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Fixed / changed some tests.
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3 changed files with 41 additions and 47 deletions
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@ -29,6 +29,7 @@ package org.mage.test.AI.basic;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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@ -36,7 +37,6 @@ import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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*
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* @author LevelX2
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*/
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public class CostModificationTest extends CardTestPlayerBaseAI {
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/**
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@ -44,12 +44,13 @@ public class CostModificationTest extends CardTestPlayerBaseAI {
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* Once played, I am stuck at "Waiting for Computer" forever...
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*/
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@Test
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@Ignore // TODO: Check why sometimes Silvercoat Lion is not cast from AI
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public void testFluctuator() {
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addCard(Zone.HAND, playerA, "Silvercoat Lion");
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// Destroy all artifacts, creatures, and enchantments.
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// Cycling ({3}, Discard this card: Draw a card.)
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addCard(Zone.HAND, playerA, "Akroma's Vengeance");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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// Cycling abilities you activate cost you up to {2} less to activate.
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addCard(Zone.BATTLEFIELD, playerA, "Fluctuator");
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@ -60,5 +61,5 @@ public class CostModificationTest extends CardTestPlayerBaseAI {
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assertGraveyardCount(playerA, "Akroma's Vengeance", 1);
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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}
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}
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@ -336,23 +336,26 @@ public class BestowTest extends CardTestPlayerBase {
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// Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
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addCard(Zone.HAND, playerB, "Nighthowler");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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// First strike
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// Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card
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// with power 2 or less from your graveyard to the battlefield tapped and attacking.
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addCard(Zone.BATTLEFIELD, playerB, "Alesha, Who Smiles at Death"); // 3/2
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addCard(Zone.GRAVEYARD, playerB, "Pillarfield Ox");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Nighthowler using bestow", "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Nighthowler using bestow", "Alesha, Who Smiles at Death");
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Alesha, Who Smiles at Death");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Chandra's Outrage", "Silvercoat Lion");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Chandra's Outrage", "Alesha, Who Smiles at Death");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 18); // -2 from Chandra's Outrage
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assertLife(playerA, 17); // -3 from attack Nighthowler
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assertLife(playerA, 16); // -3 from attack Alesha with bestowed Nighthowler
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assertGraveyardCount(playerA, "Chandra's Outrage", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Alesha, Who Smiles at Death", 1);
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assertPermanentCount(playerB, "Nighthowler", 1);
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assertPowerToughness(playerB, "Nighthowler", 2, 2);
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Permanent nighthowler = getPermanent("Nighthowler", playerB);
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@ -6,13 +6,12 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Tests that if a creature was controlled by opponent and died and was
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* cast again by owner, that continuous effects of this creature work
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* with controller for the owner
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* Tests that if a creature was controlled by opponent and died and was cast
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* again by owner, that continuous effects of this creature work with controller
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* for the owner
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*
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* @author LevelX2
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*/
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public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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@Test
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@ -21,26 +20,22 @@ public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 3);
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/**
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* Volrath's Stronghold
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* Legendary Land
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* {t}: Add {1} to your mana pool.
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* {1}{B}, {tap}: Put target creature card from your graveyard on top of your library.
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* Volrath's Stronghold Legendary Land {t}: Add {1} to your mana pool.
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* {1}{B}, {tap}: Put target creature card from your graveyard on top of
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* your library.
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*/
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addCard(Zone.BATTLEFIELD, playerB, "Volrath's Stronghold");
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/**
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* Elesh Norn, Grand Cenobite {5}{W}{W}
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* Legendary Creature — Praetor 4/7
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* Vigilance
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* Other creatures you control get +2/+2.
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* Creatures your opponents control get -2/-2.
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* Elesh Norn, Grand Cenobite {5}{W}{W} Legendary Creature — Praetor 4/7
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* Vigilance Other creatures you control get +2/+2. Creatures your
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* opponents control get -2/-2.
