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Fixed that evolve did not look for last known information of permanant that triggered evolve if permanent meanwhile left the battlefield.
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@ -129,6 +129,9 @@ class EvolveEffect extends OneShotEffect<EvolveEffect> {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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UUID triggeringCreatureId = (UUID) getValue("triggeringCreature");
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UUID triggeringCreatureId = (UUID) getValue("triggeringCreature");
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Permanent triggeringCreature = game.getPermanent(triggeringCreatureId);
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Permanent triggeringCreature = game.getPermanent(triggeringCreatureId);
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if (triggeringCreature == null) {
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triggeringCreature = (Permanent) game.getLastKnownInformation(triggeringCreatureId, Zone.BATTLEFIELD);
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}
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if (triggeringCreature != null) {
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if (triggeringCreature != null) {
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Permanent sourceCreature = game.getPermanent(source.getSourceId());
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Permanent sourceCreature = game.getPermanent(source.getSourceId());
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if (sourceCreature != null && EvolveAbility.isPowerOrThoughnessGreater(sourceCreature, triggeringCreature)) {
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if (sourceCreature != null && EvolveAbility.isPowerOrThoughnessGreater(sourceCreature, triggeringCreature)) {
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