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* Akoum Flameseeker - Fixed wrong discard and draw handling.
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commit
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1 changed files with 37 additions and 4 deletions
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@ -31,20 +31,22 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.DiscardCardCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapTargetCost;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetControlledPermanent;
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/**
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@ -70,7 +72,8 @@ public class AkoumFlameseeker extends CardImpl {
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this.toughness = new MageInt(2);
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// <i>Cohort</i> — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, (new DoIfCostPaid(new DrawCardSourceControllerEffect(1), new DiscardCardCost())), new TapSourceCost());
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new AkoumFlameseekerEffect(), new TapSourceCost());
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ability.addCost(new TapTargetCost(new TargetControlledPermanent(filter)));
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ability.setAbilityWord(AbilityWord.COHORT);
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this.addAbility(ability);
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@ -85,3 +88,33 @@ public class AkoumFlameseeker extends CardImpl {
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return new AkoumFlameseeker(this);
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}
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}
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class AkoumFlameseekerEffect extends OneShotEffect {
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public AkoumFlameseekerEffect() {
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super(Outcome.DrawCard);
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this.staticText = "Discard a card. If you do, draw a card";
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}
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public AkoumFlameseekerEffect(final AkoumFlameseekerEffect effect) {
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super(effect);
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}
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@Override
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public AkoumFlameseekerEffect copy() {
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return new AkoumFlameseekerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Cards cards = controller.discard(1, applyEffectsAfter, source, game);
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if (!cards.isEmpty()) {
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controller.drawCards(1, game);
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}
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return true;
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}
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return false;
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}
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}
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