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*/
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addCard(Zone.BATTLEFIELD, playerB, "Elesh Norn, Grand Cenobite");
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addCard(Zone.BATTLEFIELD, playerB, "Kalonian Tusker"); // simple 3/3
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/**
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* Keiga, the Tide Star
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* Legendary Dragon Spirit
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* When Keiga, the Tide Star dies, gain control of target creature
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* Keiga, the Tide Star Legendary Dragon Spirit When Keiga, the Tide
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* Star dies, gain control of target creature
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Keiga, the Tide Star");
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addCard(Zone.BATTLEFIELD, playerA, "Kalonian Tusker");
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@ -57,8 +52,8 @@ public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Elesh Norn, Grand Cenobite", 1);
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assertPowerToughness(playerA, "Kalonian Tusker", 5,5);
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assertPowerToughness(playerB, "Kalonian Tusker", 1,1);
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assertPowerToughness(playerA, "Kalonian Tusker", 5, 5);
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assertPowerToughness(playerB, "Kalonian Tusker", 1, 1);
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}
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@Test
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@ -66,24 +61,20 @@ public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 6);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 6);
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/**
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* Akroma's Vengeance {4}{W}{W}
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* Sorcery
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* Destroy all artifacts, creatures, and enchantments.
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* Akroma's Vengeance {4}{W}{W} Sorcery Destroy all artifacts,
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* creatures, and enchantments.
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*/
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addCard(Zone.HAND, playerB, "Akroma's Vengeance");
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/**
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* Volrath's Stronghold
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* Legendary Land
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* {t}: Add {1} to your mana pool.
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* {1}{B}, {tap}: Put target creature card from your graveyard on top of your library.
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* Volrath's Stronghold Legendary Land {t}: Add {1} to your mana pool.
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* {1}{B}, {tap}: Put target creature card from your graveyard on top of
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* your library.
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*/
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addCard(Zone.BATTLEFIELD, playerB, "Volrath's Stronghold");
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/**
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* Elesh Norn, Grand Cenobite {5}{W}{W}
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* Legendary Creature — Praetor
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* Vigilance
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* Other creatures you control get +2/+2.
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* Creatures your opponents control get -2/-2.
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* Elesh Norn, Grand Cenobite {5}{W}{W} Legendary Creature — Praetor
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* Vigilance Other creatures you control get +2/+2. Creatures your
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* opponents control get -2/-2.
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*/
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addCard(Zone.HAND, playerB, "Elesh Norn, Grand Cenobite");
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@ -91,13 +82,12 @@ public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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/**
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* Keiga, the Tide Star {5}{U}
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* Legendary Dragon Spirit 5/5
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* When Keiga, the Tide Star dies, gain control of target creature
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* Keiga, the Tide Star {5}{U} Legendary Dragon Spirit 5/5 When Keiga,
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* the Tide Star dies, gain control of target creature
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*/
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addCard(Zone.HAND, playerA, "Keiga, the Tide Star");
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addCard(Zone.BATTLEFIELD, playerA, "Darksteel Gargoyle");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Elesh Norn, Grand Cenobite");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Keiga, the Tide Star");
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@ -108,9 +98,9 @@ public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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// Destroy all creatures, enchantments and artifacts
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castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerB, "Akroma's Vengeance");
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// Put Elesh Norn back on library
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activateAbility(5, PhaseStep.END_TURN, playerB, "{1}{B},{T}: Put target creature card from your graveyard on top of it's owner's library.", "Elesh Norn, Grand Cenobite");
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activateAbility(5, PhaseStep.END_TURN, playerB, "{1}{B},{T}: Put target creature card", "Elesh Norn, Grand Cenobite");
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castSpell(6, PhaseStep.PRECOMBAT_MAIN, playerB, "Elesh Norn, Grand Cenobite");
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setStopAt(6, PhaseStep.BEGIN_COMBAT);
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@ -129,7 +119,7 @@ public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Darksteel Gargoyle", 1);
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assertPermanentCount(playerB, "Darksteel Gargoyle", 1);
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assertPowerToughness(playerA, "Darksteel Gargoyle", 1,1);
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assertPowerToughness(playerB, "Darksteel Gargoyle", 5,5);
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assertPowerToughness(playerA, "Darksteel Gargoyle", 1, 1);
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assertPowerToughness(playerB, "Darksteel Gargoyle", 5, 5);
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}
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}
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