerA, "Adherent of Hope", DeathtouchAbility.getInstance(), true);
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assertAbility(playerA, "Adherent of Hope", LifelinkAbility.getInstance(), false);
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assertPowerToughness(playerA, "Adherent of Hope", 3, 2);
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}
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@Test
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public void giveLifelink(){
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD,playerA, "Adherent of Hope", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.HAND, playerA, "Alchemist's Gift");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alchemist's Gift", "Adherent of Hope");
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setChoice(playerA, lifelink);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertAbility(playerA, "Adherent of Hope", LifelinkAbility.getInstance(), true);
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assertAbility(playerA, "Adherent of Hope", DeathtouchAbility.getInstance(), false);
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assertPowerToughness(playerA, "Adherent of Hope", 3, 2);
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}
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}
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package org.mage.test.cards.single.m21;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class AlpineHoundmasterTest extends CardTestPlayerBase {
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// When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.
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@Test
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public void searchDog() {
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addCard(Zone.HAND, playerA, "Alpine Houndmaster", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Zone.LIBRARY, playerA, "Alpine Watchdog");
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addCard(Zone.LIBRARY, playerA, "Igneous Cur");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alpine Houndmaster");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 2);
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}
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// Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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@Test
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public void attack() {
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addCard(Zone.BATTLEFIELD, playerA, "Alpine Houndmaster", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Alpine Watchdog");
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addCard(Zone.BATTLEFIELD, playerA, "Igneous Cur");
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attack(3, playerA, "Alpine Houndmaster");
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attack(3, playerA, "Alpine Watchdog");
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, "Alpine Houndmaster", 3, 2);
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}
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}
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package org.mage.test.cards.single.m21;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class AngelicAscensionTest extends CardTestPlayerBase {
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// Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
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@Test
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public void exileCreatureOpponent(){
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addCard(Zone.HAND, playerA, "Angelic Ascension");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angelic Ascension", "Grizzly Bears");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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setStrictChooseMode(true);
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assertAllCommandsUsed();
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assertExileCount(playerB, 1);
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assertPermanentCount(playerB, "Angel", 1);
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assertPowerToughness(playerB, "Angel", 4, 4);
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}
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@Test
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public void exileOwnCreature(){
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addCard(Zone.HAND, playerA, "Angelic Ascension");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angelic Ascension", "Grizzly Bears");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertExileCount(playerA, 1);
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assertPermanentCount(playerA, "Angel", 1);
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assertPowerToughness(playerA, "Angel", 4, 4);
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}
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}
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package org.mage.test.cards.single.m21;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class AnointedChoristerTest extends CardTestPlayerBase {
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// {4}{W}: Anointed Chorister gets +3/+3 until end of turn.
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private final String chorister = "Anointed Chorister";
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@Test
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public void buff(){
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addCard(Zone.BATTLEFIELD, playerA, chorister);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 10);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}{W}:");
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attack(3, playerA, chorister);
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setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 24);
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assertLife(playerB, 16);
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assertPowerToughness(playerA, chorister, 1, 1);
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}
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}
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